//Texture Rotator default { state_entry() { llSetTextureAnim(ANIM_ON | SMOOTH |LOOP| ROTATE, ALL_SIDES, 0, 0, 0, TWO_PI, .2); } }
Zuletzt angesehen: • Fehler • Inventar sichern • Sim • OpenSpace-Sim • Sims per Hypergrid miteinander verbinden • DOS-Fenster • Unreal Media Server • OpenSIM-Installation unter Linux • Message Board • Texture Rotator