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<?xml version="1.0" encoding="UTF-8"?>
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<?xml-stylesheet href="http://live.spdns.org/wiki/lib/exe/css.php?s=feed" type="text/css"?>
<rss version="2.0">
    <channel xmlns:g="http://base.google.com/ns/1.0">
        <title>move IT Home Base</title>
        <description></description>
        <link>http://live.spdns.org/wiki/</link>
        <lastBuildDate>Sat, 04 Apr 2026 10:50:12 +0000</lastBuildDate>
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            <url>http://live.spdns.org/wiki/lib/tpl/peanutbutter2/images/favicon.ico</url>
            <title>move IT Home Base</title>
            <link>http://live.spdns.org/wiki/</link>
        </image>
        <item>
            <title>Sim Crash Logger</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/sim_crash_logger?do=revisions&amp;rev=1575021523</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;sim_crash_logger&quot;&gt;Sim Crash Logger&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//********************************************************
//This Script was pulled out for you by YadNi Monde from the SL FORUMS at http://forums.secondlife.com/forumdisplay.php?f=15, it is intended to stay FREE by it s author(s) and all the comments here in ORANGE must NOT be deleted. They include notes on how to use it and no help will be provided either by YadNi Monde or it s Author(s). IF YOU DO NOT AGREE WITH THIS JUST DONT USE!!!
//********************************************************

/////////////////////////////////////////
//SIM CRASH/REBOOT LOGGER
//by: Kyrah Abattoir
/////////////////////////////////////////

integer timering = 10;//the polling rate, put the speed you wish, in seconds

//there we go...
integer UNIX;
string _buffer;
list log;
integer span = 0;
float fps;
float dilation;
integer crash = 0;
string date;
//2004-08-27T00:56:21.785886Z

default
{
    state_entry()
    {
        llSetTimerEvent(timering);//starting our timer
    }
    timer()
    {
        string timestamp = llGetTimestamp();
        list temp = llParseString2List(timestamp,[&amp;quot;T&amp;quot;,&amp;quot;:&amp;quot;,&amp;quot;:&amp;quot;,&amp;quot;.&amp;quot;],[]);
        integer _hour = llList2Integer(temp,1) + 4;
        if(_hour &amp;gt; 24) //getting the hours
            _hour = _hour - 24 ;

        string _date = llList2String(temp,0);
        integer _min = llList2Integer(temp,2);
        integer _sec = llList2Integer(temp,3);
        string buffer;

        if(date == _date) //daily reset of the average fps and dilation
            span++;
        else
        {
            span = 1;
            date = _date;
            fps = 0;
            dilation = 0;
        }

        fps += llGetRegionFPS();
        dilation += llGetRegionTimeDilation();
        integer avg_FPS = (integer)(fps/span);
        string avg_dilation= llGetSubString((string)(dilation/span),0,3);

        buffer += llGetRegionName();
        buffer += &amp;quot;\n FPS:&amp;quot;+(string)avg_FPS;
        buffer += &amp;quot; dil. :&amp;quot;+(string)avg_dilation;
        //buffer += &amp;quot;\n&amp;quot; + llDumpList2String(log,&amp;quot;\n&amp;quot;);

        integer _UNIX = _sec + _min * 60 + _hour * 3600;//making our timestamp
       
        if (_UNIX - UNIX &amp;gt; timering + 5 &amp;amp;&amp;amp; UNIX != 0)//okay the delay has been waaay too olong, it probably crashed or rebooted
        {
            crash++;
            log += (string)_date + &amp;quot; - &amp;quot; + (string)_hour+ &amp;quot;:&amp;quot;+(string)_min+&amp;quot;:&amp;quot;+(string)_sec;
            if(llGetListLength(log) &amp;gt; 9)
                log = llDeleteSubList(log,0,0);
        }
        buffer += &amp;quot;\n sim crashes: &amp;quot; + (string)crash + &amp;quot;\n last crash: \n&amp;quot; + llDumpList2String(log,&amp;quot;\n&amp;quot;);
        if(_buffer != buffer); //display
        {
            llSetText(buffer,&amp;lt;1,1,1&amp;gt;,1.0);
            _buffer = buffer;   
        }
        UNIX = _UNIX;
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:43 +0000</pubDate>
        </item>
        <item>
            <title>Give Item</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/give_item?do=revisions&amp;rev=1575021521</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;give_item&quot;&gt;Give Item&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Idea and written by Criz Collins
// Don&amp;#039;t sell this FREE script!!!
 
string  giveitem    =   &amp;quot;Willkommen&amp;quot;;
float   giveevery   =   24;  // hours!
 
