//Texture Rotator default { state_entry() { llSetTextureAnim(ANIM_ON | SMOOTH |LOOP| ROTATE, ALL_SIDES, 0, 0, 0, TWO_PI, .2); } }
Zuletzt angesehen: • OpenSIM-Update • ChilliSpot • MRTG • ModRex • MRTG • HyperGrid Project • Installation FreeSwitch • Pydio • Unreal Media Server • Texture Rotator