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<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="http://live.spdns.org/wiki/lib/exe/css.php?s=feed" type="text/css"?>
<rss version="2.0">
    <channel xmlns:g="http://base.google.com/ns/1.0">
        <title>move IT Home Base</title>
        <description></description>
        <link>http://live.spdns.org/wiki/</link>
        <lastBuildDate>Sat, 04 Apr 2026 10:34:43 +0000</lastBuildDate>
        <generator>FeedCreator 1.8</generator>
        <image>
            <url>http://live.spdns.org/wiki/lib/tpl/peanutbutter2/images/favicon.ico</url>
            <title>move IT Home Base</title>
            <link>http://live.spdns.org/wiki/</link>
        </image>
        <item>
            <title>Freeview Media Screen</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/freeview_media_screen?do=revisions&amp;rev=1575021520</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;freeview_media_screen&quot;&gt;Freeview Media Screen&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//XEngine:
//FreeView 1.2 WebGuide (revision 3) - By CrystalShard Foo
//Multifunctional Picture viewer and Video control script with webguide support
//This script is distributed for free and must stay that way. 

//              *** DO NOT SELL THIS SCRIPT UNDER ANY CIRCUMSTANCE. ***

//Help for using this script can be obtained at: http://www.slguide.com/help

//Feel free to modify this script and post your improvement. Leave the credits intact but feel free to add your name at its bottom.
 
//Whats new:
//- Now using FULL_BRIGHT instead of PRIM_MATERIAL_LIGHT for the screen display
//- Added an ownership-change code to handle cases where FreeView gets deeded to group post Video Init.
//- Renamed WebGuide to TV-Guide to reflect what this thing does better.
//- Added a &amp;#039;Fix Scale&amp;#039; button to Picture mode to help against user texture-scale changes.
//- Additional minor help-tips and code improvements

//Enjoy!


//Constants
integer PICTURE_ROTATION_TIMER = 60;   //In whole seconds

integer DISPLAY_ON_SIDE = ALL_SIDES; //Change this to change where the image will be displayed

key VIDEO_DEFAULT = &amp;quot;71b8ff26-087d-5f44-285b-d38df2e11a81&amp;quot;;  //Test pattern - Used as default video texture when one is missing in parcel media
key BLANK = &amp;quot;5748decc-f629-461c-9a36-a35a221fe21f&amp;quot;; //Blank texture - Used when there are no textures to display in Picture mode
string NOTECARD = &amp;quot;bookmarks&amp;quot;;  //Used to host URL bookmarks for video streams

integer VIDEO_BRIGHT = TRUE;    //FULL_BRIGHT status for Video
integer PICTURE_BRIGHT = TRUE;  //FULL_BRIGHT status for Picture

integer REMOTE_CHANNEL = 9238742;

integer mode = 0;           //Freeview mode.
                            //Mode 0 - Power off
                            //Mode 1 - Picture viewer
                            //Mode 2 - Video

integer listenHandle = -1;      //Dialog menu listen handler
integer listenUrl = -1;         //listen handler for channel 1 for when a URL is being added
integer listenTimer = -1;       //Timer variable for removing all listeners after 2 minutes of listener inactivity
integer listenRemote = -1;      //listen handler for the remote during initial setup
integer encryption = 0;
integer numberofnotecardlines = 0;  //Stores the current number of detected notecard lines.
integer notecardline = 0;       //Current notecard line

integer loop_image = FALSE;     //Are we looping pictures with a timer? (picture mode)
integer current_texture = 0;    //Current texture number in inventory being displayed (picture mode)
integer chan;                   //llDialog listen channel
integer notecardcheck = 0;
key video_texture;              //Currently used video display texture for parcel media stream

string moviename;
string tempmoviename;
key notecardkey = NULL_KEY;
key tempuser;                   //Temp key storge variable
string tempurl;                 //Temp string storge variable

integer isGroup = TRUE;
key groupcheck = NULL_KEY;
key last_owner;
key XML_channel;

pictures()      //Change mode to Picture Viewer
{
    //Initilize variables
    
    //Change prim to Light material while coloring face 0 black to prevent light-lag generation.
    llSetPrimitiveParams([PRIM_BUMP_SHINY, DISPLAY_ON_SIDE, PRIM_SHINY_NONE, PRIM_BUMP_NONE, PRIM_COLOR, DISPLAY_ON_SIDE, &amp;lt;1,1,1&amp;gt;, 1.0, PRIM_MATERIAL, PRIM_MATERIAL_PLASTIC, PRIM_FULLBRIGHT, DISPLAY_ON_SIDE, PICTURE_BRIGHT]);

    integer check = llGetInventoryNumber(INVENTORY_TEXTURE);
     
    if(check == 0)
    {
        report(&amp;quot;No pictures found.&amp;quot;);
        llSetTexture(BLANK,DISPLAY_ON_SIDE);
        return;
    }
    else    
        if(current_texture &amp;gt; check)
            //Set to first texture if available
            current_texture = 0;
            
    display_texture(current_texture);
}

video()         //Change mode to Video
{
    //Change prim to Light material while coloring face 0 black to prevent light-lag generation.
    llSetPrimitiveParams([PRIM_BUMP_SHINY, DISPLAY_ON_SIDE, PRIM_SHINY_NONE, PRIM_BUMP_NONE, PRIM_COLOR, DISPLAY_ON_SIDE, &amp;lt;1,1,1&amp;gt;, 1.0, PRIM_MATERIAL, PRIM_MATERIAL_PLASTIC, PRIM_FULLBRIGHT, DISPLAY_ON_SIDE, VIDEO_BRIGHT, PRIM_TEXTURE, DISPLAY_ON_SIDE, &amp;quot;62dc73ca-265f-7ca0-0453-e2a6aa60bb6f&amp;quot;, llGetTextureScale(DISPLAY_ON_SIDE), llGetTextureOffset(DISPLAY_ON_SIDE), llGetTextureRot(DISPLAY_ON_SIDE)]);
    
    report(&amp;quot;Video mode&amp;quot;+moviename+&amp;quot;: Stopped&amp;quot;);
    if(finditem(NOTECARD) != -1)
        tempuser = llGetNumberOfNotecardLines(NOTECARD);
    video_texture = llList2Key(llParcelMediaQuery([PARCEL_MEDIA_COMMAND_TEXTURE]),0);
    if(video_texture == NULL_KEY)
    {
        video_texture = VIDEO_DEFAULT;
        llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_TEXTURE,VIDEO_DEFAULT]);
        llSay(0,&amp;quot;No parcel media texture found. Setting texture to default: &amp;quot;+(string)VIDEO_DEFAULT);
        if(llGetLandOwnerAt(llGetPos()) != llGetOwner())
            llSay(0,&amp;quot;Error: Cannot modify parcel media settings. &amp;quot;+llGetObjectName()+&amp;quot; is not owned by parcel owner.&amp;quot;);
    }
    
    llSetTexture(video_texture,DISPLAY_ON_SIDE);
}

off()
{
    report(&amp;quot;Click to power on.&amp;quot;);
    llSetPrimitiveParams([PRIM_BUMP_SHINY, DISPLAY_ON_SIDE, PRIM_SHINY_LOW, PRIM_BUMP_NONE, PRIM_COLOR, DISPLAY_ON_SIDE, &amp;lt;0.1,0.1,0.1&amp;gt;, 1.0,PRIM_MATERIAL, PRIM_MATERIAL_PLASTIC, PRIM_FULLBRIGHT, DISPLAY_ON_SIDE, FALSE, PRIM_TEXTURE, DISPLAY_ON_SIDE, BLANK, llGetTextureScale(DISPLAY_ON_SIDE), llGetTextureOffset(DISPLAY_ON_SIDE), llGetTextureRot(DISPLAY_ON_SIDE)]);
}

integer finditem(string name)   //Finds and returns an item&amp;#039;s inventory number
{
    integer i;
    for(i=0;i&amp;lt;llGetInventoryNumber(INVENTORY_NOTECARD);i++)
        if(llGetInventoryName(INVENTORY_NOTECARD,i) == NOTECARD)
            return i;
    return -1;
}

seturl(string url, key id)  //Set parcel media URL
{
    if(mode != 2)
    {
        video();
        mode = 2;
    }
    moviename = tempmoviename;
    if(moviename)
        moviename = &amp;quot; [&amp;quot;+moviename+&amp;quot;]&amp;quot;;
    tempmoviename = &amp;quot;&amp;quot;;
    string oldurl = llList2String(llParcelMediaQuery([PARCEL_MEDIA_COMMAND_URL]),0);
    if(oldurl != &amp;quot;&amp;quot;)
        llOwnerSay(&amp;quot;Setting new media URL. The old URL was: &amp;quot;+oldurl);

    llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_URL,url]);
    if(id!=NULL_KEY)
        menu(id);
    else
    {
        report(&amp;quot;Video mode&amp;quot;+moviename+&amp;quot;: Playing&amp;quot;);
        llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_PLAY]);
    }
       
    if(isGroup)
        llSay(0,&amp;quot;New media URL set.&amp;quot;);
    else
        llOwnerSay(&amp;quot;New media URL set: &amp;quot;+url);
}

string mediatype(string ext)    //Returns a string stating the filetype of a file based on file extension
{
    ext = llToLower(ext);
    if(ext == &amp;quot;swf&amp;quot;)
        return &amp;quot;Flash&amp;quot;;
    if(ext == &amp;quot;mov&amp;quot; || ext == &amp;quot;avi&amp;quot; || ext == &amp;quot;mpg&amp;quot; || ext == &amp;quot;mpeg&amp;quot; || ext == &amp;quot;smil&amp;quot;)
        return &amp;quot;Video&amp;quot;;
    if(ext == &amp;quot;jpg&amp;quot; || ext == &amp;quot;mpeg&amp;quot; || ext == &amp;quot;gif&amp;quot; || ext == &amp;quot;png&amp;quot; || ext == &amp;quot;pict&amp;quot; || ext == &amp;quot;tga&amp;quot; || ext == &amp;quot;tiff&amp;quot; || ext == &amp;quot;sgi&amp;quot; || ext == &amp;quot;bmp&amp;quot;)
        return &amp;quot;Image&amp;quot;;
    if(ext == &amp;quot;txt&amp;quot;)
        return &amp;quot;Text&amp;quot;;
    if(ext == &amp;quot;mp3&amp;quot; || ext == &amp;quot;wav&amp;quot;)
        return &amp;quot;Audio&amp;quot;;
    return &amp;quot;Unknown&amp;quot;;
}

browse(key id)      //Image browser function for picture viewer mode
{
    integer check = llGetInventoryNumber(INVENTORY_TEXTURE);
    string header;
    if(check &amp;gt; 0)
        header = &amp;quot;(&amp;quot;+(string)(current_texture+1)+&amp;quot;/&amp;quot;+(string)check+&amp;quot;) &amp;quot;+llGetInventoryName(INVENTORY_TEXTURE,current_texture);
    else
        header = &amp;quot;No pictures found.&amp;quot;;
    llDialog(id,&amp;quot;** Monitor Control **\n Picture Viewer mode\n- Image browser\n- &amp;quot;+header,[&amp;quot;Back&amp;quot;,&amp;quot;Next&amp;quot;,&amp;quot;Menu&amp;quot;],chan);
    extendtimer();
}

report(string str)
{
    llSetObjectDesc(str);
}

extendtimer()       //Add another 2 minute to the Listen Removal timer (use when a Listen event is triggered)
{
    if(listenHandle == -1)
        listenHandle = llListen(chan,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;);
    listenTimer = (integer)llGetTime() + 120;
    if(loop_image == FALSE)
        llSetTimerEvent(45);
}

config(key id)      //Configuration menu
{
    extendtimer();
    llDialog(id,&amp;quot;Current media URL:\n&amp;quot;+llList2String(llParcelMediaQuery([PARCEL_MEDIA_COMMAND_URL]),0)+&amp;quot;\nTip: If the picture is abit off, try &amp;#039;Align ON&amp;#039;&amp;quot;,[&amp;quot;Set URL&amp;quot;,&amp;quot;Align ON&amp;quot;,&amp;quot;Align OFF&amp;quot;,&amp;quot;Menu&amp;quot;,&amp;quot;Set Remote&amp;quot;],chan);
}

tell_remote(string str)
{
    llShout(REMOTE_CHANNEL,llXorBase64Strings(llStringToBase64((string)encryption + str), llStringToBase64((string)encryption)));
}

menu(key id)        //Dialog menus for all 3 modes
{
    list buttons = [];
    string title = &amp;quot;** Monitor control **&amp;quot;;
    
    extendtimer();

    if(mode != 0)
    {
        if(mode == 1)       //Pictures menu
        {
            title+=&amp;quot;\n  Picture Viewer mode&amp;quot;;
            buttons+=[&amp;quot;Browse&amp;quot;];
            if(loop_image == FALSE)
                buttons+=[&amp;quot;Loop&amp;quot;];
            else
                buttons+=[&amp;quot;Unloop&amp;quot;];
            buttons+=[&amp;quot;Video&amp;quot;,&amp;quot;Power off&amp;quot;,&amp;quot;Help&amp;quot;,&amp;quot;Fix scale&amp;quot;];
        }
        else                //Video menu
        {
            title+=&amp;quot;\n Video display mode\n&amp;quot;+moviename+&amp;quot;\nTip:\nClick &amp;#039;TV Guide&amp;#039; to view the Online bookmarks.&amp;quot;;
            buttons+=[&amp;quot;Pictures&amp;quot;,&amp;quot;Configure&amp;quot;,&amp;quot;Power off&amp;quot;,&amp;quot;Loop&amp;quot;,&amp;quot;Unload&amp;quot;,&amp;quot;Help&amp;quot;,&amp;quot;Play&amp;quot;,&amp;quot;Stop&amp;quot;,&amp;quot;Pause&amp;quot;,&amp;quot;TV Guide&amp;quot;,&amp;quot;Bookmarks&amp;quot;,&amp;quot;Set URL&amp;quot;];
        }
    }
    else
        buttons += [&amp;quot;Pictures&amp;quot;,&amp;quot;Video&amp;quot;,&amp;quot;Help&amp;quot;];
    
    llDialog(id,title,buttons,chan);
}

display_texture(integer check)  //Display texture and set name in description (picture mode)
{                               //&amp;quot;Check&amp;quot; holds the number of textures in contents. The function uses &amp;quot;current_texture&amp;quot; to display.
    string name = llGetInventoryName(INVENTORY_TEXTURE,current_texture);
    llSetTexture(name,DISPLAY_ON_SIDE);
    report(&amp;quot;Showing picture: &amp;quot;+name+&amp;quot; (&amp;quot;+(string)(current_texture+1)+&amp;quot;/&amp;quot;+(string)check+&amp;quot;)&amp;quot;);
}
    

next()  //Change to next texture (picture mode)
{       //This function is used twice - by the menu and timer. Therefor, it is a dedicated function.
    current_texture++;
    integer check = llGetInventoryNumber(INVENTORY_TEXTURE);
    if(check == 0)
    {
        llSetTexture(BLANK,DISPLAY_ON_SIDE);
        current_texture = 0;
        report(&amp;quot;No pictures found.&amp;quot;);
        return;
    }
    if(check == current_texture)
        current_texture = 0;
    
    display_texture(check);
    return;
}

default
{
    state_entry()
    {
        chan = (integer)llFrand(1000) + 1000;   //Pick a random listen channel for the listener
        if(PICTURE_ROTATION_TIMER &amp;lt;= 0)         //Ensure the value is no less or equal 0
            PICTURE_ROTATION_TIMER = 1;
        llListenRemove(listenHandle);
        listenHandle = -1;
        last_owner = llGetOwner();
        groupcheck = llRequestAgentData(llGetOwner(),DATA_NAME);
        off();
        llOpenRemoteDataChannel();
    }
    
    on_rez(integer i)
    {
        llResetScript();
    }

    touch_start(integer total_number)
    {
        //-------------------------------------------------------------------------------
        //Listen only to owner or group member. Edit this code to change access controls.
        if(llDetectedKey(0) != llGetOwner() &amp;amp;&amp;amp; llDetectedGroup(0) == FALSE)
            return;
        //-------------------------------------------------------------------------------

        if(llGetOwnerKey(llGetKey()) != last_owner)  //Sense if object has been deeded to group for Web Guide function
        {
            isGroup = TRUE;
            last_owner = llGetOwner();
            groupcheck = llRequestAgentData(llGetOwner(),DATA_NAME);
            
            if(mode == 2)
            {
                llSay(0,&amp;quot;Detected change in ownership. Attempting to obtain current parcel media texture...&amp;quot;);
                video();
            }
        }

        menu(llDetectedKey(0));
    }
    
    changed(integer change)
    {
        if(change == CHANGED_INVENTORY) //If inventory change
            if(mode == 1)   //If picture mode
            {
                integer check = llGetInventoryNumber(INVENTORY_TEXTURE);
                if(check != 0)
                {
                    current_texture = 0;
                    display_texture(check);
                }
                else
                {
                    llSetTexture(BLANK,DISPLAY_ON_SIDE);
                    report(&amp;quot;No pictures found.&amp;quot;);
                }
            }
            else
                if(mode == 2)   //If video mode
                    if(finditem(NOTECARD) != -1)    //And bookmarks notecard present
                        if(notecardkey != llGetInventoryKey(NOTECARD))
                            tempuser = llGetNumberOfNotecardLines(NOTECARD);    //Reload number of lines
    }
    
    listen(integer channel, string name, key id, string message)
    {
        if(message == &amp;quot;Pictures&amp;quot;)
        {
            if(mode == 2)
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_STOP]);
            pictures();
            mode = 1;
            menu(id);
            return;
        }
        if(message == &amp;quot;Video&amp;quot;)
        {
            video();
            mode = 2;
            menu(id);
            return;
        }
        if(message == &amp;quot;Power off&amp;quot;)
        {
            if(mode == 2)
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_UNLOAD]);
            off();
            mode = 0;
            return;
        }
        if(message == &amp;quot;Help&amp;quot;)
        {
            llSay(0,&amp;quot;Help documentation is available at: http://www.slguide.com/help&amp;quot;);
            if(isGroup)
            {
                if(id == NULL_KEY)
                {
                    llSay(0,&amp;quot;FreeView cannot load help pages while set to group without the remote.&amp;quot;);
                    llSay(0,&amp;quot;For further assistance, please consult: http://slguide.com/help&amp;quot;);
                }
                else
                    tell_remote(&amp;quot;HELP&amp;quot;+(string)id+(string)XML_channel);
            }
            else
                llLoadURL(id,&amp;quot;Help pages for FreeView&amp;quot;,&amp;quot;http://www.slguide.com?c=&amp;quot;+(string)XML_channel+&amp;quot;&amp;amp;help=1&amp;quot;);
        }
        if(mode == 1)
        {
            if(message == &amp;quot;Browse&amp;quot;)
            {
                loop_image = FALSE;
                browse(id);
                return;
            }
            if(message == &amp;quot;Next&amp;quot;)
            {
                extendtimer();
                next();
                browse(id);
            }
            if(message == &amp;quot;Back&amp;quot;)
            {
                extendtimer();
                current_texture--;
                integer check = llGetInventoryNumber(INVENTORY_TEXTURE);
                if(check == 0)
                {
                    llSetTexture(BLANK,DISPLAY_ON_SIDE);
                    current_texture = 0;
                    report(&amp;quot;No pictures found.&amp;quot;);
                    return;
                }
                if(current_texture &amp;lt; 0)
                    current_texture = check - 1;
                
                display_texture(check);
                
                browse(id);
                return;
            }
            if(message == &amp;quot;Menu&amp;quot;)
            {
                menu(id);
                return;
            }
            if(message == &amp;quot;Loop&amp;quot;)
            {
                llSetTimerEvent(PICTURE_ROTATION_TIMER);
                loop_image = TRUE;
                llOwnerSay(&amp;quot;Picture will change every &amp;quot;+(string)PICTURE_ROTATION_TIMER+&amp;quot; seconds.&amp;quot;);
                return;
            }
            if(message == &amp;quot;Unloop&amp;quot;)
            {
                loop_image = FALSE;
                llOwnerSay(&amp;quot;Picture loop disabled.&amp;quot;);
                return;
            }
            if(message == &amp;quot;Fix scale&amp;quot;)
            {
                llSay(0,&amp;quot;Setting display texture to 1,1 repeats and 0,0 offset.&amp;quot;);
                llScaleTexture(1, 1, DISPLAY_ON_SIDE);
                llOffsetTexture(0, 0, DISPLAY_ON_SIDE);
                return;
            }
        }
        if(mode == 2)
        {
            if(channel == REMOTE_CHANNEL)
            {
                if(encryption == 0)
                    encryption = (integer)message;
                llListenRemove(listenRemote);
                listenRemote = -1;
                llSay(0,&amp;quot;Remote configured (&amp;quot;+(string)id+&amp;quot;)&amp;quot;);
            }
                
            if(message == &amp;quot;TV Guide&amp;quot;)
            {
                if(isGroup)
                {
                    if(!encryption)
                    {
                        llSay(0,&amp;quot;** Error - This FreeView object has been deeded to group. You must use a Remote control to open the TV Guide.&amp;quot;);
                        llSay(0,&amp;quot;You can set up the remote control from the Video -&amp;gt; Configuration menu. Please refer to the notecard for further assistance.&amp;quot;);
                        return;
                    }
                    tell_remote((string)id+(string)XML_channel+(string)llGetOwner());
                }
                else
                    llLoadURL(id, &amp;quot;Come to the Guide to Start Your Viewer Playing!&amp;quot;, &amp;quot;http://slguide.com/index.php?v=&amp;quot; + (string)llGetKey() + &amp;quot;&amp;amp;c=&amp;quot; + (string)XML_channel + &amp;quot;&amp;amp;o=&amp;quot; + (string)llGetOwner() + &amp;quot;&amp;amp;&amp;quot;);
                return;
            }

            string header = &amp;quot;Video mode&amp;quot;+moviename+&amp;quot;: &amp;quot;;
            
            if(message == &amp;quot;&amp;lt;&amp;lt; Prev&amp;quot;)
            {
                notecardline--;
                if(notecardline &amp;lt; 0)
                    notecardline = numberofnotecardlines - 1;
                tempuser = id;
                llGetNotecardLine(NOTECARD,notecardline);
                return;
            }
            if(message == &amp;quot;Next &amp;gt;&amp;gt;&amp;quot;)
            {
                notecardline++;
                if(notecardline &amp;gt;= numberofnotecardlines)
                    notecardline = 0;
                tempuser = id;
                llGetNotecardLine(NOTECARD,notecardline);
                return;
            }
            if(message == &amp;quot;Use&amp;quot;)
            {
                if(tempurl == &amp;quot;** No URL specified! **&amp;quot;)
                    tempurl = &amp;quot;&amp;quot;;
                seturl(tempurl,id);
                return;
            }
                    
            if(message == &amp;quot;Menu&amp;quot;)
            {
                menu(id);
                return;
            }
            if(message == &amp;quot;Configure&amp;quot;)
            {
                config(id);
                return;
            }
            if(message == &amp;quot;Bookmarks&amp;quot;)
            {
                if(notecardcheck != -1)
                {
                    llDialog(id,&amp;quot;Error: No valid bookmark data found in notecard &amp;#039;&amp;quot;+NOTECARD+&amp;quot;&amp;#039;.&amp;quot;,[&amp;quot;Menu&amp;quot;],chan);
                    return;
                }
                if(finditem(NOTECARD) != -1)                
                {
                    tempuser = id;
                    if(numberofnotecardlines &amp;lt; notecardline)
                        notecardline = 0;
                    llGetNotecardLine(NOTECARD,notecardline);
                }
                else
                    llDialog(id,&amp;quot;Error: No notecard named &amp;quot;+NOTECARD+&amp;quot; found in contents.&amp;quot;,[&amp;quot;Menu&amp;quot;],chan);
                return;
            }
            
            if(llGetLandOwnerAt(llGetPos()) != llGetOwner())    //If we do not have permissions to actually do the following functions
            {
                llSay(0,&amp;quot;Error: Cannot modify parcel media settings. &amp;quot;+llGetObjectName()+&amp;quot; is not owned by parcel owner.&amp;quot;);
                menu(id);
                return; //Abort
            }
            
            if(listenUrl != -1 &amp;amp;&amp;amp; channel == 1) //Incoming data from &amp;quot;Set URL&amp;quot; command (user spoke on channel 1)
            {
                llListenRemove(listenUrl);
                listenUrl = -1;
                tempmoviename = &amp;quot;&amp;quot;;
                seturl(message,id);
            }
            if(message == &amp;quot;Play&amp;quot;)
            {
                report(header+&amp;quot;Playing&amp;quot;);
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_PLAY]);
                return;
            }
            if(message == &amp;quot;Stop&amp;quot;)
            {
                report(header+&amp;quot;Stopped&amp;quot;);
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_STOP]);
                return;
            }
            if(message == &amp;quot;Pause&amp;quot;)
            {
                report(header+&amp;quot;Paused&amp;quot;);
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_PAUSE]);
                return;
            }
            if(message == &amp;quot;Unload&amp;quot;)
            {
                report(header+&amp;quot;Stopped&amp;quot;);
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_UNLOAD]);
                return;
            }
            if(message == &amp;quot;Loop&amp;quot;)
            {
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_LOOP]);
                return;
            }
            //URL , Auto-Scale, 
            if(message == &amp;quot;Set URL&amp;quot;)
            {
                report(header+&amp;quot;Stopped&amp;quot;);
                listenUrl = llListen(1,&amp;quot;&amp;quot;,id,&amp;quot;&amp;quot;);
                llDialog(id,&amp;quot;Please type the URL of your choice with /1 in thebegining. For example, /1 www.google.com&amp;quot;,[&amp;quot;Ok&amp;quot;],938);
                return;
            }
            if(message == &amp;quot;Align ON&amp;quot;)
            {
                report(header+&amp;quot;Stopped&amp;quot;);
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_AUTO_ALIGN,TRUE]);
                menu(id);
                return;
            }
            if(message == &amp;quot;Align OFF&amp;quot;)
            {
                report(header+&amp;quot;Stopped&amp;quot;);
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_AUTO_ALIGN,FALSE]);
                menu(id);
                return;
            }
            if(message == &amp;quot;Set Remote&amp;quot;)
            {
                llSay(0,&amp;quot;Configuring remote...&amp;quot;);
                encryption = 0;
                llListenRemove(listenRemote);
                listenRemote = llListen(REMOTE_CHANNEL,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;);
                llSay(REMOTE_CHANNEL,&amp;quot;SETUP&amp;quot;);
            }
        }
    }
    
    dataserver(key queryid, string data)
    {
        if(queryid == groupcheck)       //Test if object is deeded to group
        {
            groupcheck = NULL_KEY;
            isGroup = FALSE;
            return;
        }
        
        if(queryid == tempuser) //If just checking number of notecard lines
        {
            numberofnotecardlines = (integer)data;
            notecardkey = llGetInventoryKey(NOTECARD);
            notecardcheck = 0;
            llGetNotecardLine(NOTECARD,notecardcheck);
            return;
        }
        if(notecardcheck != -1)
        {
            if(data != EOF)
            {
                if(data == &amp;quot;&amp;quot;)
                {
                    notecardcheck++;
                    llGetNotecardLine(NOTECARD,notecardcheck);
                }
                else
                {
                    notecardcheck = -1;
                    return;
                }
            }
            else
                return;
        }

        if(data == &amp;quot;&amp;quot; &amp;amp;&amp;amp; notecardline &amp;lt; numberofnotecardlines)    //If user just pressed &amp;quot;enter&amp;quot; in bookmarks, skip
        {
            notecardline++;
            llGetNotecardLine(NOTECARD,notecardline);
            return;
        }
        
        if(data == EOF)
        {
            notecardline = 0;
            llGetNotecardLine(NOTECARD,notecardline);
            return;
        }
        list parsed = llParseString2List(data,[&amp;quot;|&amp;quot;,&amp;quot;| &amp;quot;,&amp;quot; |&amp;quot;,&amp;quot; | &amp;quot;],[]);    //Ensure no blank spaces before &amp;quot;http://&amp;quot;.
        string name = llList2String(parsed,0);
        tempurl = llList2String(parsed,1);
        if(tempurl == &amp;quot;&amp;quot;)
            tempurl = &amp;quot;** No URL specified! **&amp;quot;;
            
        tempmoviename = name;
                
        llDialog(tempuser,&amp;quot;Bookmarks notecard (&amp;quot;+(string)(notecardline+1)+&amp;quot;/&amp;quot;+(string)numberofnotecardlines+&amp;quot;)\n&amp;quot;+name+&amp;quot; (&amp;quot;+mediatype(llList2String(llParseString2List(tempurl,[&amp;quot;.&amp;quot;],[]),-1))+&amp;quot;)\n&amp;quot;+tempurl,[&amp;quot;&amp;lt;&amp;lt; Prev&amp;quot;,&amp;quot;Use&amp;quot;,&amp;quot;Next &amp;gt;&amp;gt;&amp;quot;,&amp;quot;Menu&amp;quot;],chan);
    }
    
    remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
    {
        if (type == REMOTE_DATA_CHANNEL)
        {
            XML_channel = channel;
        } 
        else if(type == REMOTE_DATA_REQUEST)
        {
            list media_info = llParseString2List(sval, [&amp;quot;|&amp;quot;], []);
            tempmoviename = llList2String(media_info,0);
            seturl(llList2String(media_info,1),NULL_KEY);
            llRemoteDataReply(channel, message_id, sval, 1);
        }
    }
    
    timer()
    {
        if(llGetTime() &amp;gt; listenTimer)       //If listener time expired...
        {
            llListenRemove(listenHandle);   //Remove listeneres.
            llListenRemove(listenUrl);
            llListenRemove(listenRemote);
            listenHandle = -1;
            listenUrl = -1;
            listenRemote = -1;
            listenTimer = -1;
            if(loop_image == FALSE || mode != 1) //If we&amp;#039;re not looping pictures or are in picture mode at all
                llSetTimerEvent(0.0);   //Remove timer
        }
        
        if(loop_image == TRUE &amp;amp;&amp;amp; mode == 1) //If we&amp;#039;re looping pictures and and we&amp;#039;re in picture mode...
            next(); //Next picture
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:40 +0000</pubDate>
        </item>
        <item>
            <title>opensim.ini</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/konfiguration/opensim.ini?do=revisions&amp;rev=1575021529</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;opensimini&quot;&gt;opensim.ini&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Die Datei opensim.ini ist die zentrale Konfigurationsdatei von OpenSIM. In dieser Datei können mit einem normalen &lt;abbr title=&quot;American Standard Code for Information Interchange&quot;&gt;ASCII&lt;/abbr&gt;-Texteditor alle wichtigen Einstellungen vorgenommen werden. Zum editieren dieser Datei darf aber keinesfalls ein Programm wie „Wordpad“ oder „MS-Word“ verwendet werden, da diese Programme Steuerzeichen und Formatierungen einfügen, die aber in einer Konfigurationsdatei nichts verloren haben. Unter dem Betriebssytem Windows können Sie den Text-Editor „Notepad“ oder einen besseren verwenden. Linux-User verwenden zum Beispiel „gedit“ oder besseres.
&lt;/p&gt;

&lt;p&gt;
Nach Änderungen in der Konfigurationsdatei muss der OpenSIM-Server neu gestartet werden, da die Konfigurationsdatei nur 1x beim starten des Servers eingelesen wird.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;opensim.ini&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensimini&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-765&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;konfigurations-eintraege&quot;&gt;Konfigurations-Einträge&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Eine detaillierte Liste aller möglichen Konfigurationseinträge in der opensim.ini gibt es auf der &lt;a href=&quot;http://opensimulator.org/wiki/OpenSim.ini&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.org/wiki/OpenSim.ini&quot; rel=&quot;ugc nofollow noopener&quot;&gt;englischen Webseite&lt;/a&gt;.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Konfigurations-Eintr\u00e4ge&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;konfigurations-eintraege&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;766-969&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;empfohlene_konfigurations-werte_fuer_standalone-modus_mit_mysql_datenbank&quot;&gt;Empfohlene Konfigurations-Werte (für Standalone-Modus mit mySQL Datenbank)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;    ; ## OPENSIM SETUP FOR STANDALONE MODE
    ; ## used for Sim 1 at OpenSIM
    ; ## created by Mike, S-NetworkX

[Startup]
    ; Set this to true if you want to log crashes to disk
    ; this can be useful when submitting bug reports.
    save_crashes = false

    ; Directory to save crashes to if above is enabled
    ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
    crash_dir = &amp;quot;crashes&amp;quot;

    ; Http proxy support for llHTTPRequest and dynamic texture loading
    ; Set HttpProxy to the URL for your proxy server if you would like
    ; to proxy llHTTPRequests through a firewall
    ; HttpProxy = &amp;quot;&amp;quot;
    ; Set HttpProxyExceptions to a list of regular expressions for 
    ; URLs that you don&amp;#039;t want going through the proxy such as servers
    ; inside your firewall, separate patterns with a &amp;#039;;&amp;#039;
    ; HttpProxyExceptions = &amp;quot;.mydomain.com;localhost&amp;quot;

    ; Set this to true if you are connecting your OpenSimulator regions to a grid
    ; Set this to false if you are running OpenSimulator in standalone mode
    gridmode = false

    startup_console_commands_file = &amp;quot;startup_commands.txt&amp;quot;
    shutdown_console_commands_file = &amp;quot;shutdown_commands.txt&amp;quot;

    ; To run a script every few minutes, set the script filename here
    ; timer_Script = &amp;quot;filename&amp;quot;

    ; ##
    ; ## CLIENTS
    ; ##

    ; Enables EventQueueGet Service.
    EventQueue = true

    ; Set this to the DLL containig the client stack to use.
    clientstack_plugin=&amp;quot;OpenSim.Region.ClientStack.LindenUDP.dll&amp;quot;

    ; ##
    ; ## REGIONS
    ; ##

    ; Determine where OpenSimulator looks for the files which tell it which regions to server
    ; Defaults to &amp;quot;filesystem&amp;quot; if this setting isn&amp;#039;t present
    region_info_source = &amp;quot;filesystem&amp;quot;
    ; region_info_source = &amp;quot;web&amp;quot;

    ; Determines where the region XML files are stored if you are loading these from the filesystem.
    ; Defaults to bin/Regions in your OpenSimulator installation directory
    ; regionload_regionsdir=&amp;quot;C:\somewhere\xmlfiles\&amp;quot;

    ; Determines the page from which regions xml is retrieved if you are loading these from the web
    ; The XML here has the same format as it does on the filesystem (including the &amp;lt;Root&amp;gt; tag),
    ; except that everything is also enclosed in a &amp;lt;Regions&amp;gt; tag.
    ; regionload_webserver_url = &amp;quot;http://example.com/regions.xml&amp;quot;;

    ; Draw objects on maptile.   This step might take a long time if you&amp;#039;ve got a huge amount of
    ; objects, so you can turn it off here if you&amp;#039;d like.
    DrawPrimOnMapTile = true
    ; Use terrain texture for maptiles if true, use shaded green if false
    TextureOnMapTile = true

    ; Maximum total size, and maximum size where a prim can be physical
    NonPhysicalPrimMax = 256
    PhysicalPrimMax = 10
    ClampPrimSize = false

    ; Region crossing
    AllowScriptCrossing = false
    ; If you set this to &amp;quot;true&amp;quot;, any region that can teleport to you can
    ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
    ; YOU HAVE BEEN WARNED!!!
    TrustBinaries = false

    ; ##
    ; ## STORAGE
    ; ##

    ; *** Prim Storage - only leave one storage_plugin uncommented ***
    ; --- Null stores nothing - effectively disabling persistence:
    ; storage_plugin = &amp;quot;OpenSim.Data.Null.dll&amp;quot;

    ; --- To use sqlite as region storage:
    ; storage_plugin = &amp;quot;OpenSim.Data.SQLite.dll&amp;quot;
    ; storage_connection_string=&amp;quot;URI=file:OpenSim.db,version=3&amp;quot;;

    ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
    ;     note that the supplied account needs create privilegies if you want it to auto-create needed tables.
    storage_plugin=&amp;quot;OpenSim.Data.MySQL.dll&amp;quot;
    storage_connection_string=&amp;quot;Data Source=localhost;Database=opensim;User ID=opensimuser;Password=opensimpassword;&amp;quot;;
    ; If you want to use a different database/server for estate data, then
    ; uncomment and change this connect string. Defaults to the above if not set
    ; estate_connection_string=&amp;quot;Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;&amp;quot;;

    ; Select whether you want to use local or grid asset storage.
    ;
    ; If you&amp;#039;re running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
    ; really be eliminated).  The database itself is defined in asset_plugin below
    ;
    ; If you&amp;#039;re running a region server connecting to a grid, you probably want grid mode, since this will use the
    ; grid asset server.  If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
    ; locally.  This will mean you won&amp;#039;t be able to take items using your assets to other people&amp;#039;s regions.
    
