//Texture Rotator default { state_entry() { llSetTextureAnim(ANIM_ON | SMOOTH |LOOP| ROTATE, ALL_SIDES, 0, 0, 0, TWO_PI, .2); } }
Zuletzt angesehen: • Fireworks • HyperGrid Project • Performance • Startseite • Invisible Prim 2 • Texture Dropper • Inventar sichern • OpenSIM-Update • Poseball • Texture Rotator