//Texture Rotator default { state_entry() { llSetTextureAnim(ANIM_ON | SMOOTH |LOOP| ROTATE, ALL_SIDES, 0, 0, 0, TWO_PI, .2); } }
Zuletzt angesehen: • LSL • OpenHAB • Standalone-Modus • Poseball • Hypergrid • SCCM • Manage Engine • Pose • MRTG • Texture Rotator