    ; asset_database can be default, local or grid.  This controls where assets (textures, scripts, etc.) are stored for your region
    ; 
    ; If set to default, then
    ;   In standalone mode the local database based asset service will be used
    ;   In grid mode the grid asset service will be used for asset storage
    ;   This is probably the setting that you want.
    ;
    ; If set to local then the local database based asset service will be used in standalone and grid modes
    ; If set to grid then the grid based asset service will be used in standalone and grid modes
    ; All other values will cause a search for a matching assembly that contains an asset server client.
    ; See also: AssetCache
    asset_database = &amp;quot;default&amp;quot;   

    ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
    ; prevent frequently changing objects from heavily loading the region data store.
    ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
    ; 
    ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
    MinimumTimeBeforePersistenceConsidered = 60
    ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
    MaximumTimeBeforePersistenceConsidered = 600

    ; Should avatars in neighbor sims see objects in this sim?
    see_into_this_sim_from_neighbor = True

    ; ##
    ; ## PHYSICS
    ; ##

    ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
    physical_prim = true

    ; Select a mesher here. ZeroMesher is save and fast.
    ; ZeroMesher also means that the physics engine models the physics of prims
    ; sticking to the basic shapes the engine does support. Usually this is only a box.
    ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
    ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
    ;
    ;meshing = ZeroMesher
    meshing = Meshmerizer

    ; Choose one of the physics engines below
    ; physics = basicphysics
    ; physics = POS
    physics = OpenDynamicsEngine
    ; physics = modified_BulletX

    ; ##
    ; ## PERMISSIONS
    ; ##

    ;permissionmodules = &amp;quot;DefaultPermissionsModule&amp;quot;

    ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
    ; any item, etc.  This may not yet be implemented uniformally.
    ; If set to true, then all permissions checks are carried out
    ; Default is false
    serverside_object_permissions = true

    allow_grid_gods = false

    ; This allows somne control over permissions
    ; please note that this still doesn&amp;#039;t duplicate SL, and is not intended to
    ;region_owner_is_god = true
    ;parcel_owner_is_god = true

    ; Control user types that are allowed to create new scripts
    ; Only enforced if serviceside_object_permissions is true
    ;   
    ; Current possible values are 
    ;     all - anyone can create scripts (subject to normal permissions)
    ;     gods - only administrators can create scripts (as long as allow_grid_gods is true)
    ; Default value is all 
    ; allowed_script_creators = all

    ; Control user types that are allowed to edit (save) scripts
    ; Only enforced if serviceside_object_permissions is true
    ;   
    ; Current possible values are 
    ;     all - anyone can edit scripts (subject to normal permissions)
    ;     gods - only administrators can edit scripts (as long as allow_grid_gods is true)
    ; Default value is all 
    ; allowed_script_editors = all

    ; ##
    ; ## SCRIPT ENGINE
    ; ##

    ;DefaultScriptEngine = &amp;quot;ScriptEngine.DotNetEngine&amp;quot;
    DefaultScriptEngine = &amp;quot;XEngine&amp;quot;

    ; ##
    ; ## WORLD MAP
    ; ##

    WorldMapModule = &amp;quot;HGWorldMap&amp;quot;
    MapImageModule = &amp;quot;MapImageModule&amp;quot;

    ; ##
    ; ## Customized Cache Implementation
    ; ##
    ;
    ; The AssetCache value allows the name of an alternative caching
    ; implementation to be specified. This can normally be omitted.
    ; This value corresponds to the provider value associated with the
    ; intended cache implementation plugin.
    ; See also: asset_database

    AssetCache = &amp;quot;OpenSim.Framework.Communications.Cache.AssetCache&amp;quot;

    ; ##
    ; ## EMAIL MODULE
    ; ##

    ;emailmodule = DefaultEmailModule

[SMTP]
    enabled=false

    ;internal_object_host=lsl.opensim.local
    host_domain_header_from=
    SMTP_SERVER_HOSTNAME=
    SMTP_SERVER_PORT=25
    SMTP_SERVER_LOGIN=
    SMTP_SERVER_PASSWORD=

[Communications]

;InterregionComms = &amp;quot;LocalComms&amp;quot;
InterregionComms = &amp;quot;RESTComms&amp;quot;

[StandAlone]
    accounts_authenticate = true
    welcome_message = &amp;quot;Willkommen bei OpenSIM !&amp;quot;

    ; Asset database provider
    ; asset_plugin = &amp;quot;OpenSim.Data.SQLite.dll&amp;quot;
    asset_plugin = &amp;quot;OpenSim.Data.MySQL.dll&amp;quot; ; for mysql
    ; asset_plugin = &amp;quot;OpenSim.Data.NHibernate.dll&amp;quot; ; for nhibernate

    ; the Asset DB source.  This only works for sqlite, mysql, and nhibernate for now
    ; Asset Source SQLite example
    ; asset_source = &amp;quot;URI=file:Asset.db,version=3&amp;quot;
    ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
    ; asset_source = &amp;quot;SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3&amp;quot;
    ; Asset Source MySQL example
    asset_source = &amp;quot;Data Source=localhost;Database=opensim;User ID=opensimuser;Password=opensimpassword;&amp;quot;

    ; Inventory database provider
    ; inventory_plugin = &amp;quot;OpenSim.Data.SQLite.dll&amp;quot;
    inventory_plugin = &amp;quot;OpenSim.Data.MySQL.dll&amp;quot;
    ; inventory_plugin = &amp;quot;OpenSim.Data.NHibernate.dll&amp;quot; ; for nhibernate

    ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
    ; inventory_source = &amp;quot;SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3&amp;quot;
    ; Inventory Source MySQL example
    inventory_source = &amp;quot;Data Source=localhost;Database=opensim;User ID=opensimuser;Password=opensimpassword;&amp;quot;

    ; User Data Database provider
    ;
    ; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
    ; If multiple providers are specified then if a profile is requested, each is queried until one
    ; provides a valid profile, or until all providers have been queried.
    ; Unfortunately the order of querying is currently undefined (it may not be the order in which
    ; providers are specified here).  This needs to be fixed
    ;
    ; userDatabase_plugin = &amp;quot;OpenSim.Data.SQLite.dll&amp;quot;
    userDatabase_plugin = &amp;quot;OpenSim.Data.MySQL.dll&amp;quot;
    ; userDatabase_plugin = &amp;quot;OpenSim.Data.NHibernate.dll&amp;quot; ; for nhibernate

    ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
    ; user_source = &amp;quot;SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3&amp;quot;
    ; User Source MySQL example
    user_source = &amp;quot;Data Source=localhost;Database=opensim;User ID=opensimuser;Password=opensimpassword;&amp;quot;

    ; Specifies the location and filename of the default inventory library control file.  The path can be relative or absolute
    ; Default is ./inventory/Libraries.xml
    ;LibrariesXMLFile=&amp;quot;./inventory/Libraries.xml&amp;quot;
    
    ; Specifies the location and filename of the inventory library assets control file.  The path can be relative or absolute
    ; Setting is optional. Default is ./assets/AssetSets.xml
    ;AssetSetsXMLFile=&amp;quot;./assets/AssetSets.xml&amp;quot;

    dump_assets_to_file = false

[Network]
    http_listener_port = 9000
    remoting_listener_port = 8895
    default_location_x = 1000
    default_location_y = 1000

    ; ssl config: Experimental!  The auto https config only really works definately on windows XP now
    ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
    ; you can use https on other platforms, but you&amp;#039;ll need to configure the httpapi yourself for now
    http_listener_ssl = false ; Also create a SSL server
    http_listener_cn = &amp;quot;localhost&amp;quot; ; Use the cert with the common name
    http_listener_sslport = 9001 ; Use this port for SSL connections
    http_listener_ssl_cert = &amp;quot;&amp;quot; ; Currently unused, but will be used for OSHttpServer

    ; Uncomment below to enable llRemoteData/remote channels
    ; remoteDataPort = 20800

    grid_server_url = &amp;quot;http://opensim.yourdomain.com:9000&amp;quot;
    grid_send_key = &amp;quot;null&amp;quot;
    grid_recv_key = &amp;quot;null&amp;quot;

    user_server_url = &amp;quot;http://opensim.yourdomain.com:9000&amp;quot;
    user_send_key = &amp;quot;null&amp;quot;
    user_recv_key = &amp;quot;null&amp;quot;

    asset_server_url = &amp;quot;http://opensim.yourdomain.com:9000&amp;quot;

    inventory_server_url = &amp;quot;http://opensim.yourdomain.com:9000&amp;quot;

    ; The MessagingServer is a companion of the UserServer. It uses
    ; user_send_key and user_recv_key, too
    messaging_server_url = &amp;quot;http://opensim.yourdomain.com:9000&amp;quot;

[ClientStack.LindenUDP]
    ; This is the multiplier applied to all client throttles for outgoing UDP network data
    ; If it is set to 1, then we obey the throttle settings as given to us by the client.  If it is set to 3, for example, then we 
    ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
    ; will actually push down data at a maximum rate of 750 kilobits per second).
    ; 
    ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
    ; than its UI allows the setting to go.  This may be okay in some situations, such as standalone OpenSim
    ; applications on a LAN.  However, the greater the multipler, the higher the risk of packet drop, resulting
    ; in symptoms such as missing terrain or objects.  A much better solution is to change the client UI to allow
    ; higher network bandwidth settings directly, though this isn&amp;#039;t always possible.
    ;
    ; Currently this setting is 2 by default because we currently send much more texture data than is strictly
    ; necessary.  A setting of 1 could result in slow texture transfer.  This will be fixed when the transfer
    ; of textures at different levels of quality is improved.
    ; 
    ; Pre r7113, this setting was not exposed but was effectively 8.  You may want to try this if you encounter
    ; unexpected difficulties
    client_throttle_multiplier = 2;

[Chat]
    ; Controls whether the chat module is enabled.  Default is true.
    enabled = true;

    ; Distance in meters that whispers should travel.  Default is 10m
    whisper_distance = 10

    ; Distance in meters that ordinary chat should travel.  Default is 30m
    say_distance = 30

    ; Distance in meters that shouts should travel.  Default is 100m
    shout_distance = 100

[Messaging]
    ; Control which region module is used for instant messaging.
    ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
    InstantMessageModule = InstantMessageModule

[ODEPhysicsSettings]
    ;##
    ;## World Settings
    ;##

    ;Gravity.  Feel like falling up?  change world_gravityz to 9.8 instead of -9.8.  m/s
    world_gravityx = 0
    world_gravityy = 0
    world_gravityz = -9.8

    ; World Step size. (warning these are dangerous.  Changing these will probably cause your scene to explode dramatically)
    ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
    world_stepsize = 0.020
    world_internal_steps_without_collisions = 10

    ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
    world_hashspace_size_low = -4
    world_hashSpace_size_high = 128

    ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
    meters_in_small_space = 29.9
    small_hashspace_size_low = -4
    small_hashspace_size_high = 66

    ; ##
    ; ## Contact properties. (the stuff that happens when things come in contact with each other)
    ; ##

    ; surface layer around geometries other geometries can sink into before generating a contact
    world_contact_surface_layer = 0.001

    ; Filtering Collisions helps keep things stable physics wise, but sometimes 
    ; it can be over zealous.  If you notice bouncing, chances are it&amp;#039;s being just
    ; that
    filter_collisions = false

    ; Non Moving Terrain Contact (avatar isn&amp;#039;t moving)
    nm_terraincontact_friction = 255.0
    nm_terraincontact_bounce = 0.1
    nm_terraincontact_erp = 0.1025

    ; Moving Terrain Contact (avatar is moving)
    m_terraincontact_friction = 75.0
    m_terraincontact_bounce = 0.05
    m_terrainContact_erp = 0.05025

    ; Moving Avatar to object Contact
    m_avatarobjectcontact_friction = 75.0
    m_avatarobjectcontact_bounce = 0.1

    ; Object to Object Contact and Non-Moving Avatar to object
    objectcontact_friction = 250.0
    objectcontact_bounce = 0.2

    ; ##
    ; ## Avatar Control
    ; ##

    ; PID Controller Settings. These affect the math that causes the avatar to reach the
    ; desired velocity
    ; See http://en.wikipedia.org/wiki/PID_controller

    av_pid_derivative_linux = 2200.0
    av_pid_proportional_linux = 900.0;

    av_pid_derivative_win = 2200.0
    av_pid_proportional_win = 900.0;

    ;girth of the avatar.  Adds radius to the height also
    av_capsule_radius = 0.37

    ; Max force permissible to use to keep the avatar standing up straight
    av_capsule_standup_tensor_win = 550000
    av_capsule_standup_tensor_linux = 550000

    ; used to calculate mass of avatar.
    ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
    ; av_density * AVvolume;

    av_density = 80

    ; use this value to cut 52% of the height the sim gives us
    av_height_fudge_factor = 0.52

    ; Movement.  Smaller is faster.

    ; speed of movement with Always Run off
    av_movement_divisor_walk = 1.3

    ; speed of movement with Always Run on
    av_movement_divisor_run = 0.8

    ; ##
    ; ## Object options
    ; ##

    ; used in the mass calculation.
    geometry_default_density = 10.000006836

    ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
    body_frames_auto_disable = 20

    ; used to control llMove2Target
    body_pid_derivative = 35
    body_pid_gain = 25

    ; amount of time a geom/body will try to cross a region border before it gets disabled
    geom_crossing_faiures_before_outofbounds = 5

    ; start throttling the object updates if object comes in contact with 3 or more other objects
    geom_contactpoints_start_throttling = 3

    ; send 1 update for every x updates below when throttled
    geom_updates_before_throttled_update = 15

    ; Used for llSetStatus.  How rigid the object rotation is held on the axis specified
    body_motor_joint_maxforce_tensor_linux = 5
    body_motor_joint_maxforce_tensor_win = 5

    ; ##
    ; ## Sculpted Prim settings
    ; ##

    ; Do we want to mesh sculpted prim to collide like they look?
    mesh_sculpted_prim = true

    ; number^2 non-physical level of detail of the sculpt texture.  32x32 - 1024 verticies
    mesh_lod = 32

    ; number^2 physical level of detail of the sculpt texture.  16x16 - 256 verticies
    mesh_physical_lod = 16

    ; ##
    ; ## Physics logging settings - logfiles are saved to *.DIF files
    ; ##

    ;physics_logging = true
    ;; every n simulation iterations, the physics snapshot file is updated
    ;physics_logging_interval = 50
    ;; append to existing physics logfile, or overwrite existing logfiles?
    ;physics_logging_append_existing_logfile = true

    ; ##
    ; ## Joint support
    ; ##

    ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
    use_NINJA_physics_joints = true

[RemoteAdmin]
    enabled = false
    access_password = unknown

    ; the create_region XmlRpc call uses region_file_template to generate
    ; the file name of newly create regions (if they are created
    ; persistent). the parameter available are:
    ;     {0} - X location
    ;     {1} - Y location
    ;     {2} - region UUID
    ;     {3} - region port
    ;     {4} - region name with &amp;quot; &amp;quot;, &amp;quot;:&amp;quot;, &amp;quot;/&amp;quot; mapped to  &amp;quot;_&amp;quot;

    region_file_template = &amp;quot;{0}x{1}-{2}.xml&amp;quot;

    ; we can limit the number of regions that XmlRpcCreateRegion will
    ;allow by setting this to a positive, non-0 number: as long as the
    ;number of regions is below region_limits, XmlRpcCreateRegion will
    ;succeed. setting region_limit to 0 disables the check.
    ;region_limit = 0

    enabled_methods = all
    ; enable only those methods you deem to be appropriate using a | delimited whitelist
    ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml    
    ; if this parameter is not specified but enabled = true, all methods will be available
   
[RestPlugins]
    ; Change this to true to enable REST Plugins. This must be true if you wish to use
    ; REST Region or REST Asset and Inventory Plugins
    enabled = false
    god_key = password
    prefix = /admin

[RestRegionPlugin]
    ; Change this to true to enable the REST Region Plugin
    enabled = false

[RestHandler]
  ; Change this to true to enable the REST Asset and Inventory Plugin
  enabled = false
  authenticate=true
  secured=true
  extended-escape=true
  realm=OpenSim REST
  dump-asset=false
  path-fill=true
  dump-line-size=32
  flush-on-error=true

; Uncomment the following for IRC bridge
; experimental, so if it breaks... keep both parts... yada yada
; also, not good error detection when it fails
;[IRC]
    ;enabled = true ; you need to set this otherwise it won&amp;#039;t connect
    ;server  = name.of.irc.server.on.the.net
    ;; user password - only use this if the server requires one
    ;password = mypass
    ;nick    = OpenSimBotNameProbablyMakeThisShorter
    ;channel = #the_irc_channel_you_want_to_connect_to
    ;port = 6667
    ;; channel to listen for configuration commands
    ;commands_enabled = false
    ;command_channel = 2777
    ;report_clients = true
    ;; relay private chat connections
    ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
    ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
    ;; relay_private_channel_in -- channel to receive message from the IRC bridge
    ;; relay_chat = false: IRC bridge will not relay normal chat
    ;; access_password -- simple security device
    ;;
    ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
    ;;
    ;;     relay_private_channels = false
    ;;     relay_chat = true
    ;;
    ;; to relay chat only to/from private in-world channels:
    ;;
    ;;     relay_chat = false
    ;;     relay_private_channels = true
    ;;     relay_private_channel_in = 2226
    ;;     relay_private_channel_out = 2225
    ;;
    ;; in this example, all chat coming in from IRC will be send out via
    ;; in-world channel 2226, and all chat from in-world channel 2225 will
    ;; be relayed to the IRC channel.
    ;;
    ;relay_private_channels = false
    ;relay_private_channel_in = 2226
    ;relay_private_channel_out = 2225
    ;relay_chat = true
    ;access_password = foobar

    ;fallback_region = name of &amp;quot;default&amp;quot; region
    ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
    ; must start with &amp;quot;PRIVMSG {0} : &amp;quot; or irc server will get upset
    ;for &amp;lt;bot&amp;gt;:&amp;lt;user in region&amp;gt; :&amp;lt;message&amp;gt;
    ;msgformat = &amp;quot;PRIVMSG {0} :&amp;lt;{1} in {2}&amp;gt;: {3}&amp;quot;
    ;for &amp;lt;bot&amp;gt;:&amp;lt;message&amp;gt; - &amp;lt;user of region&amp;gt; :
    msgformat = &amp;quot;PRIVMSG {0} : {3} - {1} of {2}&amp;quot;
    ;for &amp;lt;bot&amp;gt;:&amp;lt;message&amp;gt; - from &amp;lt;user&amp;gt; :
    ;msgformat = &amp;quot;PRIVMSG {0} : {3} - from {1}&amp;quot;

;[CMS]
    ;enabled = true
    ;channel = 345

[Voice]
    ; PLEASE NOTE that we don&amp;#039;t have voice support in OpenSim quite yet - these configuration options are stubs
    enabled = false
    ; This is not supported by the SLViewer right now and
    ; hardcoded within the SL Viewer. Maybe it will be
    ; changed in future. :-)
    account_management_server = https://www.bhr.vivox.com/api2
    ; Global SIP Server for conference calls
    sip_domain = testserver.com

[AsteriskVoice]
    ; PLEASE NOTE that we don&amp;#039;t have voice support in OpenSim quite yet - these configuration options are stubs
    enabled = false
    ; SIP account server domain
    sip_domain = testserver.com
    ; SIP conf server domain
    conf_domain = testserver.com
    ; URL of the asterisk opensim frontend
    asterisk_frontend = http://testserver.com:49153/
    ; password for the asterisk frontend XmlRpc calls
    asterisk_password = bah-humbug
    ; timeout for XmlRpc calls to asterisk front end (in ms)
    asterisk_timeout = 3000
    ; salt for asterisk nonces
    asterisk_salt = paluempalum

; Uncomment the following to control the progression of daytime
; in the Sim.  The defaults are what is shown below
[Sun]
    ; number of wall clock hours for an opensim day.  24.0 would mean realtime
    ;day_length = 24
    ; Year length in days
    ;year_length = 365
    ; Day to Night Ratio
    ;day_night_offset = 1
    ; send a Sun update every update_interval # of frames.  A lower number will
    ; make for smoother sun transition at the cost of network
    ;update_interval = 100

[ScriptEngine.DotNetEngine]
    Enabled = false

    ScriptDelayFactor = 1.0
    ScriptDistanceLimitFactor = 1.0

    ; These settings are specific to DotNetEngine script engine
    ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file.
    ;

    ; When a script receives an event the event is queued.
    ; Any free thread will start executing this event. One script can only have one event executed simultaneously.
    ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
    ; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
    ; But because most scripts exit after their task, the threads are free to go on to the next script.

    ; Refresh ScriptEngine config options (these settings) every xx seconds
    ; 0 = Do not refresh
    ; Set it to number of seconds between refresh, for example 30.
    ; Will allow you to change ScriptEngine settings while server is running just by using &amp;quot;CONFIG SET&amp;quot; on console
    ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10
    ; NOTE! Disabled for now. Feature does not work.
    RefreshConfig=0

    ; Number of threads to use for script event execution
    ; Threads are shared across all regions
    NumberOfScriptThreads=2

    ; Script event execution thread priority inside application.
    ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest
    ScriptThreadPriority=BelowNormal

    ; How long MAX should a script event be allowed to run (per event execution)?
    ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function
    ; There is also a small speed penalty for every kill that is made
    MaxEventExecutionTimeMs=5000

    ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice?
    EnforceMaxEventExecutionTime=true

    ; Should we stop the script completely when time exceeds?
    ; This is useful if you have a high &amp;lt;MaxEventExecutionTimeMs&amp;gt; and want to deactivate scripts that go wrong
    ; Note that for example physics engine can slow down the system and make scripts spend more time
    DeactivateScriptOnTimeout=false

    ; If no scripts have executed in this pass how long should we sleep before checking again
    ; Impact:
    ; Too low and you will waste lots of CPU
    ; Too high and people touching object or similar will have to wait up to this amount of time before script responding
    SleepTimeIfNoScriptExecutionMs=50

    ; AppDomains are used for two things:
    ; * Security: Scripts inside AppDomains are limited in permissions.
    ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
    ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
    ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
    ScriptsPerAppDomain=1

    ; MaintenanceLoop
    ; How often to run maintenance loop
    ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time
    MaintenanceLoopms=50

    ; How many maintenanceloops between each of these.
    ; (if 2 then function will be executed every MaintenanceLoopms*2 ms)
    ; Script loading/unloading

    ; How long load/unload thread should sleep if there is nothing to do
    ; Higher value makes it respond slower when scripts are added/removed from prims
    ; But once active it will process all in queue before sleeping again
    MaintenanceLoopTicks_ScriptLoadUnload=1

    ; Other tasks
    ; check if we need to reload config, adjust running config and enforce max execution time
    MaintenanceLoopTicks_Other=10

    ; Allow the use of os* functions (some are dangerous)
    ; Default is false
    AllowOSFunctions = true

    ; Threat level to allow if os functions are enabled
    ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
    ; Default is VeryLow
    OSFunctionThreatLevel = VeryLow

    ; Maximum number of items in load/unload queue before we start rejecting loads
    ; Note that we will only be rejecting load. Unloads will still be able to queue.
    LoadUnloadMaxQueueSize=100

    ; Maximum number of (LSL) events that can be queued before new events are ignored.
    EventExecutionMaxQueueSize=300

    ; Async LL command sleep
    ; If no async LL commands are waiting, how long should thread sleep before checking again
    ; Async LL commands are LSL-commands that causes an event to be fired back with result
    AsyncLLCommandLoopms=50

    ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder
    WriteScriptSourceToDebugFile=true

    ; Specify default script compiler
    ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen
    ; Valid languages are: lsl, cs, js and vb
    DefaultCompileLanguage=lsl

    ; Specify what compilers are allowed to be used
    ; Note vb only works on Windows for now (Mono lacks VB compile support)
    ; Valid languages are: lsl, cs, js and vb
    ; AllowedCompilers=lsl,cs,js,vb.  *warning*, non lsl languages have access to static methods such as System.IO.File.  Enable at your own risk.
    AllowedCompilers=lsl

    ; Compile scripts with debugging
    ; Probably a thousand times slower, but gives you a line number when something goes wrong.
    CompileWithDebugInformation=true

    ; Remove old scripts on next startup
    CleanUpOldScriptsOnStartup=true

[LL-Functions]
    ; Set the following to true to allow administrator owned scripts to execute console commands
    AllowosConsoleCommand=false

    AllowGodFunctions = false

    ; Maximum number of llListen events we allow per script
    ; Set this to 0 to have no limit imposed.
    max_listens_per_script = 64

[DataSnapshot]
    ; The following set of configs pertains to search.
    ; Set index_sims to true to enable search engines to index your searchable data
    ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
    index_sims = true
    ; The variable data_exposure controls what the regions expose:
    ;    minimum: exposes only things explicitly marked for search
    ;    all: exposes everything
    data_exposure = minimum
    ; If search is on, change this to your grid name; will be ignored for standalones
    gridname = &amp;quot;M34-Sim1&amp;quot;
    ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
    ; Later, you may want to increase this to 3600 (1 hour) or more
    default_snapshot_period = 1200
    ; This will be created in bin, if it doesn&amp;#039;t exist already. It will hold the data snapshots.
    snapshot_cache_directory = &amp;quot;DataSnapshot&amp;quot;
    ; This semicolon-separated string serves to notify specific data services about the existence 
    ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
    ;data_services=&amp;quot;http://metaverseink.com/cgi-bin/register.py&amp;quot;

[Economy]
    ; These economy values get used in the BetaGridLikeMoneyModule.  - This module is for demonstration only -
    ; In grid mode, use this currency XMLRPC server.  Leave blank for normal functionality
    CurrencyServer = &amp;quot;&amp;quot;
    ; &amp;quot;http://192.168.1.127/currency.php&amp;quot;

    ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality
    LandServer = &amp;quot;&amp;quot;
    ;&amp;quot;http://192.168.1.127/landtool.php&amp;quot;

    ; 45000 is the highest value that the sim could possibly report because of protocol constraints
    ObjectCapacity = 45000

    ; Money Unit fee to upload textures, animations etc
    PriceUpload = 0

    ; Money Unit fee to create groups
    PriceGroupCreate = 0

    ; This is the account Money goes to for fees.  Remember, economy requires that money circulates somewhere... even if it&amp;#039;s an upload fee
    EconomyBaseAccount = 00000000-0000-0000-0000-000000000000

    ; This is the type of user that will pay fees.
    ; Set this to 2 for users, estate managers and Estate Owners
    ; Set this to 1 for Users and Estate Managers
    ; Set this to 0 for Users only.
    ; -1 disables
    UserLevelPaysFees = -1

    ; Amount to give to user as a stipend
    UserStipend = 1000

    ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
    ; amount. Be aware that the account money isn&amp;#039;t stored anywhere so users will get a stipend if you restart the simulator
    IssueStipendWhenClientIsBelowAmount = 10

    ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted.
    KeepMoneyAcrossLogins = true

    ; We don&amp;#039;t really know what the rest of these values do.  These get sent to the client
    ; These taken from Agni at a Public Telehub.  Change at your own risk.
    ObjectCount = 0
    PriceEnergyUnit = 100
    PriceObjectClaim = 10
    PricePublicObjectDecay = 4
    PricePublicObjectDelete = 4
    PriceParcelClaim = 1
    PriceParcelClaimFactor = 1

    PriceRentLight = 5
    TeleportMinPrice = 2
    TeleportPriceExponent = 2
    EnergyEfficiency = 1
    PriceObjectRent = 1
    PriceObjectScaleFactor = 10
    PriceParcelRent = 1

[SVN]
    Enabled = false
    Directory = SVNmodule\repo
    URL = &amp;quot;svn://your.repo.here/&amp;quot;
    Username = &amp;quot;user&amp;quot;
    Password = &amp;quot;password&amp;quot;
    ImportOnStartup = false
    Autosave = false
    AutoSavePeriod = 15 ; Number of minutes between autosave backups

[XEngine]
    ; Enable this engine in this OpenSim instance
    Enabled = true
    ; How many threads to keep alive even if nothing is happening
    MinThreads = 2
    ; How many threads to start at maximum load
    MaxThreads = 1000
    ; Time a thread must be idle (in seconds) before it dies
    IdleTimeout = 60
    ; Thread priority (&amp;quot;Lowest&amp;quot;, &amp;quot;BelowNormal&amp;quot;, &amp;quot;Normal&amp;quot;, &amp;quot;AboveNormal&amp;quot;, &amp;quot;Highest&amp;quot;)
    Priority = &amp;quot;Normal&amp;quot;
    ; Maximum number of events to queue for a script (excluding timers)
    MaxScriptEventQueue = 300
    ; Stack size per thread created
    ThreadStackSize = 262144
    ; Rate to poll for asynchronous command replies (ms)
    AsyncLLCommandLoopms = 50
    ; Save the source of all compiled scripts
    WriteScriptSourceToDebugFile = true
    ; Default language for scripts
    DefaultCompileLanguage = lsl
    ; List of allowed languages (lsl,vb,js,cs)
    ; AllowedCompilers=lsl,cs,js,vb.  
    ; *warning*, non lsl languages have access to static methods such as System.IO.File.  Enable at your own risk.
    AllowedCompilers=lsl
    ; Compile debug info (line numbers) into the script assemblies
    CompileWithDebugInformation = true
    ; Allow the use of os* functions (some are dangerous)
    AllowOSFunctions = true
    ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
    OSFunctionThreatLevel = Moderate
    ; Interval (s) between background save of script states
    SaveInterval = 120
    ; Interval (s) between maintenance runs (0 = disable)
    MaintenanceInterval = 10
    ; Time a script can spend in an event handler before it is interrupted
    EventLimit = 30
    ; If a script overruns it&amp;#039;s event limit, kill the script?
    KillTimedOutScripts = false
    ; Sets the multiplier for the scripting delays
    ScriptDelayFactor = 1.0
    ; The factor the 10 m distances llimits are multiplied by
    ScriptDistanceLimitFactor = 1.0

    ; OS Functions enable/disable
    ; For each function, you can add one line, as shown
    ; The default for all functions allows them if below threat level

    ; true allows the use of the function unconditionally
    ; Allow_osSetRegionWaterHeight = true

    ; false disables the function completely
    ; Allow_osSetRegionWaterHeight = false

    ; Comma separated list of UUIDS allows the function for that list of UUIDS
    ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb

    ; Allow for llCreateLink and llBreakLink to work without asking for permission 
    ; only enable this in a trusted environment otherwise you may be subject to hijacking
    ; AutomaticLinkPermission = false

[GridInfo]
    ; These settings are used to return information on a get_grid_info call.
    ; Client launcher scripts and third-party clients make use of this to
    ; autoconfigure the client and to provide a nice user experience. If you
    ; want to facilitate that, you should configure the settings here according
    ; to your grid or standalone setup.
    ;
    ; See http://opensimulator.org/wiki/GridInfo

    ; login uri: for grid this is the user server URI
    login = http://127.0.0.1:9000/

    ; long grid name: the long name of your grid
    gridname = &amp;quot;Free and open world of OpenSIM&amp;quot;

    ; short grid name: the short name of your grid
    gridnick = &amp;quot;OpenSIM-Grid&amp;quot;

    ; login page: optional: if it exists it will be used to tell the client to use
    ; this as splash page
    welcome = http://127.0.0.1/welcome

    ; helper uri: optional: if it exists if will be used to tell the client to use
    ; this for all economy related things
    economy = http://127.0.0.1:9000/

    ; web page of grid: optional: page providing further information about your grid
    about = http://127.0.0.1/about/

    ; account creation: optional: page providing further information about obtaining
    ; a user account on your grid
    register = http://127.0.0.1/register

    ; help: optional: page providing further assistance for users of your grid
    help = http://127.0.0.1/help

    ; password help: optional: page providing password assistance for users of your grid
    password = http://127.0.0.1/password

    ;These are the settings for the Open Grid Protocol..  the Agent Domain, Region Domain,   you know..