/////////////////////////////////////////////
 
list  visitors;
list lastsent;
integer n;
 
default
{
    on_rez( integer param )
    {
        llResetScript();
    }
 
    changed(integer change) 
    {
        if (change &amp;amp; CHANGED_INVENTORY) 
        {
            llResetScript();
        }
    }
 
    touch_start(integer total_number)
    {
        for (n=0; n&amp;lt;total_number; n++)
        {
            integer giveallowed = 0;
            integer index = llListFindList( visitors, [ llDetectedKey(n) ] );
            if (index == -1)
            {
                visitors = visitors + [ llDetectedKey(n) ];
                lastsent = lastsent + [(integer)llGetUnixTime()];
                giveallowed = 1;
            }
            else
            {
                if (llList2Integer(lastsent, index) &amp;lt;= ((integer)llGetUnixTime() - (giveevery * 60 * 60)))
                {
                    list replacer = [(integer)llGetUnixTime()];
                    list newlastsent = llListReplaceList(lastsent, replacer, index, index);
                    lastsent = [];
                    lastsent = newlastsent;
                    giveallowed = 1;
                }
                else
                {
                    giveallowed = 0;
                }
            }
            if (giveallowed == 1)
            {
                llGiveInventory(llDetectedKey(n), giveitem);
            }
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:41 +0000</pubDate>
        </item>
        <item>
            <title>Snow Particle Generator (Schnee)</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/snow?do=revisions&amp;rev=1575021524</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;snow_particle_generator_schnee&quot;&gt;Snow Particle Generator (Schnee)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Lässt Schnee fallen.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;default
{
state_entry()
{
llParticleSystem([
PSYS_PART_FLAGS , 0
//| PSYS_PART_BOUNCE_MASK //Bounce on object&amp;#039;s z-axis
| PSYS_PART_WIND_MASK //Particles are moved by wind
| PSYS_PART_INTERP_COLOR_MASK //Colors fade from start to end
| PSYS_PART_INTERP_SCALE_MASK //Scale fades from beginning to end
| PSYS_PART_FOLLOW_SRC_MASK //Particles follow the emitter
| PSYS_PART_FOLLOW_VELOCITY_MASK//Particles are created at the velocity of the emitter
//| PSYS_PART_TARGET_POS_MASK //Particles follow the target
| PSYS_PART_EMISSIVE_MASK //Particles are self-lit (glow)
//| PSYS_PART_TARGET_LINEAR_MASK//Undocumented--Sends particles in straight line?
,

//PSYS_SRC_TARGET_KEY , NULL_KEY,//The particles will head towards the specified key
//Select one of the following for a pattern:
//PSYS_SRC_PATTERN_DROP Particles start at emitter with no velocity
//PSYS_SRC_PATTERN_EXPLODE Particles explode from the emitter
//PSYS_SRC_PATTERN_ANGLE Particles are emitted in a 2-D angle
//PSYS_SRC_PATTERN_ANGLE_CONE Particles are emitted in a 3-D cone
//PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY Particles are emitted everywhere except for a 3-D cone

PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE

,PSYS_SRC_TEXTURE, &amp;quot;b03ed4c1-6384-408f-9db9-2d4f6fee164d&amp;quot; //UUID of the desired particle texture, or inventory name
,PSYS_SRC_MAX_AGE, 0.0 //Time, in seconds, for particles to be emitted. 0 = forever
,PSYS_PART_MAX_AGE, 15.0 //Lifetime, in seconds, that a particle lasts
,PSYS_SRC_BURST_RATE, .01 //How long, in seconds, between each emission
,PSYS_SRC_BURST_PART_COUNT, 24 //Number of particles per emission
,PSYS_SRC_BURST_RADIUS, 10.0 //Radius of emission
,PSYS_SRC_BURST_SPEED_MIN, 0.1 //Minimum speed of an emitted particle
,PSYS_SRC_BURST_SPEED_MAX, 0.5 //Maximum speed of an emitted particle
,PSYS_SRC_ACCEL, &amp;lt;0,0,-.20&amp;gt; //Acceleration of particles each second
,PSYS_PART_START_COLOR, &amp;lt;1,1,1&amp;gt; //Starting RGB color
,PSYS_PART_END_COLOR, &amp;lt;1,1,1&amp;gt; //Ending RGB color, if INTERP_COLOR_MASK is on
,PSYS_PART_START_ALPHA, 1.0 //Starting transparency, 1 is opaque, 0 is transparent.
,PSYS_PART_END_ALPHA, 1.0 //Ending transparency
,PSYS_PART_START_SCALE, &amp;lt;.05,.05,.05&amp;gt; //Starting particle size
,PSYS_PART_END_SCALE, &amp;lt;.05,.05,.05&amp;gt; //Ending particle size, if INTERP_SCALE_MASK is on
,PSYS_SRC_ANGLE_BEGIN, 90 * DEG_TO_RAD //Inner angle for ANGLE patterns
,PSYS_SRC_ANGLE_END, 90 * DEG_TO_RAD//Outer angle for ANGLE patterns
,PSYS_SRC_OMEGA, &amp;lt;0.0,0.0,0.0&amp;gt; //Rotation of ANGLE patterns, similar to llTargetOmega()
]);
}
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:44 +0000</pubDate>
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