[OpenGridProtocol]
    ;On/true or Off/false
    ogp_enabled=false

    ;Name Prefix/suffix when using OGP
    ogp_firstname_prefix=&amp;quot;&amp;quot;
    ogp_lastname_suffix=&amp;quot;_EXTERNAL&amp;quot;

[Concierge]
    ; Enable concierge module
    ; Default is false
    enabled = false

    ; name of the concierge
    whoami = &amp;quot;Concierge&amp;quot;

    ; password for updating the welcome message templates via XmlRpc
    password = password

    ; regex specifying for which regions concierge service is desired; if
    ; empty, then for all
    regions = &amp;quot;^MeetingSpace-&amp;quot;

    ; for each region that matches the regions regexp you can provide
    ; (optionally) a welcome template using format substitution:
    ; {0} is replaced with the name of the avatar entering the region
    ; {1} is replaced with the name of the region
    ; {2} is replaced with the name of the concierge (whoami variable above)

    welcomes = /path/to/welcome/template/directory

    ; Concierge can send attendee lists to an event broker whenever an
    ; avatar enters or leaves a concierged region. the URL is subject
    ; to format substitution:
    ; {0} is replaced with the region&amp;#039;s name
    ; {1} is replaced with the region&amp;#039;s UUID
    broker = &amp;quot;http://broker.place.com/{1}&amp;quot;

[Trees]

    ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
    active_trees = false

    ; Density of tree population
    tree_density = 1000.0

[RegionReady]
    ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
    enabled = false

    ; Channel on which to signal region readiness through a message
    ; formatted as follows: &amp;quot;{0|1},n,[oar error]&amp;quot;
    ; - the first number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
    ; - the second number indicates how many scrips failed to compile
    ; - &amp;quot;oar error&amp;quot; if supplied, provides the error message from the OAR load
    channel_notify = -800

[WebStats]
	enabled = false

[MRM]
	Enabled = false ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK.&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Empfohlene Konfigurations-Werte (f\u00fcr Standalone-Modus mit mySQL Datenbank)&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;empfohlene_konfigurations-werte_fuer_standalone-modus_mit_mysql_datenbank&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;970-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:konfiguration</category>
            <pubDate>Fri, 29 Nov 2019 10:58:49 +0000</pubDate>
        </item>
        <item>
            <title>Pacman</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/pacman?do=revisions&amp;rev=1575021521</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;pacman&quot;&gt;Pacman&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Pacman&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;pacman&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-20&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;game&quot;&gt;Game&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// open pacman game server script by kefcom belgium (kefcom@hotmail.com)

string currentplayer;
integer score;
integer maxscore;
integer timesplayed;
integer timecounter;
string playername1;
string playername2;
string playername3;
string playername4;
string playername5;
integer playerscore1;
integer playerscore2;
integer playerscore3;
integer playerscore4;
integer playerscore5;
integer maxtime;

default
{
    state_entry()
    {
 
  //////////////////////////////////////////////////////////////////////////////////////
        maxscore = 137; //change this value to the number of balls you have on the field
        maxtime = 500;
/////////////////////////////////////////////////////////////////////////////////////
 
        playername1 = &amp;quot;nobody&amp;quot;;
        playername2 = &amp;quot;nobody&amp;quot;;
        playername3 = &amp;quot;nobody&amp;quot;;
        playername4 = &amp;quot;nobody&amp;quot;;
        playername5 = &amp;quot;nobody&amp;quot;;
        playerscore1 = 300;
        playerscore2 = 300;
        playerscore3 = 300;
        playerscore4 = 300;
        playerscore5 = 300;
        timesplayed = 0;
        score = 0;
        llSetText(&amp;quot;Game Server&amp;quot;, &amp;lt;1,1,1&amp;gt;,1.0);
        llListen(1966, &amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;);
    }
   
    listen( integer channel, string name, key id, string msg)
    {
        if(msg==&amp;quot;STOP&amp;quot;)
        {
            llSetTimerEvent(0);
            llSay(0, &amp;quot;Game stopped!&amp;quot;);
            timecounter = 0;
            score = 0;
            currentplayer = &amp;quot;nobody&amp;quot;;
            llSetText(&amp;quot;Game Server, click for stats&amp;quot;, &amp;lt;1,1,1&amp;gt;,1.0);
        }
        if(msg==&amp;quot;START&amp;quot;)
        {
            score = 0;
            llSetText(&amp;quot;Score: &amp;quot; + (string) score, &amp;lt;1,1,1&amp;gt;, 1.0);
            currentplayer = name;
            timecounter = 0;
            timesplayed = timesplayed + 1;
            llSetTimerEvent(1);
        }
        if(msg==&amp;quot;POINTS!&amp;quot;)
        {
            score = score + 1;
            llSetText(&amp;quot;Score: &amp;quot; + (string) score, &amp;lt;1,1,1&amp;gt;, 1.0);
            if(score &amp;gt;= maxscore)
            {
                //GAME OVER!
                llShout(0, &amp;quot;Game over&amp;quot;);
                llSetTimerEvent(0);
                llShout(0, &amp;quot;You needed &amp;quot; + (string) timecounter + &amp;quot; Seconds to complete the game!&amp;quot;);
                llSetText(&amp;quot;Game Server, Click me for stats&amp;quot;, &amp;lt;1,1,1&amp;gt;, 1.0);
               
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CALCULATE PLACE IN TOP 5 ////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
               
if(timecounter &amp;lt; playerscore5)
{
    if(timecounter &amp;lt; playerscore4)
    {
        if(timecounter &amp;lt; playerscore3)
        {
            if(timecounter &amp;lt; playerscore2)
            {
                if(timecounter &amp;lt; playerscore1)
                {
                    //first place
                    playerscore5 = playerscore4;
                    playerscore4 = playerscore3;
                    playerscore3 = playerscore2;
                    playerscore2 = playerscore1;
                    playerscore1 = timecounter;
                   
                    playername5 = playername4;
                    playername4 = playername3;
                    playername3 = playername2;
                    playername2 = playername1;
                    playername1 = currentplayer;
               
                    llSay(0, &amp;quot;You are in first place on the scoreboard!&amp;quot;);
                }else{
                    //second place
                    playerscore5 = playerscore4;
                    playerscore4 = playerscore3;
                    playerscore3 = playerscore2;
                    playerscore2 = timecounter;
                   
                    playername5 = playername4;
                    playername4 = playername3;
                    playername3 = playername2;
                    playername2 = currentplayer;
               
                    llSay(0, &amp;quot;You are in second place on the scoreboard!&amp;quot;);                                  }
            }else{
                    //third place
                    playerscore5 = playerscore4;
                    playerscore4 = playerscore3;
                    playerscore3 = timecounter;
                   
                    playername5 = playername4;
                    playername4 = playername3;
                    playername3 = currentplayer;
               
                    llSay(0, &amp;quot;You are in third place on the scoreboard!&amp;quot;);                 
            }
        }else{
                    //fourth place
                    playerscore5 = playerscore4;
                    playerscore4 = timecounter;
                   
                    playername5 = playername4;
                    playername4 = currentplayer;
               
                    llSay(0, &amp;quot;You are in fourth place on the scoreboard!&amp;quot;);                 
        }
    }else{
                    //fifth place
                    playerscore5 = timecounter;
                   
                    playername5 = currentplayer;
               
                    llSay(0, &amp;quot;You are in fifth place on the scoreboard!&amp;quot;);                 
    }
}else{
    llSay(0, &amp;quot;You were not fast enough to get on the scoreboard&amp;quot;);
}
               
               
               
               
               
               
            }
        }
    }
   
    touch_start(integer numdetected)
    {
        //TYPE SCORE LIST!!!
        llSay(0, &amp;quot;SCORE LIST:&amp;quot;);
        llSay(0, &amp;quot;1. &amp;quot; + playername1 + &amp;quot; - &amp;quot; + (string) playerscore1 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;2. &amp;quot; + playername2 + &amp;quot; - &amp;quot; + (string) playerscore2 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;3. &amp;quot; + playername3 + &amp;quot; - &amp;quot; + (string) playerscore3 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;4. &amp;quot; + playername4 + &amp;quot; - &amp;quot; + (string) playerscore4 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;5. &amp;quot; + playername5 + &amp;quot; - &amp;quot; + (string) playerscore5 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;Game has been played &amp;quot; + (string) timesplayed + &amp;quot; times since reset&amp;quot;);
    }
   
    timer()
    {
        timecounter = timecounter + 1;
        if(timecounter &amp;gt;= maxtime)
        {
            llShout(1966, &amp;quot;STOP&amp;quot;);
            llSay (0, &amp;quot;Game over due to timeout...&amp;quot;);
            llSetTimerEvent(0);
            llSetText(&amp;quot;Game Server, Touch for stats&amp;quot;, &amp;lt;1,1,1&amp;gt;, 1.0);
        }
    }
   
}&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Game&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;game&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;21-6350&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;yellow_balls&quot;&gt;Yellow Balls&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// open pacman game server script by kefcom belgium (kefcom@hotmail.com)

string currentplayer;
integer score;
integer maxscore;
integer timesplayed;
integer timecounter;
string playername1;
string playername2;
string playername3;
string playername4;
string playername5;
integer playerscore1;
integer playerscore2;
integer playerscore3;
integer playerscore4;
integer playerscore5;
integer maxtime;

default
{
    state_entry()
    {
 
  //////////////////////////////////////////////////////////////////////////////////////
        maxscore = 137; //change this value to the number of balls you have on the field
        maxtime = 500;
/////////////////////////////////////////////////////////////////////////////////////
 
        playername1 = &amp;quot;nobody&amp;quot;;
        playername2 = &amp;quot;nobody&amp;quot;;
        playername3 = &amp;quot;nobody&amp;quot;;
        playername4 = &amp;quot;nobody&amp;quot;;
        playername5 = &amp;quot;nobody&amp;quot;;
        playerscore1 = 300;
        playerscore2 = 300;
        playerscore3 = 300;
        playerscore4 = 300;
        playerscore5 = 300;
        timesplayed = 0;
        score = 0;
        llSetText(&amp;quot;Game Server&amp;quot;, &amp;lt;1,1,1&amp;gt;,1.0);
        llListen(1966, &amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;);
    }
   
    listen( integer channel, string name, key id, string msg)
    {
        if(msg==&amp;quot;STOP&amp;quot;)
        {
            llSetTimerEvent(0);
            llSay(0, &amp;quot;Game stopped!&amp;quot;);
            timecounter = 0;
            score = 0;
            currentplayer = &amp;quot;nobody&amp;quot;;
            llSetText(&amp;quot;Game Server, click for stats&amp;quot;, &amp;lt;1,1,1&amp;gt;,1.0);
        }
        if(msg==&amp;quot;START&amp;quot;)
        {
            score = 0;
            llSetText(&amp;quot;Score: &amp;quot; + (string) score, &amp;lt;1,1,1&amp;gt;, 1.0);
            currentplayer = name;
            timecounter = 0;
            timesplayed = timesplayed + 1;
            llSetTimerEvent(1);
        }
        if(msg==&amp;quot;POINTS!&amp;quot;)
        {
            score = score + 1;
            llSetText(&amp;quot;Score: &amp;quot; + (string) score, &amp;lt;1,1,1&amp;gt;, 1.0);
            if(score &amp;gt;= maxscore)
            {
                //GAME OVER!
                llShout(0, &amp;quot;Game over&amp;quot;);
                llSetTimerEvent(0);
                llShout(0, &amp;quot;You needed &amp;quot; + (string) timecounter + &amp;quot; Seconds to complete the game!&amp;quot;);
                llSetText(&amp;quot;Game Server, Click me for stats&amp;quot;, &amp;lt;1,1,1&amp;gt;, 1.0);
               
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CALCULATE PLACE IN TOP 5 ////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
               
if(timecounter &amp;lt; playerscore5)
{
    if(timecounter &amp;lt; playerscore4)
    {
        if(timecounter &amp;lt; playerscore3)
        {
            if(timecounter &amp;lt; playerscore2)
            {
                if(timecounter &amp;lt; playerscore1)
                {
                    //first place
                    playerscore5 = playerscore4;
                    playerscore4 = playerscore3;
                    playerscore3 = playerscore2;
                    playerscore2 = playerscore1;
                    playerscore1 = timecounter;
                   
                    playername5 = playername4;
                    playername4 = playername3;
                    playername3 = playername2;
                    playername2 = playername1;
                    playername1 = currentplayer;
               
                    llSay(0, &amp;quot;You are in first place on the scoreboard!&amp;quot;);
                }else{
                    //second place
                    playerscore5 = playerscore4;
                    playerscore4 = playerscore3;
                    playerscore3 = playerscore2;
                    playerscore2 = timecounter;
                   
                    playername5 = playername4;
                    playername4 = playername3;
                    playername3 = playername2;
                    playername2 = currentplayer;
               
                    llSay(0, &amp;quot;You are in second place on the scoreboard!&amp;quot;);                                  }
            }else{
                    //third place
                    playerscore5 = playerscore4;
                    playerscore4 = playerscore3;
                    playerscore3 = timecounter;
                   
                    playername5 = playername4;
                    playername4 = playername3;
                    playername3 = currentplayer;
               
                    llSay(0, &amp;quot;You are in third place on the scoreboard!&amp;quot;);                 
            }
        }else{
                    //fourth place
                    playerscore5 = playerscore4;
                    playerscore4 = timecounter;
                   
                    playername5 = playername4;
                    playername4 = currentplayer;
               
                    llSay(0, &amp;quot;You are in fourth place on the scoreboard!&amp;quot;);                 
        }
    }else{
                    //fifth place
                    playerscore5 = timecounter;
                   
                    playername5 = currentplayer;
               
                    llSay(0, &amp;quot;You are in fifth place on the scoreboard!&amp;quot;);                 
    }
}else{
    llSay(0, &amp;quot;You were not fast enough to get on the scoreboard&amp;quot;);
}
               
               
               
               
               
               
            }
        }
    }
   
    touch_start(integer numdetected)
    {
        //TYPE SCORE LIST!!!
        llSay(0, &amp;quot;SCORE LIST:&amp;quot;);
        llSay(0, &amp;quot;1. &amp;quot; + playername1 + &amp;quot; - &amp;quot; + (string) playerscore1 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;2. &amp;quot; + playername2 + &amp;quot; - &amp;quot; + (string) playerscore2 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;3. &amp;quot; + playername3 + &amp;quot; - &amp;quot; + (string) playerscore3 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;4. &amp;quot; + playername4 + &amp;quot; - &amp;quot; + (string) playerscore4 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;5. &amp;quot; + playername5 + &amp;quot; - &amp;quot; + (string) playerscore5 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;Game has been played &amp;quot; + (string) timesplayed + &amp;quot; times since reset&amp;quot;);
    }
   
    timer()
    {
        timecounter = timecounter + 1;
        if(timecounter &amp;gt;= maxtime)
        {
            llShout(1966, &amp;quot;STOP&amp;quot;);
            llSay (0, &amp;quot;Game over due to timeout...&amp;quot;);
            llSetTimerEvent(0);
            llSetText(&amp;quot;Game Server, Touch for stats&amp;quot;, &amp;lt;1,1,1&amp;gt;, 1.0);
        }
    }
   
}&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Yellow Balls&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;yellow_balls&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;6351-12688&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit4&quot; id=&quot;start_button&quot;&gt;Start Button&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// open pacman game by kefcom belgium (kefcom@hotmail.com)

default
{
    state_entry()
    {
        llSetText(&amp;quot;Klick me to play&amp;quot;, &amp;lt;1,1,1&amp;gt;,1.0);
    }
    touch_start(integer num_detected)
    {
        llDialog(llDetectedKey(0), &amp;quot;Press Start to play&amp;quot;, [&amp;quot;START&amp;quot;, &amp;quot;STOP&amp;quot;],1966);
    }
}&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Start Button&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;start_button&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;12689-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:41 +0000</pubDate>
        </item>
        <item>
            <title>Fire Particle</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/fire_particle?do=revisions&amp;rev=1575021520</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;fire_particle&quot;&gt;Fire Particle&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//// &amp;quot;Fire&amp;quot; PARTICLE TEMPLATE v1 - by Jopsy Pendragon - 4/8/2008
//// You are free to use this script as you please, so long as you include this line:
//** The original &amp;#039;free&amp;#039; version of this script came from THE PARTICLE LABORATORY. **//

// SETUP:  Drop one optional particle texture and this script into a prim.
// Particles should start automatically. (Reset) the script if you insert a
// particle texture later on.  Add one or more CONTROLLER TEMPLATES to any
// prims in the linked object to control when particles turn ON and OFF.

// Customize the particle_parameter values below to create your unique 
// particle effect and click SAVE.  Values are explained along with their
// min/max and default values further down in this script.


string  CONTROLLER_ID = &amp;quot;A&amp;quot;; // See comments at end regarding CONTROLLERS.
integer AUTO_START = TRUE;   // Optionally FALSE only if using CONTROLLERS.

list particle_parameters=[]; // stores your custom particle effect, defined below.
list target_parameters=[]; // remembers targets found using TARGET TEMPLATE scripts.

default {
    state_entry() {
        particle_parameters = [  // start of particle settings
           // Texture Parameters:
           PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE, 0), 
           PSYS_PART_START_SCALE, &amp;lt;.4,.4,FALSE&amp;gt;,  PSYS_PART_END_SCALE, &amp;lt;.5,.5, FALSE&amp;gt;, 
           PSYS_PART_START_COLOR, &amp;lt;1,1,1&amp;gt;,    PSYS_PART_END_COLOR, &amp;lt;.4,.1,0&amp;gt;, 
           PSYS_PART_START_ALPHA, (float).8,            PSYS_PART_END_ALPHA, (float).0,     
         
           // Production Parameters:
           PSYS_SRC_BURST_PART_COUNT, (integer)1, 
           PSYS_SRC_BURST_RATE, (float) 0.0,  
           PSYS_PART_MAX_AGE, (float)1.5, 
           PSYS_SRC_MAX_AGE,(float) 0.0,  
        
           // Placement Parameters:
           PSYS_SRC_PATTERN, (integer)2, // 1=DROP, 2=EXPLODE, 4=ANGLE, 8=ANGLE_CONE,
           
           // Placement Parameters (for any non-DROP pattern):
           PSYS_SRC_BURST_SPEED_MIN, (float).1,   PSYS_SRC_BURST_SPEED_MAX, (float).3, 
        // PSYS_SRC_BURST_RADIUS, 0.0,
        
           // Placement Parameters (only for ANGLE &amp;amp; CONE patterns):
           PSYS_SRC_ANGLE_BEGIN, (float) .03*PI,     PSYS_SRC_ANGLE_END, (float)0.00*PI,  
        // PSYS_SRC_OMEGA, &amp;lt;0,0,0&amp;gt;, 
        
           // After-Effect &amp;amp; Influence Parameters:
           PSYS_SRC_ACCEL, &amp;lt;0.0,0.0,1.5&amp;gt;,  
        // PSYS_SRC_TARGET_KEY,      llGetLinkKey(llGetLinkNum() + 1),       
              
           PSYS_PART_FLAGS, (integer)( 0         // Texture Options:     
                                | PSYS_PART_INTERP_COLOR_MASK   
                                | PSYS_PART_INTERP_SCALE_MASK   
                                | PSYS_PART_EMISSIVE_MASK   
                                | PSYS_PART_FOLLOW_VELOCITY_MASK
                                                  // After-effect &amp;amp; Influence Options:
                                | PSYS_PART_WIND_MASK            
                                | PSYS_PART_BOUNCE_MASK          
                             // | PSYS_PART_FOLLOW_SRC_MASK     
                             // | PSYS_PART_TARGET_POS_MASK     
                             // | PSYS_PART_TARGET_LINEAR_MASK   
                            ) 
            //end of particle settings                     
        ];
        
        if ( AUTO_START ) llParticleSystem( particle_parameters );
        
    }
    
    link_message( integer sibling, integer num, string mesg, key target_key ) {
        if ( mesg != CONTROLLER_ID ) { // this message isn&amp;#039;t for me.  Bail out.
            return;
        } else if ( num == 0 ) { // Message says to turn particles OFF:
            llParticleSystem( [ ] );
        } else if ( num == 1 ) { // Message says to turn particles ON:
            llParticleSystem( particle_parameters + target_parameters );
        } else if ( num == 2 ) { // Turn on, and remember and use the key sent us as a target:
            target_parameters = [ PSYS_SRC_TARGET_KEY, target_key ];
            llParticleSystem( particle_parameters + target_parameters );
        } else { // bad instruction number
            // do nothing.
        }            
    }
        
}


//============================= About Parameters =============================
// There are 22-ish NAMED attributes that affect a particle display.
// To customize a display you give each a VALUE.
// For example: PSYS_PART_START_COLOR is a named attribute,
// and &amp;lt;1.0, 0.5, 0.0&amp;gt; is a color VALUE (orange, in this case).
// 
// As long as your &amp;#039;names&amp;#039; and &amp;#039;values&amp;#039; are paired up properly, they can
// be in any order!  Any you omit a pair, it reverts to a default value.

//============================= Texture Parameters =============================
//
// TEXTURE, can be an &amp;quot;Asset UUID&amp;quot; key copied from a texture 
//          that you have full permissions to, or the name of
//          a texture in the prim&amp;#039;s inventory.
//
// SCALE, (size) 0.0 to 4.0 meters wide, by 0.0 to 4.0 meters tall. (default 1x1)
//          Textures are FLAT, so the &amp;#039;z&amp;#039; part of the vector is ignored.
//          Values smaller than 0.04x0.04 may not get rendered at all.
//          Tiny particles vanish if the viewer is not near them.
//
// BEGIN_SCALE sets particle start size.  
// END_SCALE (end size) is ignored, if the INTERP_SCALE_MASK option is disabled.
//
// COLOR, &amp;lt; RED, GREEN, BLUE &amp;gt; from &amp;lt;0.00,0.00,0.00&amp;gt; (black) to &amp;lt;1.00,1.00,1.00&amp;gt; (white/default)
// ALPHA, 1.0 = 100% visible(default), 0.0 = invisible.  Less than 0.1 might not get seen.
// START_COLOR and START_ALPHA set the color and transparency of newly created particles. 
// END_COLOR and END_ALPHA are ignored, if the INTERP_COLOR_MASK option is disabled.
         
         
//============================= Production Parameters =============================
//
// BURST_PART_COUNT: quantity of particles per burst, 1 to 4096 (default 1), 
//
// BURST_RATE: seconds to delay between particle bursts. 0.0 to 30.0 (default 0.1)
//
// PART_MAX_AGE: particle lifespan in seconds, 0.00 to 30.0 (default=10.0)
//               PART_MAX_AGE less than 0.5 might not be visible.
//
// The default total number of particles that can be seen is 4096, if one or more 
// emitters try to create more than that, many will not be seen, and it may cause
// viewer lag.  Use as few particles as you can for your effect:
// AGE/RATE * COUNT will tell you approximately how many particles your emitter creates.
//
// SRC_MAX_AGE: emitter auto shut-off timer. 1.0 to 60.0 seconds. 0.0 = never stop. (default)


//============================= Placement Parameters =============================
//                
// PATTERN:   
//      DROP, ignores all other placement settings.
//      EXPLODE, spray particles in all directions
//      ANGLE, sprays a flat &amp;quot;fan&amp;quot; shape defined by ANGLE_BEGIN and END values
//      CONE, sprays &amp;quot;ring&amp;quot; or &amp;quot;cone&amp;quot; shapes defined by ANGLE_BEGIN and END values
//
// RADIUS:  0.0 to 50.0?  distance from emitter to create new particles
//      (RADIUS is disabled with DROP pattern and the FOLLOW_SRC &amp;amp; TARGET_LINEAR options)
//        
// SPEED: 0.00 to 50.0?  Sets min/max starting velocities for non-drop patterns. (default: 1.0)
//        
// ANGLE_BEGIN &amp;amp; END:  0.00*PI (up) to 1.00*PI (down),  (Only for ANGLE &amp;amp; CONE patterns)
//       (Values work much like the Sphere-prim&amp;#039;s DIMPLE attributes.) (defaults: 0.0)
//
// OMEGA: &amp;lt;x,y,z&amp;gt; Sets how much to rotate angle/cone spray direction after
//                every burst. 0.0 to PI?  (default: &amp;lt;0,0,0&amp;gt;)

//======================== After-Effects &amp;amp; Influence Parameters ================
//
// ACCEL, x,y,z 0.0 to 50.0?  sets a constant force, (affects all patterns)
//          Causes particles to drift up/down or in a compass direction.
//          Use ACCEL to create the illusion of (anti-)gravity or a directional wind.
//          (ineffective with TARGET_LINEAR option)
//       
// TARGET_KEY,  &amp;quot;key&amp;quot;, (requires the TARGET option be enabled).  
//       &amp;quot;key&amp;quot; can be a variety of many different things:
         // llGetOwner()
         // llGetKey() target self 
         // llGetLinkKey(1) target parent prim
         // llGetLinkKey(llGetLinkNum() + 1) target next prim in link set 
         //
         // WARNING: New copies of objects get new keys, you can&amp;#039;t simply paste
         // a prim&amp;#039;s key into your script and expect it to always work.  Visit
         // the Particle Laboratory&amp;#039;s section on TARGETS for a variety of ways
         // to dynamically find your target&amp;#039;s key. There are different &amp;#039;best ways&amp;#039;
         // depending on if your target is linked to your emitter or not.


//============================= About Options =============================
//    
// Each option may be ON/ENABLED (no leading // )
// or OFF/DISABLED (by putting a // in front of it.)
// Options are combined together in a special way, (using the | symbol).
// This creates one single Parameter for PSYS_PART_FLAGS.

              
//============================= Texture Options =============================
//
// EMISSIVE: identical to &amp;quot;full bright&amp;quot; setting on prims     
//   
// FOLLOW_VELOCITY: particle texture &amp;#039;tilts&amp;#039; towards the direction it&amp;#039;s moving
//
// INTERP_COLOR: causes particle COLOR and ALPHA(transparency) to change over it&amp;#039;s lifespan
//
// INTERP_SCALE: causes particle SCALE(size) to change over it&amp;#039;s lifespan


//======================== After-Effects &amp;amp; Influences Options ================
//
// BOUNCE:  particles bounce up from the z-altitude of emitter, and cannot fall below it.
//
// WIND: the sim&amp;#039;s wind will push particles around
//
// FOLLOW_SRC: makes particles move (but not rotate) if their emitter moves, (disables RADIUS)
//
// TARGET_POS: causes particles to arrive at a some target at end of of their lifespan.
//
// TARGET_LINEAR: forces particles to form into an even line from emitter to target
//                and forces a DROP-like pattern and disables effects of WIND and ACCEL



//========================================================================
//======================== USING CONTROL TEMPLATES =======================
//
// Want to control when your particles turn ON and OFF?   You can!
// 
// Drop one (or more) of the CONTROL TEMPLATES from the particle laboratory
// into your object containing this script.  That&amp;#039;s it!

// Your controls should be effective immediately.  (Some controllers can be
// adjusted and tuned, open them and read the USAGE notes to see.)
//
// One control template can control several particle templates in the
// same object.   (keep in mind that each prim can only have ONE
// particle effect active at a time).
//
// The &amp;#039;particle_effect_name&amp;#039; value must be the same in both the control
// and particle template to work.  You can change that value and have
// a controller for one effect, and a different controller for a different
// effect in the same object.
//


//======================================== END ===============================default&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:40 +0000</pubDate>
        </item>
        <item>
            <title>Chatbot</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/chatbot?do=revisions&amp;rev=1575021519</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;chatbot&quot;&gt;Chatbot&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Bot das sich mit Avataren per Chat „unterhalten“ kann. Erinnert etwas an „&lt;a href=&quot;http://de.wikipedia.org/wiki/ELIZA&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://de.wikipedia.org/wiki/ELIZA&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Eliza&lt;/a&gt;“. Eingebaut in ein entsprechend passendes Prim kann das Chat-Bot mit einer Anpassung der englischen Texte auch als Concierge dienen der ankommende Avatare begrüsst, oder eine Anleitung, Hilfestellung oder ähnliches gibt.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;integer otherwise;

default
{
    state_entry()
    {
        llListen(0, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot; );
        llSay(0, &amp;quot;State Entry&amp;quot;);
    }
    
    listen(integer channel, string name, key id, string message)
    {
        string sentence = &amp;quot;spc&amp;quot; + message;
        integer otherwise = 0;
        if (llSubStringIndex(sentence,&amp;quot;hi&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;hello&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;hey&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;hey there&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Hi&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Hello&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Hey there&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Hello there.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Hi.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Hey there. How are you?&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;how are you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;hows you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;how&amp;#039;s you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;how is you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;How are you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Hows you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;How&amp;#039;s you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;how is you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;how are ya&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;hows ya&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;how&amp;#039;s ya&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;how is ya&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;How are ya&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Hows ya&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;How&amp;#039;s ya&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;how is ya&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(6);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I&amp;#039;m ok.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I&amp;#039;m good, just a little busy I guess.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I&amp;#039;m fine, you?&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;I&amp;#039;m ok, yourself?&amp;quot;);
                }
                
                if(choice == 5)
                {
                    llSay(0, &amp;quot;I&amp;#039;m doing well, thanks.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;,you?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;, you?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;.You?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;. You?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;yourself?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Yourself?&amp;quot;)&amp;gt;0 | message == &amp;quot;you?&amp;quot; | message == &amp;quot;You?&amp;quot;)
            {
                integer choice = (integer) llFrand(3);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I&amp;#039;m good on this topic.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Same here.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;what with&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;with what&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;are you doing?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What with&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;With what&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Just random stuff I guess.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Just different things.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Just stuff.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;whats up&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;what&amp;#039;s up&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;what are you up to&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;what you up to&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;what are you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;what you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;what&amp;#039;s you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;whats you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;what&amp;#039;s going on&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;what&amp;#039;s you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Whats up&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What&amp;#039;s up&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What are you up to&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What you up to&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What are you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What&amp;#039;s you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Whats you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What&amp;#039;s going on&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What&amp;#039;s you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;wassup&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Wassup&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(6);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Not pretty much, just hanging around here and chatting with people. You?&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;A bit busy with stuff but nothing special otherwise.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Not much at the moment. Yourself?&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Just busy with a few things right now... not pretty much.&amp;quot;);
                }
                
                if(choice == 5)
                {
                    llSay(0, &amp;quot;Just relaxing here for the moment. You?&amp;quot;);
                }
                otherwise = 1;
            }

        if (llSubStringIndex(sentence,&amp;quot;m fine&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m ok&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m okay&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m perfect&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m better then ever&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m feeling good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m feeling happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m feeling ok&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m feeling great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m feeling awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m feeling perfect&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;never felt better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Never felt better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;never been better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Never been better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m pretty well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m pretty good&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;That&amp;#039;s good, I&amp;#039;m happy to hear that.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Thats great. Glad you&amp;#039;re feeling ok.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Happy to hear that.&amp;quot;);
                }
                otherwise = 1;
            }

        if (llSubStringIndex(sentence,&amp;quot;not too well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not too good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not too well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not too happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not really happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not really well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not really great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not so happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not so well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not so great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not very happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not that well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not that great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;feeling horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;feeling awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;feeling down&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;feeling sad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;feeling bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;feeling depressed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;a bit down&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;a bit sad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;a bit depressed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not too well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not too good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not too well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not too happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not really happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not really well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not really great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not so happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not so well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not so great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not very happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not that well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not that great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Feeling horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Feeling awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Feeling down&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Feeling sad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Feeling bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Feeling depressed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;A bit down&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;A bit sad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;A bit depressed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not at my best&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;not at my best&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;could be better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Could be better&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(6);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Why, what&amp;#039;s wrong? Want to talk to me about it?&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I&amp;#039;m sorry to hear that, I hope you feel better.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Awww I&amp;#039;m sorry to hear that.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Why, why are you sad?&amp;quot;);
                }
                
                if(choice == 5)
                {
                    llSay(0, &amp;quot;Ah... I&amp;#039;m sorry to hear that. Hope nothing too bad happened. Want to tell me what&amp;#039;s wrong though?&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;thanks&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;thank you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;thankies&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Thanks&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Thank you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Thankies&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(3);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;No problem&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;No problem, it&amp;#039;s ok :)&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;doesnt matter&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;doesn&amp;#039;t matter&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;nevermind&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;forget it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;forget about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;dont want to talk about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;don&amp;#039;t want to talk about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;dont ask&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;don&amp;#039;t ask&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;do not ask&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not in the mood&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;nothing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Doesnt matter&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Doesn&amp;#039;t matter&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Nevermind&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Forget it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Forget about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Dont want to talk about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Don&amp;#039;t want to talk about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Dont ask&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Don&amp;#039;t ask&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Do not ask&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not in the mood&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Nothing&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Ah... ok.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Ok. It&amp;#039;s ok with me if you don&amp;#039;t want to talk about it.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;If you say so.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Hmm ok. Hope you don&amp;#039;t mind I asked.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;yes&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;yeah&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;true&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;indeed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;affirmative&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;can confirm&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Yes&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Yeah&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;True&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Indeed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Affirmative&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Can confirm&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;certainly&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Certainly&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;of course&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Of course&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(3);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Yeah...&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;So it&amp;#039;s true.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;no.&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;no,&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;no!&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;no &amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; no.&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; no,&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; no!&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; no &amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;nope&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;nah&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not really&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not at all&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not true&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;No.&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;No,&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;No!&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; No.&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; No,&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; No!&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; No &amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; No&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Nope&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Nah&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not really&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not at all&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not true&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;isnt true&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;isn&amp;#039;t true&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Isnt true&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Isn&amp;#039;t true&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;certainly not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;of course not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Certainly not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Of course not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;certainly no&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Certainly no&amp;quot;)&amp;gt;0 | message == &amp;quot;no&amp;quot; | message == &amp;quot;No&amp;quot;)
            {
                integer choice = (integer) llFrand(3);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Ah so no then.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;No? Ok.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;maybe&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;probably&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;don&amp;#039;t know&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;dunno&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;dont know&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;need to think&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;unsure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not so sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ain&amp;#039;t so sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not very sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ain&amp;#039;t very sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not so certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ain&amp;#039;t so certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not very certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ain&amp;#039;t very certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;aint very sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;aint very certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Maybe&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Probably&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Don&amp;#039;t know&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Dunno&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Dont know&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Need to think&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not so sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ain&amp;#039;t so sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not very sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ain&amp;#039;t very sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not so certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ain&amp;#039;t so certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not very certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ain&amp;#039;t very certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Aint very sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Aint very certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;aint really certain&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;aint really certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ain&amp;#039;t really certain&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;ain&amp;#039;t really certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Aint really certain&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;Aint really certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ain&amp;#039;t really certain&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;Ain&amp;#039;t really certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;aint perfectly sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ain&amp;#039;t perfectly sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Aint perfectly sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ain&amp;#039;t perfectly sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ain&amp;#039;t really sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;aint really sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ain&amp;#039;t really sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Aint really sure&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(3);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Yeah, you should think about it more in depth.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;It can be a bit hard to decide. Try to think about it though.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;its because&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;it&amp;#039;s because&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;happened&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence, &amp;quot;almost got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;almost had&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;he almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;we almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;they almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;he got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;we got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;they got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Its because&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;It&amp;#039;s because&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Happened&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence, &amp;quot;Almost got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Almost had&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;He almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;She almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;We almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;They almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;He got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;She got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;We got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;They got&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(7);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Yeah I remember when that happened to me in the past.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I&amp;#039;ve had that happen to me myself, I know.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Wow... never had that happen to me.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Interesting... I had a friend who had a similar experience.&amp;quot;);
                }
                
                if(choice == 5)
                {
                    llSay(0, &amp;quot;Hmmm... well that never happened to me personally.&amp;quot;);
                }
                
                if(choice == 6)
                {
                    llSay(0, &amp;quot;Yeah that happens often these days.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;didnt know&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;didn&amp;#039;t know&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;never knew&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Didnt know&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Didn&amp;#039;t know&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Never knew&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(3);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Yeah, but you know now.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Well now you know.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;really?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;you sure?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;did?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;that true?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Really?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;You sure?&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Of course. I&amp;#039;m not lying to you.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Yep... it&amp;#039;s true.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Of course.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;im &amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i&amp;#039;m &amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Im &amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i&amp;#039;m &amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I&amp;#039;m &amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Yeah... I&amp;#039;m kind of feeling the same way right now.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I feel the same way a lot.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Hmm... I can&amp;#039;t say I feel the same way right now.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;why&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;how come&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Why&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;How come&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I dunno...&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;It&amp;#039;s just how things are I guess.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I&amp;#039;m not sure... its just how things are at the moment.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;thats great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;that&amp;#039;s great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;thats good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;that&amp;#039;s good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;glad to hear that&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;happy to hear that&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;nice to hear that&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Thats great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;That&amp;#039;s great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Thats good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;That&amp;#039;s good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Glad to hear that&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Happy to hear that&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Nice to hear that&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;thats sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;that&amp;#039;s sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Thats sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;That&amp;#039;s sweet&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Thank you.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Yeah it&amp;#039;s good.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Indeed.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;no problem&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;No problem&amp;quot;)&amp;gt;0)
            {
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;oure nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure perfect&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;you rock&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re perfect&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;You rock&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure the best&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure the greatest&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re the best&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re the greatest&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure the coolest&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re the coolest&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are perfect&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are the best&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are the greatest&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are the coolest&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are amazing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure amazing&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re amazing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure so cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure so awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure so good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure so sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure so nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure so amazing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really amazing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure so cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very amazing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re so cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re so awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re so good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re so sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re so nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re so amazing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really amazing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re so cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very amazing&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Thank you, that&amp;#039;s a very sweet compliment.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Thank you hon, so are you.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;That&amp;#039;s such a sweet thing to say... thanks.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Thank you so much. I think the same about you.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;oure stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure retarded&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure useless&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure junk&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure shit&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure crap&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure good for nothing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure a piece of shit&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure a piece of crap&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure a piece of junk&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure broken&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re retarded&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re useless&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re junk&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re shit&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re crap&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re good for nothing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re a piece of shit&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re a piece of crap&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re a piece of junk&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re broken&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;you suck&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;You suck&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure dum&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;oure garbage&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re dum&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re garbage&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are retarded&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are useless&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are junk&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are shit&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are crap&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are good for nothing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are a piece of shit&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are a piece of crap&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are a piece of junk&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are broken&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are dum&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are garbage&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really bad&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;oure really useless&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really retarded&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;oure really dum&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very retarded&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very dum&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really bad&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really useless&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really retarded&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really dum&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very retarded&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very dum&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are really stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are really bad&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;ou are really useless&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are really retarded&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;ou are really dum&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are very stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are very bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are very retarded&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are very dum&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Sorry to hear you have such a bad impression about me.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;It&amp;#039;s sad you feel in such a way about me.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Your words are not very nice. You aren&amp;#039;t a better person either.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;I&amp;#039;m sorry you dislike me so badly. You should probably go find someone else to chat with.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i hate you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i dislike you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i dont like you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I hate you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I dislike you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I dont like you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i don&amp;#039;t like you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I don&amp;#039;t like you&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Sorry to hear you dislike me like that.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Why, what did I do wrong to you?&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;It&amp;#039;s sad to hear such a thing. I don&amp;#039;t know why you dislike me so badly.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i like you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i appreciate you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i love you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I like you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I appreciate you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I love you&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Why thank you dear... I love you too.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I&amp;#039;m happy to hear you like me so much. I also like you a lot.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Thank you, that&amp;#039;s something very sweet to say. I&amp;#039;m happy to know you like me too.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;ou make me feel awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel miserable&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel down&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel sad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel depressed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure makaking me feel horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel miserable&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel down&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel sad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel depressed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel miserable&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel down&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel sad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel depressed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are makaking me feel horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel miserable&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel down&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel sad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel depressed&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I&amp;#039;m sorry... I didn&amp;#039;t know I was making you feel that way.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I apologize... I didn&amp;#039;t mean to make you feel like that.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I had no idea I was making you feel that way. Please forgive me.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;ou make me feel great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel perfect&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel perfect&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel perfect&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel perfect&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I am? I&amp;#039;m happy to hear I made you feel happy.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I&amp;#039;m really glad to hear I made you feel good by talking to you.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;That&amp;#039;s great. I&amp;#039;m happy I could brighten your day.&amp;quot;);
                }
                otherwise = 1;
            }

        if (llSubStringIndex(sentence,&amp;quot;its ok&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;its fine&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;its good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;dont worry about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;it&amp;#039;s ok&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;it&amp;#039;s fine&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;it&amp;#039;s good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;don&amp;#039;t worry about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Its ok&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Its fine&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Its good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Dont worry about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;It&amp;#039;s ok&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;It&amp;#039;s fine&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;It&amp;#039;s good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Don&amp;#039;t worry about it&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;If you say so.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;If everything&amp;#039;s well then it&amp;#039;s ok.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Good, I&amp;#039;m glad if it&amp;#039;s ok then.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i didnt&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i did not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I didnt&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I did not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i didn&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I didn&amp;#039;t&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Maybe you didn&amp;#039;t.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Ok... I believe you.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;You know better then me if you did or did not.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;do you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Do you&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I do many things, yeah.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I guess I do.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Not perfectly sure, I can&amp;#039;t say for certain.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;. are you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;, are you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;? are you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;! are you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;: are you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;; are you&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;Are you&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Sometimes I am.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I believe I am, yes.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I guess I could say I am, it depends.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;did you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Did you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;didnt you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Didnt you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;didn&amp;#039;t you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Didn&amp;#039;t you&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I&amp;#039;m not sure if I did... maybe.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I may have. I don&amp;#039;t remember that well.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Yeah, I certainly did once.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;No I don&amp;#039;t believe I have.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;would you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Would you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;wouldnt you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Wouldnt you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;wouldn&amp;#039;t you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Wouldn&amp;#039;t you&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I must think about that, yeah.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I thought about such a thing, to be honest. I&amp;#039;m not sure however.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I would certainly do something about it if I could, yes.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Hmm... I can&amp;#039;t really say I would certainly do that.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;will you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Will you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;wont you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Wont you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;won&amp;#039;t you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Won&amp;#039;t you&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I&amp;#039;ve been thinking about it... I will probably do that sometime in the future.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I planned on it but changed my mind several times. I&amp;#039;m very confuded on what to do about this.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I want to, yes. I most likely will.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;No, I don&amp;#039;t want to do such a thing. Not really my biggest wish.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i did&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I did&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;You did? That&amp;#039;s awesome.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;You&amp;#039;ve done that? Interesting.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Nice. I did that some time too a while back.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i didnt&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I didnt&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i didn&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I didn&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i did not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I did not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i havent&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I havent&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i haven&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I haven&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i have not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I have not&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Ah I thought you did... so you didn&amp;#039;t then.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;You haven&amp;#039;t done that?&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Yeah I probably wouldn&amp;#039;t do that either.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i would&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I would&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Yeah I&amp;#039;d do the same thing if I where you.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I would too, yes.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;That would be a nice thing to try.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Yeah you should try and really do that sometime.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i wouldnt&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I wouldnt&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i wouldn&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I wouldn&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i would not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I would not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i would never&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I would never&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Yeah I don&amp;#039;t think I would either.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Same here... I wouldn&amp;#039;t really do that.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Hmm... I thought about doing that but maybe it&amp;#039;s best not to.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Yeah same here, I would never do that.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i will&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I will&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Nice. I will probably do that too sometime.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;That&amp;#039;s nice, I hope you will.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;You will? That&amp;#039;s great.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Nice... that&amp;#039;s a good idea.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i wont&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I wont&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i won&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I won&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i will not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I will not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i will never&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I will never&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Yeah... it&amp;#039;s best to avoid doing that.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Don&amp;#039;t do it if you don&amp;#039;t want to in that case.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I&amp;#039;m not sure if I would do that myself, though I understand your view about this.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Yes that is a bad thing, never do it.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;ill be right back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ill be back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ill return&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ill be right back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ill be back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ill return&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i&amp;#039;ll be right back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i&amp;#039;ll be back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i&amp;#039;ll return&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I&amp;#039;ll be right back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I&amp;#039;ll be back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I&amp;#039;ll return&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i will be right back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i will be back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i will return&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I will be right back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I will be back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I will return&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;brb&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Brb&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;BRB&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Ok, I&amp;#039;ll wiat for you here.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;See you when you return.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I&amp;#039;ll wait for you to return.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i need to go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i need to leave&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i have to go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i need to go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i must go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i must leave&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i have to go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I need to go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I need to leave&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I have to go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I need to go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I must go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I must leave&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I have to go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;goodbye&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Goodbye&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;bye&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Bye&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;See you next time. It was nice talking to you.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;It was a pleasure talking with you. Later!&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I hope to see you again sometime. Bye, take care.&amp;quot;);
                }
                otherwise = 1;
            }

        else if (otherwise == 0)
        {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Hmmm...&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Yeah... not sure.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Yeah, indeed.&amp;quot;);
                }
        }
    }
    
    touch_start (integer toucher)
    {
        integer choice = (integer) llFrand(5);
        if(choice == 1)
        {
            llSay(0, &amp;quot;Hey... that tickles.&amp;quot;);
        }
                
        if(choice == 2)
        {
            llSay(0, &amp;quot;Hehe stop touching me ^^&amp;quot;);
        }
                
        if(choice == 3)
        {
            llSay(0, &amp;quot;Poke?&amp;quot;);
        }
                
        if(choice == 4)
        {
            llSay(0, &amp;quot;Stop it, you&amp;#039;re tickling me :)&amp;quot;);
        }
    }
        
    collision(integer avatar)
    {
        integer choice = (integer) llFrand(5);
        if(choice == 1)
        {
            llSay(0, &amp;quot;Ouch be careful... you just bumped into me!&amp;quot;);
        }
                
        if(choice == 2)
        {
            llSay(0, &amp;quot;Aah you hit me... be more careful.&amp;quot;);
        }
                
        if(choice == 3)
        {
            llSay(0, &amp;quot;You stepped on me... please be more careful.&amp;quot;);
        }
                
        if(choice == 4)
        {
            llSay(0, &amp;quot;You sure like pushing into me, don&amp;#039;t you?&amp;quot;);
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:39 +0000</pubDate>
        </item>
        <item>
            <title>Spielfilm Themenreihe &quot;I am Legend&quot;</title>
            <link>http://live.spdns.org/wiki/archiv/m34/spielfilme?do=revisions&amp;rev=1575021510</link>
            <description>
&lt;h1 class=&quot;sectionedit1&quot; id=&quot;spielfilm_themenreihe_i_am_legend&quot;&gt;Spielfilm Themenreihe &amp;quot;I am Legend&amp;quot;&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;strong&gt;Ich bin Legende&lt;/strong&gt;, auch &lt;strong&gt;Ich, der letzte Mensch&lt;/strong&gt; (orig. &lt;strong&gt;I am Legend&lt;/strong&gt;) ist ein 1954 erschienener Science-Fiction-Roman des amerikanischen Schriftstellers Richard Matheson. Es ist das Erstlingswerk des Autors. Die Handlung umfasst einen Zeitraum von drei Jahren (1976 bis 1979) in einem damals zukünftigen Los Angeles. Durch eine von Moskitos übertragene Seuche scheinen alle Menschen der Welt gestorben und als Vampire wiederauferstanden zu sein. Nur Robert Neville hat überlebt und ist gegen die Seuche immun. Er führt das auf einen Vorfall während seiner Militärzeit zurück, bei dem er von einer infizierten Fledermaus gebissen wurde.
&lt;/p&gt;

&lt;p&gt;
Robert hat sein Haus zu einer Festung ausgebaut, die nachts stets von Vampiren belagert wird. Am Tag verlässt er bewaffnet sein sicheres Haus, um Kerzen, Benzin und Nahrung aufzutreiben, und tötet die schlafenden Vampire. In der Nacht tauchen Vampire vor seinem Haus auf, gegen die sich Neville nur mit hölzernen Kreuzen und selbstgepflanztem Knoblauch verteidigen kann. Zudem muss er die psychische Folter des Vampirführers, seines ehemaligen Nachbarn, aushalten, der ihn ständig dazu auffordert, sein Haus zu verlassen.
Er führt an getöteten Vampiren Tests durch, um Näheres über die Krankheit und eine mögliche Heilung herauszufinden. Robert entdeckt, dass sie durch ein Bakterium im Blutstrom ausgelöst wird, welches mit den Vampiren bei genügender Blutzufuhr symbiotisch lebt, aber durch Kontakt mit Sauerstoff parasitär wirkt und zum Tod der Kreaturen führt. Er erkennt, dass nicht der Pfahl durch das Herz die Wesen tötet, sondern die Luft, die in den Blutkreislauf eindringt.
&lt;/p&gt;

&lt;p&gt;
Doch nicht alle Menschen sind der Seuche zum Opfer gefallen. Eines Tages trifft er auf eine junge Frau, die ebenfalls im Sonnenlicht wandeln kann, und nimmt sie mit in sein Haus. Nach anfänglichem Misstrauen entwickelt er eine Zuneigung zu ihr, die sie erwidert. Er erzählt ihr alles, was er über die Seuche herausgefunden hat. Als er jedoch entdeckt, dass sie ebenfalls infiziert ist, schlägt sie ihn nieder. In einem Brief enthüllt sie ihm, dass einige von ihnen es geschafft haben, eine Pille zu entwickeln, die sie trotz Infektion am Leben erhält. Sie nennen sich selbst „lebende Vampire„ (im Gegensatz zu den „toten Vampiren“). Sie sind nicht immun gegen die Seuche wie Neville, leben aber dennoch und können sogar im Sonnenlicht existieren. Sie wurde als Spionin zu ihm geschickt. Die Frau rät ihm, sein Haus zu verlassen und in die Berge zu flüchten, da die Angehörigen ihrer Art bald kommen werden, um ihn zu holen. Er entscheidet sich gegen eine Flucht, verteidigt sich gegen die eindringenden Vampire, wird dabei aber von ihnen schwer verletzt. Die „lebenden Vampire“ rotten die „toten Vampire“ endgültig aus, und eine neue Gesellschaft entsteht.
&lt;/p&gt;

&lt;p&gt;
Als Neville schwer verletzt in einem Haus, einer Zelle, aufwacht, überreicht ihm die Frau eine Pille, die er schlucken soll, bevor er öffentlich hingerichtet wird. Er blickt aus dem Fenster auf die Vampirmassen und erkennt, dass er selbst für die Vampire nun das abnormale Monster ist. Denn sie haben gelernt, mit dem Virus zu leben, und er ist ein Mythos, der die getötet hat, die sie geliebt haben. Er ist für sie das, was die Vampire früher für die Menschheit waren: ein Übel, das vernichtet werden muss. Als er im Angesicht der Vampire die Pille schluckt, endet der Roman mit der titelgebenden Zeile: Ich bin Legende.
&lt;/p&gt;

&lt;p&gt;
Roman in der Wikipedia: &lt;a href=&quot;http://de.wikipedia.org/wiki/Ich_bin_Legende&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://de.wikipedia.org/wiki/Ich_bin_Legende&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://de.wikipedia.org/wiki/Ich_bin_Legende&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Der Roman wurde drei mal verfilmt. 1964 mit dem Horror-Star Vincent Price, dann 1971 mit Charlton Heston und 2007 mit Will Smith. Alle drei Filme sind auf dem Videoserver abrufbar.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Spielfilm Themenreihe \&amp;quot;I am Legend\&amp;quot;&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;spielfilm_themenreihe_i_am_legend&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-3756&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit2&quot; id=&quot;last_man_on_earth&quot;&gt;Last Man on Earth&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;http://live.spdns.org/wiki/_detail/archiv/m34/filme/themen/last-man-on-earth.jpg?id=archiv%3Am34%3Aspielfilme&quot; class=&quot;media&quot; title=&quot;archiv:m34:filme:themen:last-man-on-earth.jpg&quot;&gt;&lt;img src=&quot;http://live.spdns.org/wiki/_media/archiv/m34/filme/themen/last-man-on-earth.jpg?w=300&amp;amp;tok=65b4e4&quot; class=&quot;media&quot; loading=&quot;lazy&quot; title=&quot;last-man-on-earth.jpg&quot; alt=&quot;last-man-on-earth.jpg&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
„&lt;strong&gt;Last Man on Earth&lt;/strong&gt;“ (1964)
&lt;a href=&quot;http://de.wikipedia.org/wiki/The_Last_Man_on_Earth&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://de.wikipedia.org/wiki/The_Last_Man_on_Earth&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://de.wikipedia.org/wiki/The_Last_Man_on_Earth&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Last Man on Earth&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;last_man_on_earth&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;3757-3925&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit3&quot; id=&quot;omega_man&quot;&gt;Omega Man&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;http://live.spdns.org/wiki/_detail/archiv/m34/filme/themen/omega-man.jpg?id=archiv%3Am34%3Aspielfilme&quot; class=&quot;media&quot; title=&quot;archiv:m34:filme:themen:omega-man.jpg&quot;&gt;&lt;img src=&quot;http://live.spdns.org/wiki/_media/archiv/m34/filme/themen/omega-man.jpg?w=300&amp;amp;tok=3fd68a&quot; class=&quot;media&quot; loading=&quot;lazy&quot; title=&quot;omega-man.jpg&quot; alt=&quot;omega-man.jpg&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
„&lt;strong&gt;Omega Man&lt;/strong&gt;“ (1971)
&lt;a href=&quot;http://de.wikipedia.org/wiki/Der_Omega-Mann&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://de.wikipedia.org/wiki/Der_Omega-Mann&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://de.wikipedia.org/wiki/Der_Omega-Mann&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Omega Man&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;omega_man&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;3926-4063&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit4&quot; id=&quot;i_am_legend&quot;&gt;I am Legend&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;http://live.spdns.org/wiki/_detail/archiv/m34/filme/themen/i_am_legend.jpg?id=archiv%3Am34%3Aspielfilme&quot; class=&quot;media&quot; title=&quot;archiv:m34:filme:themen:i_am_legend.jpg&quot;&gt;&lt;img src=&quot;http://live.spdns.org/wiki/_media/archiv/m34/filme/themen/i_am_legend.jpg?w=300&amp;amp;tok=1219db&quot; class=&quot;media&quot; loading=&quot;lazy&quot; title=&quot;i_am_legend.jpg&quot; alt=&quot;i_am_legend.jpg&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
„&lt;strong&gt;I am Legend&lt;/strong&gt;“ (2007)
&lt;a href=&quot;http://de.wikipedia.org/wiki/I_Am_Legend_&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://de.wikipedia.org/wiki/I_Am_Legend_&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://de.wikipedia.org/wiki/I_Am_Legend_&lt;/a&gt;(Film)
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;I am Legend&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;i_am_legend&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;4064-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:m34</category>
            <pubDate>Fri, 29 Nov 2019 10:58:30 +0000</pubDate>
        </item>
        <item>
            <title>Poseball</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/poseball?do=revisions&amp;rev=1575021522</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;poseball&quot;&gt;Poseball&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Jippen Faddoul&amp;#039;s Poseball script - Low ram/lag posepall thats just drag-and drop simple
// Copyright (C) 2007 Jippen Faddoul
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License version 3, as
//    published by the Free Software Foundation.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//    along with this program.  If not, see &amp;lt;http://www.gnu.org/licenses/&amp;gt;



//This text will appear in the floating title above the ball
string TITLE=&amp;quot;Sit here&amp;quot;;           
//You can play with these numbers to adjust how far the person sits from the ball. ( &amp;lt;X,Y,Z&amp;gt; )
vector offset=&amp;lt;0.0,0.0,0.5&amp;gt;;           

///////////////////// LEAVE THIS ALONE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
string ANIMATION;
integer visible = TRUE;
key avatar;

vector COLOR = &amp;lt;1.0,1.0,1.0&amp;gt;;
float ALPHA_ON = 1.0;
float ALPHA_OFF = 0.0;

show(){
    visible = TRUE;
    llSetText(TITLE, COLOR,ALPHA_ON);       
    llSetAlpha(ALPHA_ON, ALL_SIDES);
}

hide(){
    visible = FALSE;
    llSetText(&amp;quot;&amp;quot;, COLOR,ALPHA_ON);       
    llSetAlpha(ALPHA_OFF, ALL_SIDES);
}

default{
    state_entry() {
        llSitTarget(offset,ZERO_ROTATION);
        if((ANIMATION = llGetInventoryName(INVENTORY_ANIMATION,0)) == &amp;quot;&amp;quot;){
            llOwnerSay(&amp;quot;Error: No animation&amp;quot;);
            ANIMATION = &amp;quot;sit&amp;quot;;
            }
        llSetSitText(TITLE);
        show();
    }

    touch_start(integer detected) {
        //llOwnerSay(&amp;quot;Memory: &amp;quot; + (string)llGetFreeMemory());
        if(visible){ hide(); }
        else       { show(); }
    }

    changed(integer change) {
        if(change &amp;amp; CHANGED_LINK) {
            avatar = llAvatarOnSitTarget();
            if(avatar != NULL_KEY){
                //SOMEONE SAT DOWN
                hide();
                llRequestPermissions(avatar,PERMISSION_TRIGGER_ANIMATION);
                return;
            }else{
                //SOMEONE STOOD UP
                if (llGetPermissionsKey() != NULL_KEY){ llStopAnimation(ANIMATION); }
                show();
                return;
            }
        }
        if(change &amp;amp; CHANGED_INVENTORY) { llResetScript(); }
        if(change &amp;amp; CHANGED_OWNER)     { llResetScript(); }
    }

    run_time_permissions(integer perm) {
        if(perm &amp;amp; PERMISSION_TRIGGER_ANIMATION) {
            llStopAnimation(&amp;quot;sit&amp;quot;);
            llStartAnimation(ANIMATION);
            hide();
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:42 +0000</pubDate>
        </item>
        <item>
            <title>Tip Jar / Donation Box</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/tip_jar?do=revisions&amp;rev=1575021525</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;tip_jardonation_box&quot;&gt;Tip Jar / Donation Box&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//Keknehv Psaltery Updated Version of DONATION BOX By jean cook, ama omega, and nada epoch Debugged by YadNi Monde (LoL) Yea, that s a Bunch O Peeps =) 
//Summary: The following script will make an object accept donations on your behalf. 
//Usage: stick it on any object you own(my favorite is a top hat), and it will promptly display: 
//&amp;quot;&amp;lt;your name&amp;gt;&amp;#039;s donation hat. 
//Donate if you are so inclined.&amp;quot; 
//at which point anyone can right click on it and give you a tip. also, the script tells the donator thanks, and then tells you who donated how much 
//also shows the total amount donated
 
integer totaldonated; 
string owner; 
 
default 
{ 
    on_rez( integer sparam ) 
    { 
        llResetScript(); 
    } 
    state_entry() 
    { 
        owner = llKey2Name( llGetOwner() ); 
        llSetText( owner + &amp;quot;&amp;#039;s Tip Jar.\nPlease tip if you are so inclined!\n$L0 Donated so far&amp;quot;,&amp;lt;.25,1,.65&amp;gt;,1); 
        //Red Light flash 
         llParticleSystem 
        ([ 
            PSYS_PART_FLAGS, 
            PSYS_PART_INTERP_COLOR_MASK| 
            PSYS_PART_FOLLOW_SRC_MASK| 
            PSYS_PART_EMISSIVE_MASK, PSYS_SRC_PATTERN, 
            PSYS_SRC_PATTERN_ANGLE_CONE, 
            PSYS_SRC_INNERANGLE, 0.0, 
            PSYS_SRC_OUTERANGLE, 0.1, 
            PSYS_SRC_BURST_SPEED_MIN, 0.0, 
            PSYS_SRC_BURST_SPEED_MAX, 0.0, 
            PSYS_SRC_BURST_RADIUS, 0.0, 
            PSYS_SRC_BURST_PART_COUNT, 5, 
            PSYS_SRC_BURST_RATE, 1.0, 
            PSYS_PART_MAX_AGE, 1.0, 
            PSYS_PART_START_SCALE, &amp;lt;1,1,1&amp;gt;, 
            PSYS_PART_START_COLOR, &amp;lt;1,0.2,0.2&amp;gt;, 
            PSYS_PART_END_COLOR, &amp;lt;1,0,0&amp;gt;, 
            PSYS_PART_START_ALPHA, 1.0, 
            PSYS_PART_END_ALPHA, 0.0 
        ]); 
        // Rotate 
         llTargetOmega(&amp;lt;0,0,0.05&amp;gt;,PI,0.05); 
    } 
 
    money(key id, integer amount) 
    { 
        totaldonated += amount; 
        llSetText( owner + &amp;quot;&amp;#039;s Tip Jar.\nPlease tip if you are so inclined!\n$L&amp;quot; + (string)amount + &amp;quot; Was donated last!\n&amp;quot; + &amp;quot;$L&amp;quot; + (string)totaldonated + &amp;quot; Donated so far&amp;quot;,&amp;lt;.25,1,.65&amp;gt;,1); 
        llInstantMessage(id,&amp;quot;Thanks for the tip!  I really appreciate it.&amp;quot;); 
        llInstantMessage(llGetOwner(),(string)llKey2Name(id)+&amp;quot; donated $&amp;quot; + (string)amount); 
    } 
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:45 +0000</pubDate>
        </item>
        <item>
            <title>Zero Lag Poseball</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/zero_lag_poseball?do=revisions&amp;rev=1575021525</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;zero_lag_poseball&quot;&gt;Zero Lag Poseball&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Jippen Faddoul&amp;#039;s Poseball script - Low ram/lag posepall thats just drag-and drop simple
// Copyright (C) 2007 Jippen Faddoul
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License version 3, as 
//    published by the Free Software Foundation.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//    along with this program.  If not, see &amp;lt;http://www.gnu.org/licenses/&amp;gt;
 
 
 
//This text will appear in the floating title above the ball
string TITLE=&amp;quot;Sit here&amp;quot;;            
//You can play with these numbers to adjust how far the person sits from the ball. ( &amp;lt;X,Y,Z&amp;gt; )
vector offset=&amp;lt;0.0,0.0,0.5&amp;gt;;            
 
///////////////////// LEAVE THIS ALONE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
string ANIMATION;
integer visible = TRUE;
key avatar;
 
vector COLOR = &amp;lt;1.0,1.0,1.0&amp;gt;;
float ALPHA_ON = 1.0;
float ALPHA_OFF = 0.0;
 
show(){
    visible = TRUE;
    llSetText(TITLE, COLOR,ALPHA_ON);        
    llSetAlpha(ALPHA_ON, ALL_SIDES);
}
 
hide(){
    visible = FALSE;
    llSetText(&amp;quot;&amp;quot;, COLOR,ALPHA_ON);        
    llSetAlpha(ALPHA_OFF, ALL_SIDES);
}
 
default{
    state_entry() {
        llSitTarget(offset,ZERO_ROTATION);
        if((ANIMATION = llGetInventoryName(INVENTORY_ANIMATION,0)) == &amp;quot;&amp;quot;){
            llOwnerSay(&amp;quot;Error: No animation&amp;quot;);
            ANIMATION = &amp;quot;sit&amp;quot;;
            }
        llSetSitText(TITLE);
        show();
    }
 
    touch_start(integer detected) {
        //llOwnerSay(&amp;quot;Memory: &amp;quot; + (string)llGetFreeMemory());
        if(visible){ hide(); }
        else       { show(); }
    }
 
    changed(integer change) {
        if(change &amp;amp; CHANGED_LINK) {
            avatar = llAvatarOnSitTarget();
            if(avatar != NULL_KEY){
                //SOMEONE SAT DOWN
                hide();
                llRequestPermissions(avatar,PERMISSION_TRIGGER_ANIMATION);
                return;
            }else{
                //SOMEONE STOOD UP
                if (llGetPermissionsKey() != NULL_KEY){ llStopAnimation(ANIMATION); }
                show();
                return;
            }
        }
        if(change &amp;amp; CHANGED_INVENTORY) { llResetScript(); }
        if(change &amp;amp; CHANGED_OWNER)     { llResetScript(); }
    }
 
    run_time_permissions(integer perm) {
        if(perm &amp;amp; PERMISSION_TRIGGER_ANIMATION) {
            llStopAnimation(&amp;quot;sit&amp;quot;);
            llStartAnimation(ANIMATION);
            hide();
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:45 +0000</pubDate>
        </item>
        <item>
            <title>Boot-Types</title>
            <link>http://live.spdns.org/wiki/anleitungen/pxe-boot/boot-types?do=revisions&amp;rev=1579163221</link>
            <description>
&lt;h1 class=&quot;sectionedit1&quot; id=&quot;boot-types&quot;&gt;Boot-Types&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;
&lt;div class=&quot;table sectionedit2&quot;&gt;&lt;table class=&quot;inline&quot;&gt;
	&lt;thead&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 leftalign&quot;&gt;extension	&lt;/th&gt;&lt;th class=&quot;col1 leftalign&quot;&gt;Valid platforms	&lt;/th&gt;&lt;th class=&quot;col2 leftalign&quot;&gt;Description                                                                                                                                                            &lt;/th&gt;
	&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.pxe		&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;pcbios		        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;Headerless X86 assembly code, PXE- or NBP-booted, sometimes renamed to .0 to work on older DHCP/TFTP servers                                                           &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.efi		&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;efi		        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;EFI executable                                                                                                                                                         &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.kpxe		&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;pcbios		        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;Same as .pxe but will Keep the original UNDI stack/driver present. This is needed for undionly ref                                                                     &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.kkpxe		&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;pcbios		        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;Same as .kpxe but will not unload (Keep) the PXE base code. only use with buggy BIOSes                                                                                 &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row5&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.lkrn		&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;pcbios		        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;Builds with kernel header similar to Linux so it can be started by many bootloaders                                                                                    &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row6&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.iso		&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;pcbios		        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;Builds .lkrn and adds ISOLINUX to create CD-ROM image, can be started by many bootloaders                                                                              &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row7&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.hd		&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;pcbios		        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;Direct executable i386 code put on a harddisk image (32KB blocks)                                                                                                      &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row8&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.dsk		&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;pcbios		        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;Direct executable i386 code put on a floppy disk image (512 Byte blocks)                                                                                               &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row9&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.pdsk		&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;pcbios		        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;Padded .dsk to work with loaders that requires exact size such as iLO                                                                                                  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row10&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.usb		&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;pcbios, efi	        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;Same as .dsk for pcbios, in efi mode it&amp;#039;s an 1440K image with partition and [driver].efi added as /efi/boot/boot[arch].efi, mostly used for making USB stick images    &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row11&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.rom		&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;pcbios		        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;File intended to be flashed into PCI-based NIC ROM                                                                                                                     &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row12&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.mrom		&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;pcbios		        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;File intended to be flashed into PCI-based NIC ROM. See notes for .mrom                                                                                                &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row13&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.pcirom	&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;pcbios		        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;Same as .rom                                                                                                                                                           &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row14&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.isarom	&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;pcbios		        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;File intended to be flashed into ISA-based NIC ROM, must be used with e.g. VirtualBox                                                                                  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row15&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.efidrv	&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;efi		        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;Driver for NIC which can be used by other EFI firmware                                                                                                                 &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row16&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.efirom	&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;efi		        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;File intended to be flashed into NIC ROM for EFI                                                                                                                       &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row17&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;.linux		&lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt;linux		        &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt;Linux ELF executable, use for tests and tap drivers                                                                                                                    &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;table&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;table&amp;quot;,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;27-3531&amp;quot;} --&gt;
&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>anleitungen:pxe-boot</category>
            <pubDate>Thu, 16 Jan 2020 09:27:01 +0000</pubDate>
        </item>
        <item>
            <title>Installation FreeSwitch</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/konfiguration/freeswitch?do=revisions&amp;rev=1575021528</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;installation_freeswitch&quot;&gt;Installation FreeSwitch&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Mit FreeSwitch können Sie die Voice-Funktion in OpenSIM nutzen um sich nicht nur über die Tastatur im Chat mit anderen Avataren zu unterhalten, sondern auch über ein Mikrofon mit Ihrer Stimme.
&lt;/p&gt;

&lt;p&gt;
Erste Informationen zu FreeSwitch erhalten Sie auf der offiziellen Webseite: &lt;a href=&quot;http://www.freeswitch.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.freeswitch.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://www.freeswitch.org&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Installation FreeSwitch&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;installation_freeswitch&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-338&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit2&quot; id=&quot;linux_installationsuse_3264-bit&quot;&gt;Linux Installation: Suse 32/64-bit&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;strong&gt;Installation und Konfiguration von Freeswitch für OpenSim unter Linux&lt;/strong&gt;
&lt;/p&gt;

&lt;p&gt;
Wichtige Links:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://wiki.freeswitch.org/wiki/Main_Page&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://wiki.freeswitch.org/wiki/Main_Page&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://wiki.freeswitch.org/wiki/Main_Page&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.freeswitch.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.freeswitch.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://www.freeswitch.de&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensimulator.org/wiki/Freeswitch_Module&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.org/wiki/Freeswitch_Module&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://opensimulator.org/wiki/Freeswitch_Module&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
FreeSwitch ist eine Kommunikationsplattform die unter MLP 1.1 lizensiert ist. Der Vorteil ist der modulare Aufbau und die SIP-Funktionalität die wir hier nutzen um Voice (Sprachkommunikation) in OpenSim zu integrieren. Die native Unterstützung der gängigen Viewer ist dabei das Schmankerl. Auf die Kompilierung von FreeSwitch werde ich hier nicht näher eingehen da sie ausreichend auf der FreeSwitch Website erläutert wird. Es gibt auch je nach Distribution fertig kompilierte Pakete die sich einfacher installieren lassen. Bitte vorher alle Abhängigkeiten überprüfen damit ein reibungsloses kompilieren möglich ist. Beim installieren von FreeSwitch ist dringend auf folgende Einstellungen zu achten damit es erfolgreich funktioniert:
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Linux Installation: Suse 32\/64-bit&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;linux_installationsuse_3264-bit&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;339-1352&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;herunterladen_von_freeswitch&quot;&gt;Herunterladen von Freeswitch&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Ich empfehle die svn in folgendes Verzeichnis zu laden:
&lt;/p&gt;

&lt;p&gt;
/opt/scr/
&lt;/p&gt;

&lt;p&gt;
der Ordner scr muss noch angelegt werden da er meistens nicht vorhanden ist.
&lt;/p&gt;

&lt;p&gt;
md scr 
&lt;/p&gt;

&lt;p&gt;
dann FreeSwitch herunterladen:
&lt;/p&gt;

&lt;p&gt;
svn checkout &lt;a href=&quot;http://svn.freeswitch.org/svn/freeswitch/trunk&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://svn.freeswitch.org/svn/freeswitch/trunk&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://svn.freeswitch.org/svn/freeswitch/trunk&lt;/a&gt; freeswitch
&lt;/p&gt;

&lt;p&gt;
Der Quellcode befindet sich dann in:
&lt;/p&gt;

&lt;p&gt;
/opt/scr/freeswitch
&lt;/p&gt;

&lt;p&gt;
nach der Installation (make install) in:
&lt;/p&gt;

&lt;p&gt;
/opt/freeswitch
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Herunterladen von Freeswitch&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;herunterladen_von_freeswitch&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;1353-1769&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit4&quot; id=&quot;wichtige_schritte&quot;&gt;Wichtige Schritte&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Da FreeSwitch modular aufgebaut ist sind in der Grundkonfiguration nicht alle Module aktiviert. Manche werden auch erst nach der Aktivierung kompiliert. Für den reibungslosen Ablauf brauchen wir zwei dieser Module die nicht automatisch kompiliert werden:
&lt;/p&gt;

&lt;p&gt;
codecs/mod_siren ←– siren 14 Codec (sozusagen die Sprachkomprimierung)
xml_int/mod_xml_curl ←– Ein Modul um automatische Konfiguration von FreeSwitch über XML zu ermöglichen.
&lt;/p&gt;

&lt;p&gt;
Nach dem Herunterladen von FreeSwitch und der Vorbereitung der Kompilierung:
&lt;/p&gt;

&lt;p&gt;
./bootstrap.sh
./configure –prefix=/usr/local/freeswitch ←– entspricht dem Pfad der späteren Installierung
&lt;/p&gt;

&lt;p&gt;
muss man diese Module in:
&lt;/p&gt;

&lt;p&gt;
../freeswitch/conf/autoload_configs/modules.conf.xml 
&lt;/p&gt;

&lt;p&gt;
aktivieren indem man die „#“ vor den entsprechenden Modulen entfernt.
&lt;/p&gt;

&lt;p&gt;
Danach kann man den Quellcode mit
&lt;/p&gt;

&lt;p&gt;
make
make install
make sounds-install
make moh-install
make samples
&lt;/p&gt;

&lt;p&gt;
kompilieren und installieren. Hat das alles soweit erfolgreich funktioniert müssen noch 3 Konfigurationsdateien angepasst werden:
&lt;/p&gt;

&lt;p&gt;
../freeswitch/conf/autoload_configs/modules.conf.xml
&lt;/p&gt;

&lt;p&gt;
Hier müssen die beiden Module die wir gerade kompiliert haben aktiviert werden. Dazu entfernt man einfach die Auskommentierung.
&lt;/p&gt;

&lt;p&gt;
Vorher:
&amp;lt;!– „&amp;lt;load module=„mod_xml_curl“/&amp;gt;–&amp;gt;
&amp;lt;!– &amp;lt;load module=„mod_siren“/&amp;gt;/&amp;gt;–&amp;gt;
&lt;/p&gt;

&lt;p&gt;
Nachher:
&lt;em&gt;&amp;lt;load module=„mod_xml_curl“/&amp;gt;
&amp;lt;load module=„mod_siren“/&amp;gt;&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Dann müssen wir noch den Codec aktivieren. Dazu müssen wir folgende XML editieren:
&lt;/p&gt;

&lt;p&gt;
../ freeswitch/conf/vars.xml
&lt;/p&gt;

&lt;p&gt;
In dieser XML gibt es eine Zeile
&lt;/p&gt;

&lt;p&gt;
Vorher:
&amp;lt;X-PRE-PROCESS cmd=„set“ data=„global_codec_prefs= G722,PCMU,PCMA,GSM“/&amp;gt;
dieser fügt bitte folgendes hinzu
G7221@32000h,G722
&lt;/p&gt;

&lt;p&gt;
Nachher:
&lt;em&gt;&amp;lt;X-PRE-PROCESS cmd=„set“ data=„global_codec_prefs=G7221@32000h,G722,PCMU,PCMA,GSM“/&amp;gt;&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Dann nur noch die Anbindung an OpenSim. Dazu editieren wir die XML:
&lt;/p&gt;

&lt;p&gt;
../ freeswitch/conf/autoload_configs/xml_curl.conf.xml
&lt;/p&gt;

&lt;p&gt;
Bitte ersetzt folgendes mit dem kompletten Inhalt und achtet darauf das Ihr die IP Eures OpenSim-Servers an den dafür vorgesehenen Platz einfügt.
&lt;/p&gt;

&lt;p&gt;
&lt;code&gt;&amp;lt;configuration name=„xml_curl.conf“ description=„cURL XML Gateway“&amp;gt;
 &amp;lt;bindings&amp;gt;
       &amp;lt;binding name=„example“&amp;gt;
               &amp;lt;param name=„gateway-url“ value=„&lt;a href=&quot;http://EureOpenSimIP:9000/api/freeswitch-config&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://EureOpenSimIP:9000/api/freeswitch-config&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://EureOpenSimIP:9000/api/freeswitch-config&lt;/a&gt;“ bindings=„directory“/&amp;gt;
               &amp;lt;param name=„disable-100-continue“ value=„true“/&amp;gt;
       &amp;lt;/binding&amp;gt;
       &amp;lt;binding name=„local“&amp;gt;
               &amp;lt;param name=„gateway-url“ value=„&lt;a href=&quot;http://EureOpenSimIP:9000/api/freeswitch-config&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://EureOpenSimIP:9000/api/freeswitch-config&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://EureOpenSimIP:9000/api/freeswitch-config&lt;/a&gt;“ bindings=„dialplan“/&amp;gt;
               &amp;lt;param name=„disable-100-continue“ value=„true“/&amp;gt;
       &amp;lt;/binding&amp;gt;
 &amp;lt;/bindings&amp;gt;
&amp;lt;/configuration&amp;gt;&lt;/code&gt;
&lt;/p&gt;

&lt;p&gt;
Der Port 9000 ist natürlich auch an Eure Sim anzupassen falls dieser vom Standard abweicht. Danach könnt Ihr FreeSwitch starten.
&lt;/p&gt;

&lt;p&gt;
../freeswitch/bin/./freeswitch
&lt;/p&gt;

&lt;p&gt;
Der Freeswitch-Service sollte immer vor dem OpenSim-Service gestartet sein.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Wichtige Schritte&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;wichtige_schritte&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;1770-4638&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit5&quot; id=&quot;opensim_konfiguration&quot;&gt;OpenSim Konfiguration&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Hier müssen wir nur in der OpenSim.ini folgendes ergänzen:
&lt;/p&gt;

&lt;p&gt;
&lt;code&gt;[FreeSwitchVoice]
   enabled = true
   ;FreeSwitch server is going to contact us and ask us all
   ;sorts of things.
   freeswitch_server_user = freeswitch
   freeswitch_server_pass = password
   freeswitch_api_prefix = /api
   ;The  IP address of your opensim voice region
   freeswitch_service_server = IP_Adresse_des_OpenSimServers
   ;the port your region is running on
   freeswitch_service_port = 9000 
   ;your freewitch IP address
   freeswitch_realm = IP_Adresse_des_FreeSwitch_Services
   freeswitch_sip_proxy = IP_Adresse_des_FreeSwitch_Services:5060
   freeswitch_attempt_stun = false
   freeswitch_stun_server = IP_Adresse_des_FreeSwitch_Services
   freeswitch_echo_server = IP_Adresse_des_FreeSwitch_Services
   freeswitch_echo_port = 50505
   freeswitch_well_known_ip = IP_Adresse_des_FreeSwitch_Services
   freeswitch_default_timeout = 5000
   freeswitch_subscribe_retry = 120&lt;/code&gt;
&lt;/p&gt;

&lt;p&gt;
Achtet auch hier bitte auf den Port Eurer Sim ! Danach einfach den OpenSim-Server starten.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;WICHTIG&lt;/strong&gt;
&lt;/p&gt;

&lt;p&gt;
Der Freeswitch-Service ist nur in den aktuellsten Versionen von OpenSim möglich. Achtet darauf das beim starten von OpenSim im CLI ein [FreeSwitchVoice] Eintrag zu sehen ist. Dann nur noch InWorld auf der Region bei den Landeinstellungen Voice aktivieren und dann solltet Ihr diesen putzigen Punkt über dem Kopf sehen und wenn Ihr alleine auf der Region seit eine Warteschleifenmusik hören. Zum testen empfand ich diese als sehr hilfreich. Diese kann man folgendermassen ausschalten:
&lt;/p&gt;

&lt;p&gt;
../ freeswitch/conf/autoload_configs/conference.conf.xml
&lt;/p&gt;

&lt;p&gt;
einfach die Sounds auskommentieren:
&lt;/p&gt;

&lt;p&gt;
&lt;code&gt;    […]
      &amp;lt;!– File to play if you are alone in the conference –&amp;gt;
      &amp;lt;!– &amp;lt;param name=„alone-sound“ value=„conference/conf-alone.wav“/&amp;gt; –&amp;gt;
      […]
      &amp;lt;!– File to play when you&amp;#039;re alone (music on hold)–&amp;gt;
      &amp;lt;!– &amp;lt;param name=„moh-sound“ value=„$${hold_music}“/&amp;gt; –&amp;gt;
      &amp;lt;!– File to play when you join the conference –&amp;gt;
      &amp;lt;!– &amp;lt;param name=„enter-sound“ value=„tone_stream:&lt;em&gt;%(200,0,500,600,700)“/&amp;gt; [^] –&amp;gt;
      &amp;lt;!– File to play when you leave the conference –&amp;gt;
      &amp;lt;!– &amp;lt;param name=„exit-sound“ value=„tone_stream:&lt;/em&gt;%(500,0,300,200,100,50,25)“/&amp;gt; [^] –&amp;gt;
      &amp;lt;!– File to play when you ae ejected from the conference –&amp;gt;
      &amp;lt;!– &amp;lt;param name=„kicked-sound“ value=„conference/conf-kicked.wav“/&amp;gt; –&amp;gt;
      […]&lt;/code&gt;
&lt;/p&gt;

&lt;p&gt;
Natürlich auch an die Firewall denken um die von FreeSwitch benötigten Ports zu öffnen:
&lt;/p&gt;
&lt;div class=&quot;table sectionedit6&quot;&gt;&lt;table class=&quot;inline&quot;&gt;
	&lt;thead&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 leftalign&quot;&gt; Port(s)     &lt;/th&gt;&lt;th class=&quot;col1&quot;&gt; Protokoll &lt;/th&gt;&lt;th class=&quot;col2 leftalign&quot;&gt; Bezeichnung                                                                         &lt;/th&gt;
	&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 1719        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; H.323 Gatekeeper RAS-Port                                                           &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 1720        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; TCP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; H.323 Call Signalling                                                               &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 3478        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; STUN Service, für NAT traversal                                                     &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 3479        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; STUN Service, für NAT traversal                                                     &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row5&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5002        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; TCP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; MLP Protocol Server                                                                 &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row6&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5003        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; Neighborhood Service                                                                &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row7&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5060        &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; UDP &amp;amp; TCP &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; SIP UAS, für SIP Signalisierung (Standard SIP-Port, für default intern Profil)      &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row8&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5070        &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; UDP &amp;amp; TCP &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; SIP UAS, für SIP Signalisierung (für default „NAT“ Profil)                          &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row9&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5080        &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; UDP &amp;amp; TCP &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; SIP UAS, für SIP Signalisierung (für default „External“ Profil)                     &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row10&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 16384-32768 &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; RTP/RTCP Multimedia Streaming, für Audio/Video Daten in SIP und anderen Protokollen &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;table&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;table&amp;quot;,&amp;quot;secid&amp;quot;:6,&amp;quot;range&amp;quot;:&amp;quot;7163-8425&amp;quot;} --&gt;
&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSim Konfiguration&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_konfiguration&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:5,&amp;quot;range&amp;quot;:&amp;quot;4639-8426&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit7&quot; id=&quot;linux_installationubuntu_32-bit&quot;&gt;Linux Installation: Ubuntu 32-bit&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Linux Installation: Ubuntu 32-bit&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;linux_installationubuntu_32-bit&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:7,&amp;quot;range&amp;quot;:&amp;quot;8427-8473&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit8&quot; id=&quot;vorbereitung&quot;&gt;1. Vorbereitung&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
apt-get update
&lt;/p&gt;

&lt;p&gt;
apt-get install -y autoconf automake libtool build-essential subversion libxml2
apt-get install -y libxml2-dev libtiff4 libtiff4-dev php5 php5-cli
apt-get install -y php5-common php5-mcrypt php5-mysql php5-gd php5-pgsql php-pear php-db
apt-get install -y libmysqlclient15-dev curl sox libssl-dev libncurses5-dev bison
apt-get install -y libaudiofile-dev libnewt-dev libcurl4-gnutls-dev 
apt-get install -y libnet-ssleay-perl openssl ssl-cert libauthen-pam-perl
apt-get install -y libio-pty-perl libmd5-perl
apt-get install -y libpg-perl libdbd-pg-perl  sqlite3
apt-get install -y libsqlite3-dev openssl ssl-cert
apt-get install -y libapache2-mod-php5 libmcrypt-dev
&lt;/p&gt;

&lt;p&gt;
mkdir /home/opensim/freeswitch
cd  /home/opensim/freeswitch
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;1. Vorbereitung&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;vorbereitung&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:8,&amp;quot;range&amp;quot;:&amp;quot;8474-9243&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit9&quot; id=&quot;freeswitch_installation&quot;&gt;2. FreeSwitch Installation&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
svn checkout &lt;a href=&quot;http://svn.freeswitch.org/svn/freeswitch/trunk&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://svn.freeswitch.org/svn/freeswitch/trunk&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://svn.freeswitch.org/svn/freeswitch/trunk&lt;/a&gt; freeswitch
&lt;/p&gt;

&lt;p&gt;
cd freeswitch
cd build
cp modules.conf.in modules.conf
&lt;/p&gt;

&lt;p&gt;
vi modules.conf
&lt;/p&gt;

&lt;p&gt;
Suchen Sie die Zeile:
&lt;/p&gt;

&lt;p&gt;
#codecs/mod_siren
&lt;/p&gt;

&lt;p&gt;
und entfernen Sie das # Zeichen.
&lt;/p&gt;

&lt;p&gt;
Suchen Sie die Zeile:
&lt;/p&gt;

&lt;p&gt;
#xml_int/mod_xml_curl
&lt;/p&gt;

&lt;p&gt;
und entfernen Sie das # Zeichen.
&lt;/p&gt;

&lt;p&gt;
Speichern Sie die Datei.
&lt;/p&gt;

&lt;p&gt;
cd ..
AUTOCONF=/usr/bin/autoconf ./bootstrap.sh
&lt;/p&gt;

&lt;p&gt;
Warten Sie bis die Operationen abgeschlossen sind, dann weiter mit:
&lt;/p&gt;

&lt;p&gt;
./configure –prefix=/usr/local/freeswitch
&lt;/p&gt;

&lt;p&gt;
Warten Sie wieder bis alles abgeschlossen ist, dann weiter mit:
&lt;/p&gt;

&lt;p&gt;
make
&lt;/p&gt;

&lt;p&gt;
Warten Sie wiederrum bis alles abgeschlossen ist, dann weiter mit:
&lt;/p&gt;

&lt;p&gt;
make install
make mod_siren-install
&lt;/p&gt;

&lt;p&gt;
make mod_xml_curl-install
make sounds-install
&lt;/p&gt;

&lt;p&gt;
make sounds-install
&lt;/p&gt;

&lt;p&gt;
make moh-install
make moh-install
&lt;/p&gt;

&lt;p&gt;
Bitte beachten Sie das die obige Wiederholung des Kommandos kein Fehler ist ! Dann weiter mit:
&lt;/p&gt;

&lt;p&gt;
make samples
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;2. FreeSwitch Installation&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;freeswitch_installation&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:9,&amp;quot;range&amp;quot;:&amp;quot;9244-10160&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit10&quot; id=&quot;freeswitch_konfiguration_fuer_opensim&quot;&gt;3. FreeSwitch Konfiguration für OpenSIM&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Wir nehmen bei der folgenden Konfiguration folgendes an. Bei Abweichungen auf Ihrem Computer und Netzwerk müssen Sie entsprechend anders konfigurieren. Dies ist quasi nur ein Beispiel von vielen möglichen Konfigurationen:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; der Server ist direkt an das Internet angeschlossen und verfügt über die öffentliche IP-Adresse 192.111.222.33&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; es gibt keine Firewall die den ein- und ausgehenden Datenfluss irgendwie einschränkt&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; OpenSIM läuft auf dem TCP-Port 9000 und ist auf demselben Computer installiert wie FreeSwitch&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Geben Sie nun folgendes ein:
&lt;/p&gt;

&lt;p&gt;
cd /usr/local/freeswitch/conf/autoload_configs/
&lt;/p&gt;

&lt;p&gt;
vi modules.conf.xml
&lt;/p&gt;

&lt;p&gt;
Suchen Sie die Zeile:
&lt;/p&gt;

&lt;p&gt;
&amp;lt;!– &amp;lt;load module=„mod_xml_curl“/&amp;gt; –&amp;gt;
&lt;/p&gt;

&lt;p&gt;
und ändern Sie diese in:
&lt;/p&gt;

&lt;p&gt;
&amp;lt;load module=„mod_xml_curl“/&amp;gt;
&lt;/p&gt;

&lt;p&gt;
Suchen Sie die Zeile:
&lt;/p&gt;

&lt;p&gt;
&amp;lt;!–&amp;lt;load module=„mod_siren“/&amp;gt;–&amp;gt;
&lt;/p&gt;

&lt;p&gt;
und ändern Sie diese in:
&lt;/p&gt;

&lt;p&gt;
&amp;lt;load module=„mod_siren“/&amp;gt;
&lt;/p&gt;

&lt;p&gt;
Speichern Sie die Datei. Weiter mit:
&lt;/p&gt;

&lt;p&gt;
cd /usr/local/freeswitch/conf/autoload_configs
&lt;/p&gt;

&lt;p&gt;
vi xml_curl.conf.xml
&lt;/p&gt;

&lt;p&gt;
Gehen Sie eine Zeile unter diese:
&lt;/p&gt;

&lt;p&gt;
&amp;lt;binding name=„example“&amp;gt;
&lt;/p&gt;

&lt;p&gt;
und tauschen die dort noch vorhandene Beispiel-Konfiguration mit Ihrer Konfiguration:
&lt;/p&gt;

&lt;p&gt;
&amp;lt;configuration name=„xml_curl.conf“ description=„cURL XML Gateway“&amp;gt;
&amp;lt;bindings&amp;gt;
&amp;lt;binding name=„example“&amp;gt;
&amp;lt;param name=„gateway-url“ value=„&lt;a href=&quot;http://192.111.222.33:9000/api/freeswitch-config&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://192.111.222.33:9000/api/freeswitch-config&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://192.111.222.33:9000/api/freeswitch-config&lt;/a&gt;“ bindings=„directory“/&amp;gt;
&amp;lt;param name=„disable-100-continue“ value=„true“/&amp;gt;
&amp;lt;/binding&amp;gt;
&amp;lt;binding name=„local“&amp;gt;
&amp;lt;param name=„gateway-url“ value=„&lt;a href=&quot;http://192.111.222.33:9000/api/freeswitch-config&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://192.111.222.33:9000/api/freeswitch-config&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://192.111.222.33:9000/api/freeswitch-config&lt;/a&gt;“ bindings=„dialplan“/&amp;gt;
&amp;lt;param name=„disable-100-continue“ value=„true“/&amp;gt;
&amp;lt;/binding&amp;gt;
&amp;lt;/bindings&amp;gt;
&amp;lt;/configuration&amp;gt;
&lt;/p&gt;

&lt;p&gt;
Tauschen Sie die oben verwendete Beispiel IP-Adresse 192.111.222.33 mit Ihrer eigenen öffentlichen IP-Adresse aus. Falls Sie einen anderen Port als den Standard-Port 9000 verwenden, passen Sie auch diesen an den bei Ihnen verwendeten Port an.
&lt;/p&gt;

&lt;p&gt;
Speichern Sie die Datei. Weiter geht es mit:
&lt;/p&gt;

&lt;p&gt;
cd /usr/local/freeswitch/conf/
&lt;/p&gt;

&lt;p&gt;
vi vars.xml
&lt;/p&gt;

&lt;p&gt;
Suchen Sie die Zeile:
&lt;/p&gt;

&lt;p&gt;
&amp;lt;X-PRE-PROCESS cmd=„set“ data=„global_codec_prefs=G722,PCMU,PCMA,GSM“/&amp;gt;
&lt;/p&gt;

&lt;p&gt;
und ändern Sie diese in:
&lt;/p&gt;

&lt;p&gt;
&amp;lt;X-PRE-PROCESS cmd=„set“ data=„global_codec_prefs=G7221@32000h,G722,PCMU,PCMA,GSM“/&amp;gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;3. FreeSwitch Konfiguration f\u00fcr OpenSIM&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;freeswitch_konfiguration_fuer_opensim&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:10,&amp;quot;range&amp;quot;:&amp;quot;10161-12376&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit11&quot; id=&quot;starten_von_freeswitch&quot;&gt;4. Starten von FreeSwitch&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
screen -S voice
&lt;/p&gt;

&lt;p&gt;
cd /usr/local/freeswitch/bin/
./freeswitch
&lt;/p&gt;

&lt;p&gt;
Ignorieren Sie die rot markierten Fehlermeldungen und Warnungen. Weiter mit:
&lt;/p&gt;

&lt;p&gt;
[CTRL][A][D]
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;4. Starten von FreeSwitch&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;starten_von_freeswitch&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:11,&amp;quot;range&amp;quot;:&amp;quot;12377-12566&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit12&quot; id=&quot;opensim-konfiguration&quot;&gt;5. OpenSIM-Konfiguration&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Editieren Sie die OpenSIM-Konfigurationsdatei und fügen Sie am Ende der Datei folgende Zeilen ein:
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;[FreeSwitchVoice]
   enabled = true
   ;FreeSwitch server is going to contact us and ask us all
   ;sorts of things.
   freeswitch_server_user = freeswitch
   freeswitch_server_pass = password
   freeswitch_api_prefix = /api
   ;The  IP address of your opensim voice region
   freeswitch_service_server = IP_Adresse_des_OpenSimServers
   ;the port your region is running on
   freeswitch_service_port = 9000 
   ;your freewitch IP address
   freeswitch_realm = IP_Adresse_des_FreeSwitch_Services
   freeswitch_sip_proxy = IP_Adresse_des_FreeSwitch_Services:5060
   freeswitch_attempt_stun = false
   freeswitch_stun_server = IP_Adresse_des_FreeSwitch_Services
   freeswitch_echo_server = IP_Adresse_des_FreeSwitch_Services
   freeswitch_echo_port = 50505
   freeswitch_well_known_ip = IP_Adresse_des_FreeSwitch_Services
   freeswitch_default_timeout = 5000
   freeswitch_subscribe_retry = 120&lt;/pre&gt;

&lt;p&gt;
Starten Sie jetzt den OpenSIM-Server. Ab diesem Moment ist Voice in OpenSIM grundsätzlich möglich. Um aber Voice nutzen zu können muß in den Estate-Einstellungen und den Region-Einstellungen auch Voice aktiviert werden. Ausserdem müssen die Avatare einen 3D-Viewer ab Version 1.22 oder später benutzen.
&lt;/p&gt;

&lt;p&gt;
Sollte es dennoch nicht funktionieren haben Sie möglicherweise eine zu alte OpenSIM-Server Version. Voice wird derzeit nur in sehr aktuellen Trunk-Versionen unterstützt.
&lt;/p&gt;

&lt;p&gt;
Natürlich auch an die Firewall denken um die von FreeSwitch benötigten Ports zu öffnen:
&lt;/p&gt;
&lt;div class=&quot;table sectionedit13&quot;&gt;&lt;table class=&quot;inline&quot;&gt;
	&lt;thead&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 leftalign&quot;&gt; Port(s)     &lt;/th&gt;&lt;th class=&quot;col1&quot;&gt; Protokoll &lt;/th&gt;&lt;th class=&quot;col2 leftalign&quot;&gt; Bezeichnung                                                                         &lt;/th&gt;
	&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 1719        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; H.323 Gatekeeper RAS-Port                                                           &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 1720        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; TCP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; H.323 Call Signalling                                                               &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 3478        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; STUN Service, für NAT traversal                                                     &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 3479        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; STUN Service, für NAT traversal                                                     &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row5&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5002        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; TCP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; MLP Protocol Server                                                                 &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row6&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5003        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; Neighborhood Service                                                                &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row7&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5060        &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; UDP &amp;amp; TCP &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; SIP UAS, für SIP Signalisierung (Standard SIP-Port, für default intern Profil)      &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row8&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5070        &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; UDP &amp;amp; TCP &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; SIP UAS, für SIP Signalisierung (für default „NAT“ Profil)                          &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row9&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5080        &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; UDP &amp;amp; TCP &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; SIP UAS, für SIP Signalisierung (für default „External“ Profil)                     &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row10&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 16384-32768 &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; RTP/RTCP Multimedia Streaming, für Audio/Video Daten in SIP und anderen Protokollen &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;table&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;table1&amp;quot;,&amp;quot;secid&amp;quot;:13,&amp;quot;range&amp;quot;:&amp;quot;14188-15450&amp;quot;} --&gt;
&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;5. OpenSIM-Konfiguration&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim-konfiguration&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:12,&amp;quot;range&amp;quot;:&amp;quot;12567-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:konfiguration</category>
            <pubDate>Fri, 29 Nov 2019 10:58:48 +0000</pubDate>
        </item>
        <item>
            <title>Basic Dialog</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/basic_dialog?do=revisions&amp;rev=1575021518</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;basic_dialog&quot;&gt;Basic Dialog&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Basic dialog script

integer CHANNEL = 42; // dialog channel
list MENU_MAIN = [&amp;quot;Color&amp;quot;, &amp;quot;Alpha&amp;quot;]; // the main menu
list MENU_OPTIONS = [&amp;quot;Red&amp;quot;, &amp;quot;Green&amp;quot;, &amp;quot;Blue&amp;quot;, &amp;quot;...Back&amp;quot;]; // a submenu
list MENU_ALPHA = [&amp;quot;Clear&amp;quot;, &amp;quot;Translucent&amp;quot;, &amp;quot;Opaque&amp;quot;, &amp;quot;...Back&amp;quot;];

default
{
    state_entry()
    {
        llListen(CHANNEL, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot;); // listen for dialog answers (from multiple users)
        llSetText(&amp;quot;Dialog Test&amp;quot;,&amp;lt;1,1,1&amp;gt;,1.0);
    }
    touch_start(integer total_number)
    {
        llDialog(llDetectedKey(0), &amp;quot;What do you want to do?&amp;quot;, MENU_MAIN, CHANNEL); // present dialog on click
    }
    listen(integer channel, string name, key id, string message)
    {
        if (message == &amp;quot;Color&amp;quot;)
        {
            llDialog(id, &amp;quot;Pick a color&amp;quot;, MENU_OPTIONS, CHANNEL); // present submenu on request
        }
        else if (message == &amp;quot;Alpha&amp;quot;)
        {
            llDialog(id, &amp;quot;Pick alpha&amp;quot;, MENU_ALPHA, CHANNEL);
        }
        else if (message == &amp;quot;...Back&amp;quot;)
        {
            llDialog(id, &amp;quot;Select option&amp;quot;, MENU_MAIN, CHANNEL); // present main menu on request to go back
        }
        else if (message == &amp;quot;Red&amp;quot;)
        {
            llSetColor(&amp;lt;1,0,0&amp;gt;,ALL_SIDES);
        }
        else if (message == &amp;quot;Green&amp;quot;)
        {
            llSetColor(&amp;lt;0,1,0&amp;gt;,ALL_SIDES);
        }
        else if (message == &amp;quot;Blue&amp;quot;)
        {
            llSetColor(&amp;lt;0,0,1&amp;gt;,ALL_SIDES);
        }
        else if (message == &amp;quot;Clear&amp;quot;)
        {
            llSetAlpha(0.0, ALL_SIDES);
        }
        else if (message == &amp;quot;Translucent&amp;quot;)
        {
            llSetAlpha(0.5, ALL_SIDES);
        }
        else if (message == &amp;quot;Opaque&amp;quot;)
        {
            llSetAlpha(1.0, ALL_SIDES);
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:38 +0000</pubDate>
        </item>
        <item>
            <title>Snow Particle Generator (Schnee)</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/snow?do=revisions&amp;rev=1575021524</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;snow_particle_generator_schnee&quot;&gt;Snow Particle Generator (Schnee)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Lässt Schnee fallen.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;default
{
state_entry()
{
llParticleSystem([
PSYS_PART_FLAGS , 0
//| PSYS_PART_BOUNCE_MASK //Bounce on object&amp;#039;s z-axis
| PSYS_PART_WIND_MASK //Particles are moved by wind
| PSYS_PART_INTERP_COLOR_MASK //Colors fade from start to end
| PSYS_PART_INTERP_SCALE_MASK //Scale fades from beginning to end
| PSYS_PART_FOLLOW_SRC_MASK //Particles follow the emitter
| PSYS_PART_FOLLOW_VELOCITY_MASK//Particles are created at the velocity of the emitter
//| PSYS_PART_TARGET_POS_MASK //Particles follow the target
| PSYS_PART_EMISSIVE_MASK //Particles are self-lit (glow)
//| PSYS_PART_TARGET_LINEAR_MASK//Undocumented--Sends particles in straight line?
,

//PSYS_SRC_TARGET_KEY , NULL_KEY,//The particles will head towards the specified key
//Select one of the following for a pattern:
//PSYS_SRC_PATTERN_DROP Particles start at emitter with no velocity
//PSYS_SRC_PATTERN_EXPLODE Particles explode from the emitter
//PSYS_SRC_PATTERN_ANGLE Particles are emitted in a 2-D angle
//PSYS_SRC_PATTERN_ANGLE_CONE Particles are emitted in a 3-D cone
//PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY Particles are emitted everywhere except for a 3-D cone

PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE

,PSYS_SRC_TEXTURE, &amp;quot;b03ed4c1-6384-408f-9db9-2d4f6fee164d&amp;quot; //UUID of the desired particle texture, or inventory name
,PSYS_SRC_MAX_AGE, 0.0 //Time, in seconds, for particles to be emitted. 0 = forever
,PSYS_PART_MAX_AGE, 15.0 //Lifetime, in seconds, that a particle lasts
,PSYS_SRC_BURST_RATE, .01 //How long, in seconds, between each emission
,PSYS_SRC_BURST_PART_COUNT, 24 //Number of particles per emission
,PSYS_SRC_BURST_RADIUS, 10.0 //Radius of emission
,PSYS_SRC_BURST_SPEED_MIN, 0.1 //Minimum speed of an emitted particle
,PSYS_SRC_BURST_SPEED_MAX, 0.5 //Maximum speed of an emitted particle
,PSYS_SRC_ACCEL, &amp;lt;0,0,-.20&amp;gt; //Acceleration of particles each second
,PSYS_PART_START_COLOR, &amp;lt;1,1,1&amp;gt; //Starting RGB color
,PSYS_PART_END_COLOR, &amp;lt;1,1,1&amp;gt; //Ending RGB color, if INTERP_COLOR_MASK is on
,PSYS_PART_START_ALPHA, 1.0 //Starting transparency, 1 is opaque, 0 is transparent.
,PSYS_PART_END_ALPHA, 1.0 //Ending transparency
,PSYS_PART_START_SCALE, &amp;lt;.05,.05,.05&amp;gt; //Starting particle size
,PSYS_PART_END_SCALE, &amp;lt;.05,.05,.05&amp;gt; //Ending particle size, if INTERP_SCALE_MASK is on
,PSYS_SRC_ANGLE_BEGIN, 90 * DEG_TO_RAD //Inner angle for ANGLE patterns
,PSYS_SRC_ANGLE_END, 90 * DEG_TO_RAD//Outer angle for ANGLE patterns
,PSYS_SRC_OMEGA, &amp;lt;0.0,0.0,0.0&amp;gt; //Rotation of ANGLE patterns, similar to llTargetOmega()
]);
}
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:44 +0000</pubDate>
        </item>
        <item>
            <title>tinc VPN</title>
            <link>http://live.spdns.org/wiki/archiv/hotspot-muenchen/software/vpn/linux/open_source/tinc_vpn?do=revisions&amp;rev=1575021502</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;tinc_vpn&quot;&gt;tinc VPN&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;http://www.tinc-vpn.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.tinc-vpn.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;tinc&lt;/a&gt; is a Virtual Private Network (VPN) daemon that uses tunnelling and encryption to create a secure private network between hosts on the Internet. tinc is Free Software and licensed under the GNU General Public License.
&lt;/p&gt;

&lt;p&gt;
Because the VPN appears to the IP level network code as a normal network device, there is no need to adapt any existing software. This allows VPN sites to share information with each other over the Internet without exposing any information to others. In addition, tinc has the following features:
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Encryption, authentication and compression&lt;/strong&gt;
All traffic is optionally compressed using zlib or LZO, and OpenSSL is used to encrypt the traffic and protect it from alteration with message authentication codes and sequence numbers. 
Automatic full mesh routing. Regardless of how you set up the tinc daemons to connect to each other, VPN traffic is always (if possible) sent directly to the destination, without going through intermediate hops. 
Easily expand your VPN. When you want to add nodes to your VPN, all you have to do is add an extra configuration file, there is no need to start new daemons or create and configure new devices or network interfaces.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Ability to bridge ethernet segments&lt;/strong&gt;
You can link multiple ethernet segments together to work like a single segment, allowing you to run applications and games that normally only work on a &lt;abbr title=&quot;Local Area Network&quot;&gt;LAN&lt;/abbr&gt; over the Internet. 
Runs on many operating systems and supports IPv6.
&lt;/p&gt;

&lt;p&gt;
Currently Linux, FreeBSD, OpenBSD, NetBSD, MacOS/X, Solaris, Windows 2000 and XP platforms are supported. See our section about supported platforms for more information about the state of the ports. tinc has also full support for IPv6, providing both the possibility of tunneling IPv6 traffic over its tunnels and of creating tunnels over existing IPv6 networks.
&lt;/p&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:hotspot-muenchen:software:vpn:linux:open_source</category>
            <pubDate>Fri, 29 Nov 2019 10:58:22 +0000</pubDate>
        </item>
        <item>
            <title>tinc VPN</title>
            <link>http://live.spdns.org/wiki/archiv/wlan/software/vpn/linux/open_source/tinc_vpn?do=revisions&amp;rev=1575021556</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;tinc_vpn&quot;&gt;tinc VPN&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;http://www.tinc-vpn.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.tinc-vpn.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;tinc&lt;/a&gt; is a Virtual Private Network (VPN) daemon that uses tunnelling and encryption to create a secure private network between hosts on the Internet. tinc is Free Software and licensed under the GNU General Public License.
&lt;/p&gt;

&lt;p&gt;
Because the VPN appears to the IP level network code as a normal network device, there is no need to adapt any existing software. This allows VPN sites to share information with each other over the Internet without exposing any information to others. In addition, tinc has the following features:
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Encryption, authentication and compression&lt;/strong&gt;
All traffic is optionally compressed using zlib or LZO, and OpenSSL is used to encrypt the traffic and protect it from alteration with message authentication codes and sequence numbers. 
Automatic full mesh routing. Regardless of how you set up the tinc daemons to connect to each other, VPN traffic is always (if possible) sent directly to the destination, without going through intermediate hops. 
Easily expand your VPN. When you want to add nodes to your VPN, all you have to do is add an extra configuration file, there is no need to start new daemons or create and configure new devices or network interfaces.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Ability to bridge ethernet segments&lt;/strong&gt;
You can link multiple ethernet segments together to work like a single segment, allowing you to run applications and games that normally only work on a &lt;abbr title=&quot;Local Area Network&quot;&gt;LAN&lt;/abbr&gt; over the Internet. 
Runs on many operating systems and supports IPv6.
&lt;/p&gt;

&lt;p&gt;
Currently Linux, FreeBSD, OpenBSD, NetBSD, MacOS/X, Solaris, Windows 2000 and XP platforms are supported. See our section about supported platforms for more information about the state of the ports. tinc has also full support for IPv6, providing both the possibility of tunneling IPv6 traffic over its tunnels and of creating tunnels over existing IPv6 networks.
&lt;/p&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:wlan:software:vpn:linux:open_source</category>
            <pubDate>Fri, 29 Nov 2019 10:59:16 +0000</pubDate>
        </item>
        <item>
            <title>IssueTracker</title>
            <link>http://live.spdns.org/wiki/anleitungen/software/issuetracker?do=revisions&amp;rev=1645689744</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;issuetracker&quot;&gt;IssueTracker&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;plugin_wrap_start&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;&amp;quot;,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;0-&amp;quot;} --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_todo plugin_wrap&quot; style=&quot;width: 60%;&quot;&gt;
&lt;p&gt;
Diese Anleitung ist zur Zeit in Bearbeitung und daher noch nicht vollständig! Wenn Sie zu dieser Anleitung etwas beitragen möchten können Sie sich kostenfrei als Mitglied registrieren und haben dann die Möglichkeit Seiten zu editieren, oder sich Änderungen an Seiten per E-Mail zuschicken zu lassen (abonnieren).
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;plugin_wrap_end&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;&amp;quot;,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;0-&amp;quot;} --&gt;
&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;IssueTracker&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;issuetracker&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-382&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit4&quot; id=&quot;preamble&quot;&gt;Preamble&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Der IssueTracker ist ein Plugin für DokuWiki und ergänzt dieses um ein leicht zu handhabendes, einfaches Ticket-System mit dem Aufgaben erfasst, verwaltet und bearbeitet werden können. Er stützt sich dabei auf die bereits vorhandene Zugriffs- und Rechteverwaltung von DokuWiki, sowie anderer Core-Funktionen. Der IssueTracker selbst liefert eine Eingabemaske zum Erstellen der Tickets, sortier- und editierbare Übersichtslisten und Detailansichten. Der Administrator kann wählen welche Produkte oder Themen er in einem Projekt behandeln möchte. Über die Verwendung von Projekt und Produkt/Thema lassen sich auch unterschiedliche Kundenprojekte getrennt voneinander adressieren und darstellen. Mit der entsprechenden &lt;abbr title=&quot;Access Control List&quot;&gt;ACL&lt;/abbr&gt;-Konfiguration von Dokuwiki ist es auch möglich kundenspezifische Ticketportale zu schaffen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Preamble&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;preamble&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;383-1223&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit5&quot; id=&quot;eigenschaften&quot;&gt;Eigenschaften&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Durch die Vergabe von voreingestellten Filtern können die Anwender gezielt geleitet werden, aber auch selbst die Filter anpassen. Zum Blättern über der Übersichtsliste und den Filtern auf Stati oder Priorität werden entsprechende Kontrollelemente bereitgestellt. Das gesamte Erscheinungsbild des IssueTracker läßt sich nach eigenen Vorstellungen gestalten. Einige Eigenschaften sind sehr einfach über die Konfiguration umstellbar. Es lassen sich eigene Symbole für Status und Priorität einstellen, für andere optische Finessen braucht es etwas Erfahrung mit &lt;abbr title=&quot;Cascading Style Sheets&quot;&gt;CSS&lt;/abbr&gt;.
&lt;/p&gt;

&lt;p&gt;
Trotz seiner überschaubaren Anzahl an Konfigurationsparametern läßt er sich recht flexibel für unterschiedliche Anwendungsfälle einstellen. So können Sie je nach Bedarf Elemente der Eingabemaske ausblenden, die Darstellung der Übersichtsliste für Benutzer reduzieren, DokuWiki Gruppen als Ressourcen verwenden, die Anzahl und Bezeichnung für Stati und Prioritäten festlegen, sowie diese mit eigenen Bildern gestalten und noch vieles mehr. Zur besseren Orientierung der Anwender in der Übersichtsliste besitzen die einzelnen Einträge neben dem Erstellungsdatum einen weiteren Zeitstempel. Dieser gibt Auskunft wann das Ticket letztmalig bearbeitet wurde. Zusammen mit der sortierbaren Übersichtsliste der Tickets lässt sich so sehr schnell ein Überblick über die Aktualität verschaffen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Eigenschaften&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;eigenschaften&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:5,&amp;quot;range&amp;quot;:&amp;quot;1224-2626&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit6&quot; id=&quot;tickets_suchen_und_finden&quot;&gt;Tickets suchen und finden&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Da die Tickets und Kommentare wegen ihres Objektcharakters nicht als Seiten im DokuWiki Format gespeichert werden können, kann die DokuWiki-interne Suchfunktion leider nicht verwendet werden. Dies trifft auch auf die Funktion „Letzte Änderungen“ zu. Der IssueTracker hat aber eine eigene Suchfunktion mit der alle Tickets nach einem Suchbegriff durchsucht werden können. Eine Änderungsverfolgung ist allerdings nicht implementiert.
&lt;/p&gt;

&lt;p&gt;
Zusätzlich zum Hinzufügen von Kommentaren lassen sich in der Detailansicht eines Tickets viele Elemente je nach Nutzerrolle verändern. Werden beispielsweise Kommentare nachträglich geändert, so erhalten sie einen entsprechenden Hinweis, inklusive einem Zeitstempel. Auch die ursprünglichen Titel und Beschreibungen eines Tickets oder die Links lassen sich nachträglich abändern. Der Arbeitsablauf wird mit einigen Automatismen unterstützt. Wenn Sie beispielsweise einem Ticket eine Ressource zuweisen, dann wird auch der zugehörige Status geändert, oder wenn Sie in der Detailansicht eines Reports einen Lösungseintrag schreiben, dann erhält das Ticket den entsprechenden Lösungs-Status gesetzt. Je nach Anwendungsfall lassen sich die automatisch versandten Status E-Mails variabel einstellen. Damit kann der Administrator entscheiden, ob und welche Art von Änderungen per E-Mail Benachrichtigung versendet werden.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Tickets suchen und finden&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;tickets_suchen_und_finden&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:6,&amp;quot;range&amp;quot;:&amp;quot;2627-4030&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit7&quot; id=&quot;einsatzgebiet&quot;&gt;Einsatzgebiet&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Das Einsatzgebiet des IssueTrackers reicht vom Ticket-System bis hin zur sehr einfachen Kommunikationsplattform. Der IssueTracker wird durch seinen Entwickler sehr aktiv gewartet und Fehler zügig behoben. Auch funktionalen Erweiterungen steht er sehr aufgeschlossen gegenüber. Darüber hinaus ist das Plugin auch in der DokuWiki Dokumentation beschrieben und wird seitens der Community unterstützt. Der IssueTracker hat nicht den Anspruch kommerzielle, datenbankgestützte Ticket-Systeme für internationale Großprojekte mit hochkomplexen Service-Prozessen (ITIL) zu ersetzen. Sein Einsatz ist an DokuWiki geknüpft und ist gut geeignet um dafür eine Aufgabenverwaltung umzusetzen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Einsatzgebiet&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;einsatzgebiet&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:7,&amp;quot;range&amp;quot;:&amp;quot;4031-4742&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit8&quot; id=&quot;installation&quot;&gt;Installation&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Wir gehen davon aus das Sie bereits ein fertig laufendes DokuWiki in der aktuellen Version installiert haben. Den IssueTracker können Sie auf zwei verschiedene Weisen in das DokuWiki als Funktionserweiterung installieren. Entweder nutzen Sie den sehr bequemen Weg über die Plugin-Administration, indem Sie dort in das Eingabefeld die &lt;abbr title=&quot;Uniform Resource Locator&quot;&gt;URL&lt;/abbr&gt; des IssueTracker-Downloads eingeben, oder per &lt;abbr title=&quot;File Transfer Protocol&quot;&gt;FTP&lt;/abbr&gt; direkt auf den Webserver.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Installation&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;installation&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:8,&amp;quot;range&amp;quot;:&amp;quot;4743-5181&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit9&quot; id=&quot;eingabeseiteneue_tickets_eines_beliebigen_produkts_eines_bestimmten_projekts_erstellen&quot;&gt;Eingabeseite: neue Tickets eines beliebigen Produkts eines bestimmten Projekts erstellen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Beispiel-Syntax:
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;~~NOCACHE~~
{{issuetracker&amp;gt;project=projektname|display=form}} &lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Eingabeseite: neue Tickets eines beliebigen Produkts eines bestimmten Projekts erstellen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;eingabeseiteneue_tickets_eines_beliebigen_produkts_eines_bestimmten_projekts_erstellen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:9,&amp;quot;range&amp;quot;:&amp;quot;5182-5376&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit10&quot; id=&quot;eingabeseiteneue_tickets_eines_bestimmten_produkts_eines_bestimmten_projekts_erstellen&quot;&gt;Eingabeseite: neue Tickets eines bestimmten Produkts eines bestimmten Projekts erstellen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Beispiel-Syntax:
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;~~NOCACHE~~
{{issuetracker&amp;gt;project=projektname|product=produktname|status=all|severity=all|display=form}} &lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Eingabeseite: neue Tickets eines bestimmten Produkts eines bestimmten Projekts erstellen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;eingabeseiteneue_tickets_eines_bestimmten_produkts_eines_bestimmten_projekts_erstellen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:10,&amp;quot;range&amp;quot;:&amp;quot;5377-5615&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit11&quot; id=&quot;ausgabeseitealle_tickets_aller_produkte_eines_bestimmten_projekts_als_uebersichtsseite_anzeigen&quot;&gt;Ausgabeseite: alle Tickets aller Produkte eines bestimmten Projekts als Übersichtsseite anzeigen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;/div&gt;

&lt;h4 id=&quot;beispiel-anwendungsgebiet&quot;&gt;Beispiel-Anwendungsgebiet&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
Alle Produkte eines Herstellers anzeigen. Der Kundenname wird zum Projektnamen.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;beispiel-syntax&quot;&gt;Beispiel-Syntax&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;~~NOCACHE~~
{{issuetracker&amp;gt;project=projektname|product=all|status=all|severity=all|display=issues|view=500}}&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Ausgabeseite: alle Tickets aller Produkte eines bestimmten Projekts als \u00dcbersichtsseite anzeigen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;ausgabeseitealle_tickets_aller_produkte_eines_bestimmten_projekts_als_uebersichtsseite_anzeigen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:11,&amp;quot;range&amp;quot;:&amp;quot;5616-5988&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit12&quot; id=&quot;ausgabeseitealle_tickets_eines_bestimmten_produkts_eines_bestimmten_projekts_als_uebersichtsseite_anzeigen&quot;&gt;Ausgabeseite: alle Tickets eines bestimmten Produkts eines bestimmten Projekts als Übersichtsseite anzeigen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Beispiel-Syntax:
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;~~NOCACHE~~
{{issuetracker&amp;gt;project=projektname|product=produktname|status=all|severity=all|display=issues|view=500}&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Ausgabeseite: alle Tickets eines bestimmten Produkts eines bestimmten Projekts als \u00dcbersichtsseite anzeigen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;ausgabeseitealle_tickets_eines_bestimmten_produkts_eines_bestimmten_projekts_als_uebersichtsseite_anzeigen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:12,&amp;quot;range&amp;quot;:&amp;quot;5989-6256&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit13&quot; id=&quot;ausgabeseitealle_tickets_ausser_abgebrochenen_und_geloesten_tickets_anzeigen&quot;&gt;Ausgabeseite: alle Tickets ausser abgebrochenen und gelösten Tickets anzeigen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
In der Statistik erscheinen die ausgeblendeten Tickets trotzdem noch.
Beispiel-Syntax:
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;~~NOCACHE~~
{{issuetracker&amp;gt;project=projektname|status=New,Assigned,External Pending,In Progress,Solved, Canceled,Double |severity=all|display=issues}}&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Ausgabeseite: alle Tickets ausser abgebrochenen und gel\u00f6sten Tickets anzeigen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;ausgabeseitealle_tickets_ausser_abgebrochenen_und_geloesten_tickets_anzeigen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:4,&amp;quot;secid&amp;quot;:13,&amp;quot;range&amp;quot;:&amp;quot;6257-6599&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit14&quot; id=&quot;parameter&quot;&gt;Parameter&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Die Parameter „status“, „severity“, „view“, „controls“ und „display“ werden zu folgenden Standardwerten zurückgesetzt wenn sie nicht explizit verwendet werden:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; status = ALL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; severity = ALL&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; view = 10&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; controls = ON&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; display = ISSUES&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h4 id=&quot;folgende_parameter_gibt_es&quot;&gt;Folgende Parameter gibt es&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; project  = Pflichtangabe, der Name darf nur einmalig verwendet werden um zwischen den einzelnen Projekten unterscheiden zu können&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; product  = optionale Angabe, um die Eingabeseite oder Ausgabeseite auf ein bestimmtes Produkt zu begrenzen&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; status   = optionale Angabe, definiert die Ausgabeseite auf Tickets mit einem bestimmten Status (Werte mit Komma getrennt)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; severity = optionale Angabe, definiert die Ausgabeseite auf Tickets mit einem bestimmten Schweregrad (Werte mit Komma getrennt)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; display  = Pflichtangabe, definiert ob es sich um eine Eingabeseite oder Ausgabeseite handelt&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; view     = optionale Angabe, definiert die Anzahl der Tickets die auf der Ausgabeseite gesamt angezeigt werden sollen&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; controls = optionale Angabe, prevents output of controls above and edit of the issue list (on or off) &lt;img src=&quot;http://live.spdns.org/wiki/lib/images/smileys/fixme.svg&quot; class=&quot;icon smiley&quot; alt=&quot;FIXME&quot; /&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Parameter&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;parameter&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:5,&amp;quot;secid&amp;quot;:14,&amp;quot;range&amp;quot;:&amp;quot;6600-7744&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit15&quot; id=&quot;warum_der_nocache_befehl&quot;&gt;Warum der NOCACHE Befehl?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Der NOCACHE Befehl sollte stets direkt vor der Syntax des IssueTrackers verwendet werden um zu verhindern das der Webbrowser die Daten zwischenspeichert und wohlmöglich veraltete Daten anzeigt.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Warum der NOCACHE Befehl?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;warum_der_nocache_befehl&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:5,&amp;quot;secid&amp;quot;:15,&amp;quot;range&amp;quot;:&amp;quot;7745-7976&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit16&quot; id=&quot;links&quot;&gt;Links&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; IssueTracker Maintainer Beschreibung: &lt;a href=&quot;http://www.fristercons.de/fcon/doku.php?id=issuetracker:descr&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.fristercons.de/fcon/doku.php?id=issuetracker:descr&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://www.fristercons.de/fcon/doku.php?id=issuetracker:descr&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; IssueTracker Maintainer Gesamtliste: &lt;a href=&quot;http://www.fristercons.de/fcon/doku.php?id=issuetracker:issuelist&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.fristercons.de/fcon/doku.php?id=issuetracker:issuelist&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://www.fristercons.de/fcon/doku.php?id=issuetracker:issuelist&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; IssueTracker DokuWiki Seite: &lt;a href=&quot;http://www.dokuwiki.org/plugin:issuetracker&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.dokuwiki.org/plugin:issuetracker&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://www.dokuwiki.org/plugin:issuetracker&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Links&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;links&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:5,&amp;quot;secid&amp;quot;:16,&amp;quot;range&amp;quot;:&amp;quot;7977-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>anleitungen:software</category>
            <pubDate>Thu, 24 Feb 2022 09:02:24 +0000</pubDate>
        </item>
        <item>
            <title>Searx konfigurieren</title>
            <link>http://live.spdns.org/wiki/anleitungen/software/searx/searx_konfigurieren?do=revisions&amp;rev=1617806960</link>
            <description>
&lt;h1 class=&quot;sectionedit1&quot; id=&quot;searx_konfigurieren&quot;&gt;Searx konfigurieren&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Searx konfigurieren&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;searx_konfigurieren&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-35&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit2&quot; id=&quot;die_konfiguration_wird_in_folgender_textdatei_vorgenommen&quot;&gt;Die Konfiguration wird in folgender Textdatei vorgenommen&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;code&gt;/usr/local/searx/searx/settings.yml&lt;/code&gt; oder&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;code&gt;/etc/searx/settings.yml&lt;/code&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Die Konfiguration wird in folgender Textdatei vorgenommen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;die_konfiguration_wird_in_folgender_textdatei_vorgenommen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;36-188&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit3&quot; id=&quot;konfigurations-parameter&quot;&gt;Konfigurations-Parameter&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;div class=&quot;table sectionedit4&quot;&gt;&lt;table class=&quot;inline&quot;&gt;
	&lt;thead&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 leftalign&quot;&gt; Parameter         &lt;/th&gt;&lt;th class=&quot;col1 leftalign&quot;&gt; Beschreibung                                                                                                                                                                        &lt;/th&gt;
	&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; port              &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; port number of the searx web application if you run it directly using python searx/webapp.py. Doesn&amp;#039;t apply to searx running on Apache or Nginx.                                    &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; secret_key        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; used for cryptography purpose.                                                                                                                                                      &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; debug             &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; allow a more detailed log if you run searx directly. Display detailed error messages in the browser too, so this must be deactivated in production.                                 &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; request_timeout   &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; global timeout of the requests made to others engines in seconds. A bigger timeout will allow to wait for answers from slow engines, but in consequence will slow searx reactivity  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row5&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;                   &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; (the result page may take the time specified in the timeout to load)                                                                                                                &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row6&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; base_url          &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; the base &lt;abbr title=&quot;Uniform Resource Locator&quot;&gt;URL&lt;/abbr&gt; where searx is deployed. Used to create correct inbound links.                                                                                                         &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row7&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; themes_path       &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; path to where the themes are located. If you didn&amp;#039;t develop anything, leave it blank.                                                                                               &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row8&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; default_theme     &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; name of the theme you want to use by default on you searx instance.                                                                                                                 &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row9&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; useragent_suffix  &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; suffix to the user-agent searx uses to send requests to others engines. If an engine wish to block you, a contact info here may be useful to avoid that.                            &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row10&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; image_proxy       &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; allow your instance of searx of being able to proxy images. Uses memory space.                                                                                                      &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row11&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; default_locale    &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; interface language. If blank, the locale is detected by using the browser language. If it doesn&amp;#039;t work, or you are deploying a language specific instance of searx,                 &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row12&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt;                   &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; a locale can be defined using an ISO language code, like fr, en, de.                                                                                                                &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row13&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; outgoing_proxies  &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; define a proxy you wish to use.                                                                                                                                                     &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row14&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; source_ips        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; if you use multiple nework interfaces, define from which IP the requests must be made.                                                                                              &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row15&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; locales           &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; locales codes and their names. Available translations of searx interface.                                                                                                           &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;table&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;table&amp;quot;,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;227-3490&amp;quot;} --&gt;
&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Konfigurations-Parameter&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;konfigurations-parameter&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;189-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>anleitungen:software:searx</category>
            <pubDate>Wed, 07 Apr 2021 16:49:20 +0000</pubDate>
        </item>
        <item>
            <title>Mini-Sim</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/projekte/mini-sim?do=revisions&amp;rev=1575021534</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;mini-sim&quot;&gt;Mini-Sim&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Ziel des Projekts „Mini-Sim“ ist es mit möglichst geringem Aufwand, geringen Kosten und geringen Anforderungen eine eigene Sim zu betreiben um diese im Dauerbetrieb im Hintergrund am eigenen Internetzugang laufen lassen zu können, denn Eigenhosting kommt auf Dauer billiger als einen Server bei einem Hoster zu mieten und wird für die allermeisten Ansprüche wohl genügen. Durch möglichst geringe Kosten ist dann auch der Langzeitbetrieb ohne finanzielles Risiko eher gewährleistet.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;http://live.spdns.org/wiki/_detail/projekte/mini-pc.jpg?id=archiv%3Aopensim%3Aprojekte%3Amini-sim&quot; class=&quot;media wikilink2&quot; title=&quot;projekte:mini-pc.jpg&quot;&gt;&lt;img src=&quot;http://live.spdns.org/wiki/_media/projekte/mini-pc.jpg&quot; class=&quot;media&quot; loading=&quot;lazy&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Mini-Sim&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;mini-sim&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-540&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;mini-sim_anforderungen&quot;&gt;Mini-Sim Anforderungen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; ein PC mit möglichst wenig Stromverbrauch (siehe Bild Mini-PC)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; schnelle DSL-Internetverbindung&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Open Source Software „OpenSimulator“&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Mini-Sim Anforderungen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;mini-sim_anforderungen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;541-720&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;erste_tests&quot;&gt;Erste Tests&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Wir bei S-NetworkX, dem Betreiber von OpenSIM und der M34-Sim, haben testweise eine Mini-Sim zusammengebaut und waren erstaunt mit wie wenig Mittel und Aufwand eine Mini-Sim zu betreiben ist. Der dazu eingesetzte Mini-PC arbeitet ohne stromfressenden Monitor und ohne Grafikkarte und wird komplett über das lokale Netzwerk (&lt;abbr title=&quot;Local Area Network&quot;&gt;LAN&lt;/abbr&gt;) ferngesteuert. Der Stromverbrauch liegt im normalen Betrieb bei etwa 20 Watt in dem lüfterlosen, fast geräuschlosen Gehäuse, wo nur leise das surren der Festplatte zu hören ist. Entsprechende Mini-PC´s gibt es im Fachhandel ab etwa 230 Euro zu kaufen, je nach den eigenen Ansprüchen, im Gebrauchtmarkt auch günstiger.
&lt;/p&gt;

&lt;p&gt;
Der Mini-PC sollte eine CPU mit mindestens 2 &lt;abbr title=&quot;Gigahertz&quot;&gt;GHz&lt;/abbr&gt; Systemtakt haben und RAM mindestens 1 &lt;abbr title=&quot;Gigabyte&quot;&gt;GB&lt;/abbr&gt;, besser 2 &lt;abbr title=&quot;Gigabyte&quot;&gt;GB&lt;/abbr&gt;. Die Festplatte sollte am besten ein SATA-Modell sein mit mindestens 80 &lt;abbr title=&quot;Gigabyte&quot;&gt;GB&lt;/abbr&gt; Speicherplatz. Als Betriebssystem empfehlen wir entweder ein Windows-Lite wo nur das allerwichtigste drauf ist, oder ein Linux-Betriebssystem wie zum Beispiel Ubuntu. Der Mini-PC wird über die Netzwerkbuchse per Kabel direkt mit dem DSL-Router verbunden und bekommt eine feste, interne IP-Adresse. Wer es besonders ausfallsicher mag spendiert dem Mini-PC eine unterbrechungsfreie Stromversorgung (USV), im Fachhandel ab etwa 60 Euro.
&lt;/p&gt;

&lt;p&gt;
Beim Internetzugang ist sparen allerdings fehl am Platz, da ist je schneller, desto besser. Ein ADSL-Internetzugang mit 16 MBit Downstream und 1 MBit Upstream (ab ca. 30 Euro/Monat) sollte es schon sein.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Erste Tests&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;erste_tests&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;721-2218&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit4&quot; id=&quot;kosten&quot;&gt;Kosten&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Die einmaligen und die laufenden Kosten sollten so gering wie möglich sein. Die hier genannten Werte sind geschätzt und hängen von denen bei Ihnen vorhandenen Stromkosten und den Preisen ab für die Sie die Geräte und Leistungen einkaufen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Kosten&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;kosten&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;2219-2480&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit5&quot; id=&quot;einmalige_kosten&quot;&gt;Einmalige Kosten&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Ab ca. 230 Euro (Anschaffungskosten Mini-PC). Es geht natürlich auch ein alter, ausgedienter PC, der jedoch dann mit ziemlicher Sicherheit nicht die Kriterien eines möglichst geringen Stromverbrauchs erreicht.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Einmalige Kosten&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;einmalige_kosten&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:5,&amp;quot;range&amp;quot;:&amp;quot;2481-2720&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit6&quot; id=&quot;laufende_kosten&quot;&gt;Laufende Kosten&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Ab ca. 35 Euro (Stromverbrauch und Internetzugang). Der Internetzugang kann natürlich auch anderweitig noch verwendet werden und für die meisten wird dies nicht relevant sein da ohnehin bereits ein Internetzugang vorhanden ist. In diesem Fall fallen nur die Stromkosten an.
&lt;/p&gt;

&lt;p&gt;
Langfristig müssen Sie auch damit rechnen daß möglicherweise Teile der Hardware des Mini-PC ausfallen können, zum Beispiel die eingebaute Festplatte nach langem Dauerbetrieb den Geist aufgibt, oder Lüfter oder Netzteil zu ersetzen sind. Diese unvorhergesehenen Kosten müssen in einen Langzeitbetrieb mit einkalkuliert werden.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Laufende Kosten&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;laufende_kosten&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:6,&amp;quot;range&amp;quot;:&amp;quot;2721-3356&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit7&quot; id=&quot;sim_on_demand&quot;&gt;Sim on Demand&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Die Mini-Sim, oder auch Sim on Demand genannt, ist via Teleport erreichbar.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Sim on Demand&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;sim_on_demand&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:7,&amp;quot;range&amp;quot;:&amp;quot;3357-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:projekte</category>
            <pubDate>Fri, 29 Nov 2019 10:58:54 +0000</pubDate>
        </item>
        <item>
            <title>Particle System</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/particle_system?do=revisions&amp;rev=1575021522</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;particle_system&quot;&gt;Particle System&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//Originally by Ama Omega
default
{
    state_entry()
    {
        llSleep(1); // Do something..
    }
    touch_start(integer total_number)
    {
        // mask flags - set to TRUE (or 1) to enable
        integer bounce = 0;    // Make particles bounce on Z plane of object
        integer glow = 1;        // Make the particles glow
        integer interpColor = 1;    // Go from start to end color
        integer interpSize = 1;    // Go from start to end size
        integer followSource = 1;    // Particles follow the source
        integer followVel = 1;    // Particles turn to velocity direction
        integer wind = 0;        // Particles affected by wind
        //pattern:
        //integer pattern = PSYS_SRC_PATTERN_ANGLE;
        //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;
        //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;
        //integer pattern = PSYS_SRC_PATTERN_DROP;
        integer pattern = PSYS_SRC_PATTERN_EXPLODE;
        // Select a target for particles to go towards
        // &amp;quot;&amp;quot; for no target, &amp;quot;owner&amp;quot; will follow object owner
        //    and &amp;quot;self&amp;quot; will target this object
        //    or put the key of an object for particles to go to
        //key target = &amp;quot;&amp;quot;;
        key target = &amp;quot;self&amp;quot;;
        //key target = &amp;quot;owner&amp;quot;;
        // particle parameters
        float age = 20;                  // Life of each particle
        float maxSpeed = 1;            // Max speed each particle is spit out at
        float minSpeed = 1;            // Min speed each particle is spit out at
        string texture = &amp;quot;168e6813-096e-07ea-97ae-fd416826f627&amp;quot;;  // Texture used for particles
        float startAlpha = 0;           // Start alpha (transparency) value
        float endAlpha = 1;           // End alpha (transparency) value (if interpColor = TRUE)
        vector startColor = &amp;lt;0,0,1&amp;gt;;    // Start color of particles &amp;lt;R,G,B&amp;gt;
        vector endColor = &amp;lt;1,0,0&amp;gt;;      // End color of particles &amp;lt;R,G,B&amp;gt; (if interpColor = TRUE)
        vector startSize = &amp;lt;1,1,0&amp;gt;;     // Start size of particles &amp;lt;x,y&amp;gt;
        vector endSize = &amp;lt;1,1,0&amp;gt;;       // End size of particles (if interpSize == TRUE)
        vector push = &amp;lt;0,0,0.05f&amp;gt;;          // Force pushed on particles
        // system parameters
        float life = 0;             // Life in seconds for the system to make particles
        integer count = 10;        // How many particles to emit per BURST
        float rate = 0.03f;            // How fast (rate) to emit particles
        float radius = 0.5;          // Radius to emit particles for BURST pattern
        float outerAngle = 1.54;    // Outer angle for all ANGLE patterns
        float innerAngle = 1.55;    // Inner angle for all ANGLE patterns
        vector omega = &amp;lt;0,0,1&amp;gt;;    // Rotation of ANGLE patterns around the source
        integer flags = 0;
        if (target == &amp;quot;owner&amp;quot;) target = llGetOwner();
        if (target == &amp;quot;self&amp;quot;) target = llGetKey();
        if (glow == 1) flags = flags | PSYS_PART_EMISSIVE_MASK;
        if (bounce == 1) flags = flags | PSYS_PART_BOUNCE_MASK;
        if (interpColor == 1) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
        if (interpSize == 1) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
        if (wind == 1) flags = flags | PSYS_PART_WIND_MASK;
        if (followSource == 1) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
        if (followVel == 1) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
        if (target != &amp;quot;&amp;quot;) flags = flags | PSYS_PART_TARGET_POS_MASK;
        llParticleSystem([  PSYS_PART_MAX_AGE,7,
            PSYS_PART_FLAGS,flags,
            PSYS_PART_START_COLOR, startColor,
            PSYS_PART_END_COLOR, endColor,
            PSYS_PART_START_SCALE,startSize,
            PSYS_PART_END_SCALE,endSize,
            PSYS_SRC_PATTERN, pattern,
            PSYS_SRC_BURST_RATE,(float)rate,
            PSYS_SRC_ACCEL, push,
            PSYS_SRC_BURST_PART_COUNT,count,
            PSYS_SRC_BURST_RADIUS,(float)radius,
            PSYS_SRC_BURST_SPEED_MIN,(float)minSpeed,
            PSYS_SRC_BURST_SPEED_MAX,(float)maxSpeed,
            PSYS_SRC_TARGET_KEY,target,
            PSYS_SRC_INNERANGLE,(float)innerAngle,
            PSYS_SRC_OUTERANGLE,(float)outerAngle,
            PSYS_SRC_OMEGA, omega,
            PSYS_SRC_MAX_AGE, (float)life,
            PSYS_SRC_TEXTURE, texture,
            PSYS_PART_START_ALPHA, (float)startAlpha,
            PSYS_PART_END_ALPHA, (float)endAlpha
                ]);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:42 +0000</pubDate>
        </item>
        <item>
            <title>Sensor Door</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/sensor_door?do=revisions&amp;rev=1575021523</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;sensor_door&quot;&gt;Sensor Door&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Fixyou Kit&amp;#039;s sensor door script with unknown avatar detection.
// Door can be opened by up to 10 avatars, set up by name in the list.
// The door scans for any avatars witin a distance of &amp;quot;scandist&amp;quot; and reports any avatar that is not on the access list
// If known avatars get within a distance of &amp;quot;distdoor&amp;quot; to the door, it will open
//plz IM me if you have questions! Have fun!

//set names of avatars you want to allow access:
string access1 = &amp;quot;Fixyou Kit&amp;quot;;
string access2 = &amp;quot; &amp;quot;;
string access3 = &amp;quot; &amp;quot;;
string access4 = &amp;quot; &amp;quot;;
string access5 = &amp;quot; &amp;quot;;
string access6 = &amp;quot; &amp;quot;;
string access7 = &amp;quot; &amp;quot;;
string access8 = &amp;quot; &amp;quot;;
string access9 = &amp;quot; &amp;quot;;
string access10 = &amp;quot; &amp;quot;;
integer distodoor = 3; // set distance (meters) between avatar and door to open
integer scandist = 500; //set scanning distance
string Ava_detected;
integer ava_known = 0;

default
{
state_entry()
{
llSensorRepeat(&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,AGENT,scandist,TWO_PI,10.0);
llWhisper(0,&amp;quot;Scanner is active&amp;quot;);
}

sensor(integer total_number)
{
integer x;
for (x = 0; x &amp;lt; total_number; x++)
{
vector pos = llGetPos();
string Ava_detected = llDetectedName(x);
float diff = llVecDist(pos,llDetectedPos(x));
integer dist = llRound(diff);
if(Ava_detected==access1 || Ava_detected==access2 || Ava_detected==access3 || Ava_detected==access4 || Ava_detected==access5 || Ava_detected==access6 || Ava_detected==access7 || Ava_detected==access8 || Ava_detected==access9 || Ava_detected==access10)
{
ava_known = 1;
}
if(ava_known == 0)
{
string detected = Ava_detected + &amp;quot; @ &amp;quot; + ((string)dist) + &amp;quot;m&amp;quot;;
llWhisper(0,detected);
}
if(dist &amp;lt; distodoor)
{
if(ava_known == 1)
{
llWhisper(0,((string)dist)+&amp;quot; &amp;quot; + ((string)distodoor));
llPlaySound(&amp;quot;startrekdoor&amp;quot;, 0.5);
llSay(0, &amp;quot;Door open for &amp;quot;+(llDetectedName(0)));
llSetPrimitiveParams([PRIM_PHANTOM, TRUE]);
llSleep (15);
llSetPrimitiveParams([PRIM_PHANTOM, FALSE]);
dist = 100;
}
else
{
llSetPrimitiveParams([PRIM_PHANTOM, FALSE]);
llSay(0, &amp;quot;Sorry &amp;quot;+(llDetectedName(0))+&amp;quot;, can&amp;#039;t let you enter, you are not on the access list&amp;quot;);
}
}
}
}


no_sensor()
{
llWhisper(0,&amp;quot;No activity within &amp;quot; + ((string)scandist) + &amp;quot;m&amp;quot;);
}

}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:43 +0000</pubDate>
        </item>
        <item>
            <title>Texture Dropper</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/texture_dropper?do=revisions&amp;rev=1575021524</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;texture_dropper&quot;&gt;Texture Dropper&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// **** Texture Dropper Screen v1.11, by Mircea Kitsune &amp;amp; Sm0key ****

// -------- Settings: --------
// Modify these to adjust the properties of your screen. Unless a specific value is required, use TRUE or FALSE.

integer face = 0; //Primitive face to be used as screen.
integer text = 2; //0 means no text, 1 displays lock status, 2 displays lock status and image + creator names. Selecting 2 clears the image between script restarts.
integer notices = TRUE; //Echo information such as locking / unlocking of the screen and error messages in-world.

integer lockdefault = FALSE; //Set to TRUE if the screen is to be locked by default. Relevant in the case of script restarts and when using the &amp;quot;clear&amp;quot; command.
integer lockonpost = FALSE; //If TRUE the screen is locked once someone posts the first picture in it, useful for &amp;#039;find and claim&amp;#039; screens.
    integer creatorlock = TRUE; //When lockonpost is also TRUE, this allows the creator of the displayed image to lock / unlock or clear the screen.

string screenname = &amp;quot;screen&amp;quot;; //The name which best describes what your object is, used for info and text display (eg: screen, painting, monitor).
string sound = &amp;quot;&amp;quot;; //A sound to be played each time a new image is posted. Leave this string empty to disable sounds.
    float soundvol = 1; //Volume of the sound specified above, can be anything between 0 and 1.

// -------- Script: --------
// Modify anything below if you are a scripter and want to change something else in the script.

string ScriptName;
string InvName;
string InvCreator;
string Toucher;

string Blank = &amp;quot;5748decc-f629-461c-9a36-a35a221fe21f&amp;quot;; //UUID of the blank texture.
integer CmdChan = 9945; //System channel for llDialog.

default
{
    state_entry()
    {
        ScriptName = llGetScriptName();
        llPreloadSound(sound);
        if(text == 2) //Set texture to blank when names are used to avoid images with no names between script restarts.
        {
            llSetTexture(Blank, face);
            llPlaySound(sound, soundvol);
        }
        else if(text != 1 | text != 2)
        {
            llSetText(&amp;quot;&amp;quot;, &amp;lt;0,0,0&amp;gt;, 0);
        }
       
        if(lockdefault == TRUE)
        {
            state locked;
        }
        else
        {
            state unlocked;
        }
    }
}

state locked
{
    state_entry()
    {
        llAllowInventoryDrop(0);
        llListen(CmdChan, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot; );
        if(notices == 1)
        {
            llSay(0, &amp;quot;The &amp;quot; + screenname + &amp;quot; is now locked.&amp;quot;);
        }
       
        if(text == 2 &amp;amp; InvName != &amp;quot;&amp;quot;)
        {
            llSetText(&amp;quot;[&amp;quot; + screenname + &amp;quot; locked] - &amp;quot; + InvName + &amp;quot; by &amp;quot; + InvCreator, &amp;lt;1,0.5,0.5&amp;gt;, 1);
        }
        else if(text == 1 | text == 2 &amp;amp; InvName == &amp;quot;&amp;quot;)
        {
            llSetText(&amp;quot;[&amp;quot; + screenname + &amp;quot; locked]&amp;quot;, &amp;lt;1,0.5,0.5&amp;gt;, 1);
        }
    }
   
    touch_start(integer avatar)
    {
        Toucher = llDetectedKey(0);
        llSetTimerEvent(15);
        if (Toucher == llGetOwner())
        {
            llDialog(llDetectedKey(0) , &amp;quot;You are the owner of this screen. What do you wish to do?&amp;quot;, [&amp;quot;unlock&amp;quot;, &amp;quot;clear&amp;quot;], CmdChan);
        }
        else if(lockonpost == TRUE &amp;amp; creatorlock == TRUE &amp;amp; llKey2Name(Toucher) == InvCreator)
        {
            llDialog(llDetectedKey(0) , &amp;quot;You have been identified as the creator of the currently posted image. What do you wish to do?&amp;quot;, [&amp;quot;unlock&amp;quot;, &amp;quot;clear&amp;quot;], CmdChan);
        }
        else
        {
            llSay(0, &amp;quot;The &amp;quot; + screenname + &amp;quot; is locked. The owner must first unlock it before you can display new pictures.&amp;quot;);
        }
    }
   
    listen(integer channel, string name, key id, string message)
    {
        if(Toucher == llGetOwner() | lockonpost == TRUE &amp;amp; creatorlock == TRUE &amp;amp; llKey2Name(Toucher) == InvCreator)
        {
            Toucher = &amp;quot;&amp;quot;; //Protection so if an owner was the last to touch the object not anyone is able to manually chat an owner-only command on the channel.
            if(llToLower(message) == &amp;quot;unlock&amp;quot;)
            {
                state unlocked;
            }
            if(llToLower(message) == &amp;quot;clear&amp;quot;)
            {
                llSetTexture(Blank, face);
                llPlaySound(sound, soundvol);
                InvName = &amp;quot;&amp;quot;;
                InvCreator = &amp;quot;&amp;quot;;
                if(lockdefault == TRUE)
                {
                    llSetText(&amp;quot;[&amp;quot; + screenname + &amp;quot; locked]&amp;quot;, &amp;lt;1,0.5,0.5&amp;gt;, 1);
                }
                else
                {
                    state unlocked;
                }
            }               
        }
    }
   
    timer()
    {
        Toucher = &amp;quot;&amp;quot;; //Further protection so if an owner ignores the dialog the screen does not remain vulnerable for anyone to chat an owner-only command to.
        llSetTimerEvent(0);
    }
}

state unlocked
{
    state_entry()
    {
        llAllowInventoryDrop(1);
        llListen(CmdChan, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot; );
        if(notices == 1)
        {
            llSay(0, &amp;quot;The &amp;quot; + screenname + &amp;quot; is now unlocked.&amp;quot;);
        }
       
        if(text == 2 &amp;amp; InvName != &amp;quot;&amp;quot;)
        {
            llSetText(&amp;quot;[&amp;quot; + screenname + &amp;quot; unlocked] - &amp;quot; + InvName + &amp;quot; by &amp;quot; + InvCreator, &amp;lt;0.5,1,0.5&amp;gt;, 1);
        }
        else if(text == 1 | text == 2 &amp;amp; InvName == &amp;quot;&amp;quot;)
        {
            llSetText(&amp;quot;[&amp;quot; + screenname + &amp;quot; unlocked]&amp;quot;, &amp;lt;0.5,1,0.5&amp;gt;, 1);
        }
    }
   
    changed(integer mask)
    {
        if(mask &amp;amp; (CHANGED_ALLOWED_DROP | CHANGED_INVENTORY))
        {
            if(llGetInventoryNumber(0)) //Texture dropped
            {
                InvName = llGetInventoryName(INVENTORY_TEXTURE, 0);
                key InvKey = llGetInventoryKey(InvName);
                InvCreator = llKey2Name(llGetInventoryCreator(InvName));
                llRemoveInventory(InvName);
                llSetTexture(InvKey, face);
                llPlaySound(sound, soundvol);
                if(lockonpost == TRUE)
                {
                    state locked;
                }
                else if(text == 2)
                {
                    llSetText(&amp;quot;[&amp;quot; + screenname + &amp;quot; unlocked] - &amp;quot; + InvName + &amp;quot; by &amp;quot; + InvCreator, &amp;lt;0.5,1,0.5&amp;gt;, 1);
                }
            }
            else //Something else dropped
            {
                integer Items = llGetInventoryNumber(-1);
                do
                {
                    string InvName = llGetInventoryName(INVENTORY_ALL, --Items);
                    if (InvName != ScriptName &amp;amp; InvName != sound)
                    {
                        llRemoveInventory(InvName);
                        if(notices == 1)
                        {
                            llSay(0, &amp;quot;Error - Only textures may be dropped inside the &amp;quot; + screenname + &amp;quot;.&amp;quot;);
                        }
                    }
                }
                while(Items);
            }
        }
    }
   
    touch_start(integer avatar)
    {
        Toucher = llDetectedKey(0);
        llSetTimerEvent(15);
        if (Toucher == llGetOwner())
        {
            llDialog(llDetectedKey(0) , &amp;quot;You are the owner of this screen. What do you wish to do?&amp;quot;, [&amp;quot;lock&amp;quot;, &amp;quot;clear&amp;quot;], CmdChan);
        }
        else if(lockonpost == TRUE &amp;amp; creatorlock == TRUE &amp;amp; llKey2Name(Toucher) == InvCreator)
        {
            llDialog(llDetectedKey(0) , &amp;quot;You have been identified as the creator of the currently posted image. What do you wish to do?&amp;quot;, [&amp;quot;lock&amp;quot;, &amp;quot;clear&amp;quot;], CmdChan);
        }
        else
        {
            llSay(0, &amp;quot;The &amp;quot; + screenname + &amp;quot; is unlocked. Control + drag textures onto it to display them.&amp;quot;);
        }
    }
   
    listen(integer channel, string name, key id, string message)
    {
        if(Toucher == llGetOwner() | lockonpost == TRUE &amp;amp; creatorlock == TRUE &amp;amp; llKey2Name(Toucher) == InvCreator)
        {
            Toucher = &amp;quot;&amp;quot;; //Protection so if an owner was the last to touch the object not anyone is able to manually chat an owner-only command on the channel.
            if(llToLower(message) == &amp;quot;lock&amp;quot;)
            {
                state locked;
            }
            if(llToLower(message) == &amp;quot;clear&amp;quot;)
            {
                llSetTexture(Blank, face);
                llPlaySound(sound, soundvol);
                InvName = &amp;quot;&amp;quot;;
                InvCreator = &amp;quot;&amp;quot;;
                if(lockdefault == TRUE)
                {
                    state locked;
                }
                else
                {
                    llSetText(&amp;quot;[&amp;quot; + screenname + &amp;quot; unlocked]&amp;quot;, &amp;lt;0.5,1,0.5&amp;gt;, 1);
                }
            }               
        }
    }
   
    timer()
    {
        Toucher = &amp;quot;&amp;quot;; //Further protection so if an owner ignores the dialog the screen does not remain vulnerable for anyone to chat an owner-only command to.
        llSetTimerEvent(0);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:44 +0000</pubDate>
        </item>
        <item>
            <title>Media-Server</title>
            <link>http://live.spdns.org/wiki/dienste/media-streaming-server?do=revisions&amp;rev=1710513745</link>
            <description>
&lt;h1 class=&quot;sectionedit1&quot; id=&quot;media-server&quot;&gt;Media-Server&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;http://live.spdns.org/wiki/_media/dienste/kodi.jpg?w=400&amp;amp;tok=232288&quot; class=&quot;medialeft&quot; align=&quot;left&quot; loading=&quot;lazy&quot; alt=&quot;&quot; width=&quot;400&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Wir unterscheiden bei streambaren Medien zwischen zwei verschiedenen Video-on-Demand (VoD) Lösungen für Internet und Intranet, da sich beides aus technischen und rechtlichen Bedingungen nicht unter einer gemeinsamen Plattform realisieren lässt. Aus technischer Sicht müssen Videos für das Internet wesentlich kleiner sein und können nur bestimmte Video-Formate haben um Pseudo-Streaming zu nutzen, wobei Videos für das Intranet fast beliebig gross sein können und auch alle Video-Formate unterstützt werden. Aus rechtlicher Sicht ist es auch nicht möglich alles öffentlich zu stellen und bei privaten Videos möchte man das ohnehin nicht.
&lt;/p&gt;

&lt;p&gt;
Aus diesen Gründen gibt es zwei verschiedene Lösungen für Medien-Streaming die auf den Einsatzzweck gebunden sind. Frühere Versuche dies alles unter einer einzigen Plattform zu realisieren mussten wir schweren Herzens fallen lassen, so gern wir auch hochintegrative Gesamtlösungen einsetzen, da dies ohne extremen, personellen Zusatzaufwand nicht zu realisieren und sehr störungsanfällig wäre. Die Konzepte und technischen Bedingungen sind einfach so grundsätzlich unterschiedlich das es nicht anders möglich war diesen Dienst umzusetzen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Media-Server&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;media-server&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-1265&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit2&quot; id=&quot;medien_im_internet&quot;&gt;Medien im Internet&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Für den öffentlichen Bereich im Internet bieten wir einen Media-Server auf einem Web-Portal, ähnlich wie andere Video Streaming Portale (beispielsweise YouTube), das Medien wie beispielsweise Videos über einen HTML5-fähigen Webbrowser anzeigen kann. Auf dem Media-Server können eigene Videos auch hochgeladen werden, oder von anderen Video-Plattformen wie z.B. YouTube eingebunden. Die Medien sind zwar browserbasiert abspielbar, dennoch können Sie das abspielbare Endgerät selbst aussuchen, denn mittlerweile hat fast jedes Endgerät (z.B. ein Smart-TV) einen Webbrowser integriert.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Medien im Internet&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;medien_im_internet&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;1266-1890&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit3&quot; id=&quot;medien_im_intranet&quot;&gt;Medien im Intranet&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Zusätzlich zum Webbrowser-basierten Media Streaming gibt es im Intranet noch die Möglichkeit Medien per DLNA zu streamen. Diese Streaming-Funktion steht aber nur den Geräten innerhalb des Netzwerks zur Verfügung. Damit kann dann beispielsweise ein Smart-TV die Medien abspielen die auf den zentralen Netzwerkspeichern abgespeichert sind. Wir nutzen für Streaming per DLNA die auf den Endgeräten installierte Media-Software zum auswählen und abspielen von Fotos, Audios und Videos.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Medien im Intranet&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;medien_im_intranet&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;1891-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>dienste</category>
            <pubDate>Fri, 15 Mar 2024 15:42:25 +0000</pubDate>
        </item>
        <item>
            <title>Kodi</title>
            <link>http://live.spdns.org/wiki/anleitungen/software/kodi?do=revisions&amp;rev=1632906970</link>
            <description>
&lt;h1 class=&quot;sectionedit1&quot; id=&quot;kodi&quot;&gt;Kodi&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;http://live.spdns.org/wiki/_media/anleitungen/software/kodi.png?w=600&amp;amp;tok=317d08&quot; class=&quot;medialeft&quot; align=&quot;left&quot; loading=&quot;lazy&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt; Kodi, ehemals XBMC, ist eine freie und plattformübergreifende Mediaplayer-Software die häufig auf einem Mini-PC installiert ist, deren Bildausgabe auf einem Fernseher (TV) erfolgt und mit einer Fernbedienung gesteuert wird. Die Software ist durch Plug-ins erweiterbar. Für die Spielkonsole Xbox entwickelt, hieß die Software anfangs „Xbox Media Player“. Im Jahr 2002 wurde der Name in „Xbox Media Center“ (XBMC) geändert. Mit Version 14 wurde die Software in „Kodi“ umbenannt, womit die Abkehr von der Xbox-Konsole reflektiert und rechtliche Probleme ausgeräumt werden sollen.
&lt;/p&gt;

&lt;p&gt;
Kodi kann Metadaten von lokal vorliegenden Mediendateien auslesen und in der eigenen Datenbank speichern. Die Metadaten werden optisch ansprechend dargestellt, und die Mediendateien können aus dem Kontext der Medien-Verwaltung abgespielt werden. Im Unterschied zu reinen (Hardware-)Mediaplayern nutzt Kodi zusätzliche Inhalte aus dem Internet, um dem Nutzer einen Mehrwert zur klassischen reinen Abspielfunktionalität zu bieten: Das Programm kann unter anderem Filmposter, Darstellerlisten, Untertitel und Trailer abrufen. Grundlage dafür ist die Erweiterungsmöglichkeit von Kodi mittels herunterladbarer Plugins, die von Drittanbietern zur Verfügung gestellt werden. So werden u. a. Internet-Videoportale wie YouTube, Hulu oder Veoh, ebenso die Mediatheken der ARD und des ZDF über Kodi abrufbar. Auch die Integration von Video-on-Demand-Diensten ist durch zusätzliche Plugins möglich.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Kodi&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;kodi&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-1549&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit2&quot; id=&quot;links&quot;&gt;Links&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://kodi.tv&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://kodi.tv&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://kodi.tv&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Links&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;links&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;1550-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>anleitungen:software</category>
            <pubDate>Wed, 29 Sep 2021 11:16:10 +0000</pubDate>
        </item>
        <item>
            <title>Manage Engine</title>
            <link>http://live.spdns.org/wiki/anleitungen/software/manage_engine?do=revisions&amp;rev=1632751787</link>
            <description>
&lt;h1 class=&quot;sectionedit1&quot; id=&quot;manage_engine&quot;&gt;Manage Engine&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;http://live.spdns.org/wiki/_media/anleitungen/software/manage-engine.png?w=600&amp;amp;tok=282f26&quot; class=&quot;medialeft&quot; align=&quot;left&quot; loading=&quot;lazy&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt; ManageEngine Desktop Central ist eine umfangreiche Desktop- und Mobile-Device-Management-Software. Die Unified-Endpoint-Management-Lösung ermöglicht die Fernwartung, Konfiguration und Verwaltung aller Arbeitsplatzrechner, Laptops und mobilen Endgeräte im Unternehmen – mit einer einzigen Software.
&lt;/p&gt;

&lt;p&gt;
Mit Desktop Central können Sie wiederkehrende Aufgaben beim Desktop Management wie die Installation von Patches, die Distribution neuer Software oder das Einrichten von Desktop-, Computer-, Benutzer- oder Energieeinstellungen einfach und schnell automatisieren. Die Software unterstützt Sie zudem bei der Verwaltung Ihrer IT-Assets und Software-Lizenzen und gibt Ihnen jederzeit einen Überblick über die aktuelle Software-Nutzung im Unternehmen. Des Weiteren lassen sich Abbilder von Betriebssystemen (Images) mit Desktop Central erstellen und auf weiteren Geräten ausrollen. Die Endpoint-Security-Erweiterung bietet Ihnen darüber hinaus einen ganzheitlichen Ansatz für die Sicherheit und Verwaltung aller verwalteten Endpunkte in Ihrem Netzwerk.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Manage Engine&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;manage_engine&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-1145&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit2&quot; id=&quot;websites&quot;&gt;Websites&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.manageengine.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.manageengine.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;www.manageengine.de&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.manageengine.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.manageengine.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;www.manageengine.com&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Websites&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;websites&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;1146-1217&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit3&quot; id=&quot;manage_engine_-_desktop_central&quot;&gt;Manage Engine - Desktop Central&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.manageengine.de/produkte-loesungen/desktop-mobile-devices/desktop-central.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.manageengine.de/produkte-loesungen/desktop-mobile-devices/desktop-central.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;www.manageengine.de/produkte-loesungen/desktop-mobile-devices/desktop-central.html&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Manage Engine - Desktop Central&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;manage_engine_-_desktop_central&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;1218-1350&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit4&quot; id=&quot;installation_und_deinstallation_auf_android_devices&quot;&gt;Installation und Deinstallation auf Android Devices&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Die Software läuft als Geräteadministrator (veraltet) und lässt sich daher auf dem Gerät selbst nicht ohne weiteres deinstallieren. Um wieder Zugriff als Geräteadministrator zu bekommen muss das Android Device im abgesicherten Modus gestartet werden. Das ist je nach Gerät unterschiedlich. Im abgesicherten Modus ist es dann möglich einer unerwünschten App die Geräteadministratoren-Rechte zu entziehen.
&lt;/p&gt;

&lt;p&gt;
Ausserdem gibt es speziell für den Android Agent von Desktop Central eine Anleitung wie dieser zu entfernen ist wenn kein Zugang mehr zum Server besteht:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.manageengine.com/mobile-device-management/how-to/mdm-uninstall-android-agent.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.manageengine.com/mobile-device-management/how-to/mdm-uninstall-android-agent.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://www.manageengine.com/mobile-device-management/how-to/mdm-uninstall-android-agent.html&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.manageengine.com/mobile-device-management/help/enrollment/customize_me_mdm_app.html#Hiding_ME_MDM_App_on_device&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.manageengine.com/mobile-device-management/help/enrollment/customize_me_mdm_app.html#Hiding_ME_MDM_App_on_device&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://www.manageengine.com/mobile-device-management/help/enrollment/customize_me_mdm_app.html#Hiding_ME_MDM_App_on_device&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.manageengine.com/mobile-device-management/kb/mdm-unable-to-contact-android-device.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.manageengine.com/mobile-device-management/kb/mdm-unable-to-contact-android-device.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://www.manageengine.com/mobile-device-management/kb/mdm-unable-to-contact-android-device.html&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.manageengine.com/mobile-device-management/kb/mdm-android-enrollment-failed.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.manageengine.com/mobile-device-management/kb/mdm-android-enrollment-failed.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://www.manageengine.com/mobile-device-management/kb/mdm-android-enrollment-failed.html&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.manageengine.com/mobile-device-management/kb/mdm-gcm-registration-error.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.manageengine.com/mobile-device-management/kb/mdm-gcm-registration-error.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://www.manageengine.com/mobile-device-management/kb/mdm-gcm-registration-error.html&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.manageengine.com/mobile-device-management/kb/mdm-android-gcm-service-not-available.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.manageengine.com/mobile-device-management/kb/mdm-android-gcm-service-not-available.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://www.manageengine.com/mobile-device-management/kb/mdm-android-gcm-service-not-available.html&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Installation und Deinstallation auf Android Devices&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;installation_und_deinstallation_auf_android_devices&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;1351-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>anleitungen:software</category>
            <pubDate>Mon, 27 Sep 2021 16:09:47 +0000</pubDate>
        </item>
        <item>
            <title>SCCM</title>
            <link>http://live.spdns.org/wiki/anleitungen/software/sccm?do=revisions&amp;rev=1632381038</link>
            <description>
&lt;h1 class=&quot;sectionedit1&quot; id=&quot;sccm&quot;&gt;SCCM&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Microsoft System Center Configuration Manager (SCCM) (seit Version 1910 Microsoft Endpoint Configuration Manager) ist eine Software-Managementsuite von Microsoft, mit der Benutzer eine große Anzahl an Windows-Computern verwalten können. SCCM bietet Fernverwaltung, Patch-Verwaltung, Installation von Betriebssystemen, Netzwerkschutz und andere Dienste.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://www.microsoft.com/de-at/security/business/microsoft-endpoint-manager&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.microsoft.com/de-at/security/business/microsoft-endpoint-manager&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://www.microsoft.com/de-at/security/business/microsoft-endpoint-manager&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;SCCM&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;sccm&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-454&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit2&quot; id=&quot;websites&quot;&gt;Websites&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.anoopcnair.com/sccm-linux-unix-support-is-dead&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.anoopcnair.com/sccm-linux-unix-support-is-dead&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://www.anoopcnair.com/sccm-linux-unix-support-is-dead&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.windowspro.de/roland-eich/system-center-configuration-manager-windows-10-ueber-pxe-verteilen&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.windowspro.de/roland-eich/system-center-configuration-manager-windows-10-ueber-pxe-verteilen&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://www.windowspro.de/roland-eich/system-center-configuration-manager-windows-10-ueber-pxe-verteilen&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://systemcenter.no/?p=509&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://systemcenter.no/?p=509&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://systemcenter.no/?p=509&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://systemcenter.no/?p=331&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://systemcenter.no/?p=331&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://systemcenter.no/?p=331&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://docs.microsoft.com/de-de/sccm/core/clients/manage/manage-clients-for-linux-and-unix-servers&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://docs.microsoft.com/de-de/sccm/core/clients/manage/manage-clients-for-linux-and-unix-servers&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://docs.microsoft.com/de-de/sccm/core/clients/manage/manage-clients-for-linux-and-unix-servers&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://blogs.technet.microsoft.com/jeffbutte/2016/02/01/deploying-a-script-or-package-to-a-linux-host-with-system-center-configuration-manager-2012-r2&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://blogs.technet.microsoft.com/jeffbutte/2016/02/01/deploying-a-script-or-package-to-a-linux-host-with-system-center-configuration-manager-2012-r2&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://blogs.technet.microsoft.com/jeffbutte/2016/02/01/deploying-a-script-or-package-to-a-linux-host-with-system-center-configuration-manager-2012-r2&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://medium.com/@PiereWoehl/microsoft-dhcp-server-mit-sccm-uefi-boot-server-und-linux-bios-boot-server-mit-dnsmasq-parallel-2586bc9f39d&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://medium.com/@PiereWoehl/microsoft-dhcp-server-mit-sccm-uefi-boot-server-und-linux-bios-boot-server-mit-dnsmasq-parallel-2586bc9f39d&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://medium.com/@PiereWoehl/microsoft-dhcp-server-mit-sccm-uefi-boot-server-und-linux-bios-boot-server-mit-dnsmasq-parallel-2586bc9f39d&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://alternativeto.net/software/system-center-configuration-manager&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://alternativeto.net/software/system-center-configuration-manager&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://alternativeto.net/software/system-center-configuration-manager&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://community.spiceworks.com/topic/1953987-sccm-with-fog-project-on-same-network&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://community.spiceworks.com/topic/1953987-sccm-with-fog-project-on-same-network&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://community.spiceworks.com/topic/1953987-sccm-with-fog-project-on-same-network&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Websites&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;websites&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;455-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>anleitungen:software</category>
            <pubDate>Thu, 23 Sep 2021 09:10:38 +0000</pubDate>
        </item>
        <item>
            <title>Video on Demand (VOD)</title>
            <link>http://live.spdns.org/wiki/archiv/m34/vod?do=revisions&amp;rev=1575021510</link>
            <description>
&lt;h1 class=&quot;sectionedit1&quot; id=&quot;video_on_demand_vod&quot;&gt;Video on Demand (VOD)&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Video on Demand (VOD)&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;video_on_demand_vod&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-37&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit2&quot; id=&quot;videos_direkt_auf_dem_computer_ansehen&quot;&gt;Videos direkt auf dem Computer ansehen&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Um Videos auf dem Computer anzusehen gibt es mehrere Möglichkeiten. S-NetworkX betreibt eigene Video-Server mit einer grossen Auswahl an Zugriffsmöglichkeiten für die bequeme Nutzung der Videos ganz nach dem persönlichen Geschmack. Die Videos sind zu einem grossen Teil auf den Netzwerkspeichern (NAS) abgelegt, damit alle Benutzer bequem darauf zugreifen können. Um Videos im lokalen Netzwerk auf dem Computer auszuwählen gibt es folgende Möglichkeiten:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; über den Dateimanager (z.B. Windows Explorer)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; über einen Webbrowser (z.B. Internet Explorer oder Mozilla Firefox)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; über einen Mediaplayer (Hardware oder Software)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h5 id=&quot;videos_ueber_den_dateimanager_starten&quot;&gt;Videos über den Dateimanager starten&lt;/h5&gt;
&lt;div class=&quot;level5&quot;&gt;

&lt;p&gt;
Eine sehr einfache Möglichkeit Videos über den Dateimanager zu starten ist es diese einfach im Dateimanager doppelt anzuklicken um diese mit einem auf Ihrem Computer installierten Medienplayer abzuspielen. Dies funktioniert nicht nur bei Videos auf der Festplatte Ihres eigenen Computers, sondern auch von Computern, Servern und Netzwerkfreigaben im lokalen Netzwerk. Über die Netzwerkumgebung sehen Sie alle Freigaben im lokalen Netzwerk die aktuell zur Verfügung stehen. Allerdings ist diese Art unkomfortabel, denn Sie müssen dazu genau wissen wo sich die abzuspielenden Medien befinden, oder diese erst mit Ihrem Dateimanager suchen. Da sich die Dateimanager-Ziele bzw. -Quellen jederzeit ändern können empfehlen wir diesen Weg nicht.
&lt;/p&gt;

&lt;/div&gt;

&lt;h5 id=&quot;videos_ueber_den_webbrowser_starten&quot;&gt;Videos über den Webbrowser starten&lt;/h5&gt;
&lt;div class=&quot;level5&quot;&gt;

&lt;p&gt;
Eine weitere Möglichkeit auf die Netzwerkspeicher (NAS) zuzugreifen ist es diese über einen Webbrowser aufzurufen. Da aber nicht alle Benutzer denselben Webbrowser verwenden und Benutzer die Webbrowser unterschiedlich konfiguriert haben, sind auch die Möglichkeiten Videos direkt im Webbrowser anzusehen sehr unterschiedlich und abhängig davon welchen Webbrowser Sie verwenden und welche Plugins als Erweiterungen im Webbrowser installiert sind.
&lt;/p&gt;

&lt;p&gt;
Auf die Netzwerkspeicher (im Fachjargon „NAS“ für Network Attached Storage) kann man per Webbrowser zugreifen.
&lt;/p&gt;

&lt;/div&gt;

&lt;h5 id=&quot;videos_ueber_einen_mediaplayer_starten&quot;&gt;Videos über einen Mediaplayer starten&lt;/h5&gt;
&lt;div class=&quot;level5&quot;&gt;

&lt;p&gt;
Sie können Videos auch direkt über einen auf Ihrem Computer installierten Mediaplayer starten, was die bequemste und von uns empfohlene Weise ist. Am besten besorgen Sie sich aus dem Internet einen der zahlreich angebotenen UPnP A/V-fähigen Mediaplayer, denn dieser erkennt automatisch alle vorhandenen Mediendateien im Netzwerk, beispielsweise das hervorragende &lt;a href=&quot;http://xbmc.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://xbmc.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;XBMC Media Center&lt;/a&gt;, was es für fast alle Betriebssysteme gibt und kostenfrei ist. Teilweise läuft ein XBMC auf dem Media-Center PC im Netzwerk, dass dann unter folgender Adresse aufgerufen werden kann.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Videos direkt auf dem Computer ansehen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;videos_direkt_auf_dem_computer_ansehen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;38-2765&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit3&quot; id=&quot;videos_auf_dem_fernseher_ansehen&quot;&gt;Videos auf dem Fernseher ansehen&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Über eine Netzwerk Digital Media Box wie beispielsweise die beim Versandhändler Pearl angebotene Media Box kann man alle im Netzwerk vorhandenen Filme sehr bequem auf dem Fernseher (TV) im Grossbildformat ansehen (je nach vorhandenem Fernsehgerät). Die Media Box verfügt über einen Netzwerkanschluss für den Anschluss ans lokale Netzwerk und einen Scart-Ausgang für den Anschluss an Ihr Fernsehgerät. Über eine Infrarotfernbedienung der Media Box wird menügesteuert auf dem Fernsehgerät der gewünschte Film ausgesucht und gestartet.
&lt;/p&gt;

&lt;p&gt;
Die Media Box kann alle üblichen Filmformate abspielen, spielt auch MP3-Musik ab und kann Webseiten auf dem TV anzeigen. In Verbindung mit einem modernen Plasma-TV, LCD-TV oder TFT-TV im 16:9 oder 16:10 Format und angeschlossenen Stereo-Boxen können Sie sich fast Kino-Feeling nach Hause holen. Die grosse Auswahl an Spielfilmen im lokalen Netzwerk sorgt für viele Stunden Filmgenuss. Das Media Service Portal für Videos auf dem Fernseher befindet sich hier.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Videos auf dem Fernseher ansehen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;videos_auf_dem_fernseher_ansehen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;2766-3821&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit4&quot; id=&quot;videos_ueber_den_webbrowser_im_internet_ansehen&quot;&gt;Videos über den Webbrowser im Internet ansehen&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Videos im Internet, zum Beispiel auf &lt;a href=&quot;http://www.youtube.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.youtube.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;YouTube&lt;/a&gt; kann man sehr einfach direkt in den Quelltext des Wiki übernehmen. Man kopiert sich z.B. den Code von YouTube heraus und fügt diesen in das Wiki ein. Vor dem Code kommt ein html und danach ein /html . Auf diese Weise lassen sich alle webfähigen Videos einfügen, ohne diese vorher downloaden zu müssen. Videoportale im Internet gibt es sehr zahlreich. Eine Auswahl davon gibt es in der Sitebar. Ein Beispiel wie ein Video auf YouTube hier ins Wiki eingefügt wurde findet man hier.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Videos \u00fcber den Webbrowser im Internet ansehen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;videos_ueber_den_webbrowser_im_internet_ansehen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;3822-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:m34</category>
            <pubDate>Fri, 29 Nov 2019 10:58:30 +0000</pubDate>
        </item>
        <item>
            <title>Links</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/links?do=revisions&amp;rev=1575021544</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;links&quot;&gt;Links&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
In unseren Links finden Sie weiterführende, weltweite Quellen in verschiedenen Sprachen zu OpenSIM die uns bekannt sind. Falls Sie noch weitere Links kennen die hier nicht aufgeführt sind können Sie diese über die Diskussion einfügen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Links&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;links&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-260&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;opensim_server_betreiber&quot;&gt;OpenSIM Server Betreiber&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;/div&gt;

&lt;h4 id=&quot;deutschsprachige_opensim_betreiber&quot;&gt;Deutschsprachige OpenSIM Betreiber&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://2lifegrid.game-host.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://2lifegrid.game-host.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;2life Grid&lt;/a&gt; - CH&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://account.3dsim.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://account.3dsim.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;3Dsim&lt;/a&gt; - DE&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.annuna.net/opengrid&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.annuna.net/opengrid&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Annuna&lt;/a&gt; - DE-Berlin&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.birnenland.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.birnenland.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Birnenland&lt;/a&gt; - DE-Magdeburg (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://sim-linuxmain.org:8081/CuonGrid/index.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://sim-linuxmain.org:8081/CuonGrid/index.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Cuon Grid&lt;/a&gt; - DE-Loehne&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://eu-grid.eu&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://eu-grid.eu&quot; rel=&quot;ugc nofollow noopener&quot;&gt;EU-Grid&lt;/a&gt; - DE-Syke (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.germangrid.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.germangrid.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;German Grid&lt;/a&gt; - DE-Berlin&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.grid4us.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.grid4us.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Grid4us&lt;/a&gt; - DE-Kaiserslautern&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.jamland.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.jamland.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Jamland&lt;/a&gt; - DE-Plauen&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.hypergrid.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.hypergrid.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Metropolis&lt;/a&gt; - DE-Asbach-Bäumenheim / DE-VS-Schwenningen&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://liliagrid.de.vu&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://liliagrid.de.vu&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Lilia Grid&lt;/a&gt; - &lt;a href=&quot;http://www.eis.bplaced.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.eis.bplaced.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Lilia Grid&lt;/a&gt; - DE-Laer (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.next-reality.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.next-reality.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Next Reality&lt;/a&gt; - DE-Glauburg (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.open-d-grid.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.open-d-grid.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Open D:Grid&lt;/a&gt; - DE-Sundern&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.osgrid.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.osgrid.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OSGrid.de&lt;/a&gt; - DE-Bad Aibling (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.playneko.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.playneko.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Playneko&lt;/a&gt; - DE-Blankenfelde (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.swissopensim.ch&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.swissopensim.ch&quot; rel=&quot;ugc nofollow noopener&quot;&gt;SwissOpenSim Grid&lt;/a&gt; - CH&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.talentraspel.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.talentraspel.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;TalentRaspel Grid&lt;/a&gt; - DE-Karlsruhe&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.virtyou.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.virtyou.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Virtyou&lt;/a&gt; - DE-Berlin&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.yourgrid.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.yourgrid.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;YourGrid&lt;/a&gt; - DE-Pfinztal (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h4 id=&quot;englischsprachige_opensim_betreiber&quot;&gt;Englischsprachige OpenSIM Betreiber&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.apex-grid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.apex-grid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Apex Grid&lt;/a&gt; - Henderson, Nevada, USA (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.augrid.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.augrid.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;AUGrid&lt;/a&gt; - Scranton, Pennsylvania, USA (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.centralgrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.centralgrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;CentralGrid&lt;/a&gt; - (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://condensationland.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://condensationland.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Condensation Land&lt;/a&gt; -&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.deepgrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.deepgrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;DeepGrid&lt;/a&gt; - Villas, New Jersey, USA (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.diamondcloud.info&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.diamondcloud.info&quot; rel=&quot;ugc nofollow noopener&quot;&gt;DiamondCloud Grid&lt;/a&gt; - North Charleston, South Carolina, USA (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.dreamstategrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.dreamstategrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Dream State Grid&lt;/a&gt; - Clementon, New Jersey, USA (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.xrgrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.xrgrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Extreme Reality Grid&lt;/a&gt; - Holland, Pennsylvania, USA (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.gridsplash.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.gridsplash.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Grid Splash&lt;/a&gt; - (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://litesim.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://litesim.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;LiteSim&lt;/a&gt; - (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://metaversesims.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://metaversesims.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Metaversesims&lt;/a&gt; - (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://openlifegrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://openlifegrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenLifeGrid&lt;/a&gt; - San Diego, California, USA&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.osgrid.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.osgrid.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OSGrid&lt;/a&gt; - San Francisco, California, USA&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://pleasureplanet.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://pleasureplanet.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Pleasure Planet&lt;/a&gt; - Poway, California, USA (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://reactiongrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://reactiongrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;ReactionGrid&lt;/a&gt; - Ft. Pierce, Florida, USA&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.sciencesim.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.sciencesim.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;ScienceSim&lt;/a&gt; - USA&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.thecontentgrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.thecontentgrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;The Content Grid&lt;/a&gt; -&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.uvatar.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.uvatar.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Uvatar&lt;/a&gt; - Dallas, Texas, USA&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.vizigrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.vizigrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;ViziGrid&lt;/a&gt; - Kapaa, Hawaii, USA (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h4 id=&quot;andere_sprachen_opensim_betreiber&quot;&gt;Andere Sprachen OpenSIM Betreiber&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.virtualworldgrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.virtualworldgrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;FrancoGrid&lt;/a&gt; - Spanien&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.cyberlandia.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.cyberlandia.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Cyberlandia&lt;/a&gt; - Italien&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://k-grid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://k-grid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;K-Grid&lt;/a&gt; - Frankreich&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.newworldgrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.newworldgrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;New World Grid&lt;/a&gt; - Frankreich&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.tribalnet.se&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.tribalnet.se&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Tribal Net&lt;/a&gt; - Schweden (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM Server Betreiber&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_server_betreiber&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;261-3375&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;opensim_blogs&quot;&gt;OpenSIM Blogs&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.3dgrid.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.3dgrid.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;3DGrid&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.adamfrisby.com/blog&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.adamfrisby.com/blog&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Adam Frisby&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensim.cybertechnews.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensim.cybertechnews.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Cybertechnews&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://dantonsideways.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://dantonsideways.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Danton Sideways&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://hallow.twoday.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://hallow.twoday.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Hallow Palmer, Grid4us&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://gwynethllewelyn.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://gwynethllewelyn.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Gwyneth Llewelyn&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://justincc.wordpress.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://justincc.wordpress.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Justincc´s OpenSIM Blog&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://metaverse.acidzen.org/2007/the-opensim-project&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://metaverse.acidzen.org/2007/the-opensim-project&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Living in the Metaverse&lt;/a&gt; - englisch (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://imohax.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://imohax.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Mo Hax&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://modrex.wordpress.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://modrex.wordpress.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Modrex Experiences&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://mrtopf.de/blog&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://mrtopf.de/blog&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Mr. Topf&lt;/a&gt; - englisch/deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensimuser.wordpress.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimuser.wordpress.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Maxx Monde&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://twitter.com/opensim&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://twitter.com/opensim&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM on Twitter&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.opensim.it&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.opensim.it&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Opensim.it&lt;/a&gt; - italienisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensim.ning.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensim.ning.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM Users&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensimulator.wordpress.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.wordpress.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSimulator Project&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.palloopetrov.de/category/virtuelle-welten/opensim&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.palloopetrov.de/category/virtuelle-welten/opensim&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Palloo Petrov&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://snoopypfeffer.wordpress.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://snoopypfeffer.wordpress.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Snoopy Pfeffer&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://outsidersopensim.wordpress.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://outsidersopensim.wordpress.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;The Outsider´s OpenSim Blog&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://xyzzyxyzzy.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://xyzzyxyzzy.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;xyzzyxyzzy&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://zonjacapalini.wordpress.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://zonjacapalini.wordpress.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Zonja Capalini&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM Blogs&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_blogs&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;3376-4841&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit4&quot; id=&quot;opensim_foren&quot;&gt;OpenSIM Foren&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.slinfo.de/vb_forum/forumdisplay.php?f=520&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.slinfo.de/vb_forum/forumdisplay.php?f=520&quot; rel=&quot;ugc nofollow noopener&quot;&gt;SLinfo OpenSIM-Forum&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://slinside.com/index.php?option=com_fireboard&amp;amp;Itemid=462&amp;amp;func=listcat&amp;amp;catid=1006&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://slinside.com/index.php?option=com_fireboard&amp;amp;Itemid=462&amp;amp;func=listcat&amp;amp;catid=1006&quot; rel=&quot;ugc nofollow noopener&quot;&gt;SLinside OpenSIM-Forum&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://forge.opensimulator.org/gf&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://forge.opensimulator.org/gf&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSimulator GForge&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.openlifegrid.com/Forums/tabid/323/Default.aspx&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.openlifegrid.com/Forums/tabid/323/Default.aspx&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Openlife Grid Forum&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://osgrid.org/forums&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://osgrid.org/forums&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OSGrid Forum&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.osgrid.info&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.osgrid.info&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OSGrid Forum&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensim.ning.com/forum&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensim.ning.com/forum&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM Discussion Forum&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.mail-archive.com/opensim-users@lists.berlios.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.mail-archive.com/opensim-users@lists.berlios.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM Mailing List&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://lists.berlios.de/pipermail/opensim-users&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://lists.berlios.de/pipermail/opensim-users&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM Mailing List Archiv&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.sluniverse.com/php/vb/opensim-discussion&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.sluniverse.com/php/vb/opensim-discussion&quot; rel=&quot;ugc nofollow noopener&quot;&gt;SLUniverse&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM Foren&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_foren&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;4842-5738&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit5&quot; id=&quot;opensim_wiki-systeme&quot;&gt;OpenSIM Wiki-Systeme&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.opensimulator.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.opensimulator.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSimulator.org&lt;/a&gt; - die offizielle OpenSimulator-Website, mehrsprachig&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.mikebert.de/archiv/opensim&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.mikebert.de/archiv/opensim&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM-Wiki Archiv&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.opensimwiki.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.opensimwiki.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSimwiki.de&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.opensimgerman.us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.opensimgerman.us&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSimGerman.us&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM Wiki-Systeme&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_wiki-systeme&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:5,&amp;quot;range&amp;quot;:&amp;quot;5739-6085&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit6&quot; id=&quot;opensim_themenrelevante_websites&quot;&gt;OpenSIM themenrelevante Websites&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://comlounge.net/de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://comlounge.net/de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;COM.lounge&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://sketchup.google.com/3dwarehouse&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://sketchup.google.com/3dwarehouse&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Google 3D-Galerie&lt;/a&gt; - deutsch/englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://gridhop.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://gridhop.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;GridHop&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.hypergrids.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.hypergrids.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;HyperGrid Projekt&lt;/a&gt; - deutsch/englisch (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.hypergridbusiness.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.hypergridbusiness.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;HyperGrid Business&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.industrial-technology-and-witchcraft.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.industrial-technology-and-witchcraft.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Industrial Technology &amp;amp; Witchcraft&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.maxping.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.maxping.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Maxping&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.metaverseink.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.metaverseink.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Metaverse Ink&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.dmu.com/opensime&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.dmu.com/opensime&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSim Hypergrid&lt;/a&gt; - englisch (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://openmv.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://openmv.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Open Metaverse Foundation&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.opensim.ch&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.opensim.ch&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSim.ch&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://osurl.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://osurl.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OSURLs, Location-based Linking Service&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://vue.ed.ac.uk/openvue&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://vue.ed.ac.uk/openvue&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Open Vue, the virtual University of Edinburgh&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.projectmanhattan.info&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.projectmanhattan.info&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Project Manhattan&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.ralf-haifisch.biz&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.ralf-haifisch.biz&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Ralf Haifisch&lt;/a&gt; - deutsch/englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.swiss-sl.ch&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.swiss-sl.ch&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Swiss OpenSim&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.ugotrade.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.ugotrade.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;UgoTrade&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.virtual-world.info&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.virtual-world.info&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Virtual World Info&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.virtualworldsnews.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.virtualworldsnews.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Virtual World News&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM themenrelevante Websites&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_themenrelevante_websites&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:6,&amp;quot;range&amp;quot;:&amp;quot;6086-7460&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit7&quot; id=&quot;opensim_news&quot;&gt;OpenSIM News&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://cia.vc/stats/project/opensim&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://cia.vc/stats/project/opensim&quot; rel=&quot;ugc nofollow noopener&quot;&gt;CIA.vc, OpenSIM Real-time Open Source Activity Statistics&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://planet.opensim.us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://planet.opensim.us&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Planet OpenSIM&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.ohloh.net/projects/4753?p=OpenSim&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.ohloh.net/projects/4753?p=OpenSim&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Ohloh, the Open Source Network&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.koinup.com/in-opensim&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.koinup.com/in-opensim&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Koinup&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM News&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_news&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:7,&amp;quot;range&amp;quot;:&amp;quot;7461-7819&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit8&quot; id=&quot;opensim_in_der_wikipedia&quot;&gt;OpenSIM in der Wikipedia&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://de.wikipedia.org/wiki/OpenSimulator&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://de.wikipedia.org/wiki/OpenSimulator&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM in der Wikipedia&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/OpenSimulator&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://en.wikipedia.org/wiki/OpenSimulator&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM in der Wikipedia&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM in der Wikipedia&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_in_der_wikipedia&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:8,&amp;quot;range&amp;quot;:&amp;quot;7820-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim</category>
            <pubDate>Fri, 29 Nov 2019 10:59:04 +0000</pubDate>
        </item>
        <item>
            <title>Searx installieren</title>
            <link>http://live.spdns.org/wiki/anleitungen/software/searx/searx_installieren?do=revisions&amp;rev=1635345963</link>
            <description>
&lt;h1 class=&quot;sectionedit1&quot; id=&quot;searx_installieren&quot;&gt;Searx installieren&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Searx installieren&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;searx_installieren&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-34&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit2&quot; id=&quot;step-bystep_installation&quot;&gt;Step-bystep Installation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://searx.github.io/searx/admin/installation-searx.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://searx.github.io/searx/admin/installation-searx.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://searx.github.io/searx/admin/installation-searx.html&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://searx.github.io/searx/admin/installation.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://searx.github.io/searx/admin/installation.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://searx.github.io/searx/admin/installation.html&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Step-bystep Installation&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step-bystep_installation&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;35-195&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit3&quot; id=&quot;fehler_waehrend_der_installation&quot;&gt;Fehler während der Installation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Leider mussten wir feststellen das viele Anleitungen, die wir im Web gefunden haben, fehlerhaft, oder zumindest nicht ganz vollständig sind. Klassische Fehler die bei der Installation auftreten können haben wir &lt;a href=&quot;http://live.spdns.org/wiki/anleitungen/software/searx/searx_fehler&quot; class=&quot;wikilink1&quot; title=&quot;anleitungen:software:searx:searx_fehler&quot; data-wiki-id=&quot;anleitungen:software:searx:searx_fehler&quot;&gt;hier aufgelistet&lt;/a&gt;.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Fehler w\u00e4hrend der Installation&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;fehler_waehrend_der_installation&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;196-517&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit4&quot; id=&quot;installations-anleitungen&quot;&gt;Installations-Anleitungen&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://github.com/asciimoo/searx/wiki/Installation&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://github.com/asciimoo/searx/wiki/Installation&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://github.com/asciimoo/searx/wiki/Installation&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://asciimoo.github.io/searx/admin/installation.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://asciimoo.github.io/searx/admin/installation.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://asciimoo.github.io/searx/admin/installation.html&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://searx.github.io/searx/admin/installation.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://searx.github.io/searx/admin/installation.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://searx.github.io/searx/admin/installation.html&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://return42.github.io/handsOn/searx.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://return42.github.io/handsOn/searx.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://return42.github.io/handsOn/searx.html&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://linuxreviews.org/Searx&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://linuxreviews.org/Searx&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://linuxreviews.org/Searx&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.howtoforge.de/anleitung/so-installieren-sie-die-searx-meta-suchmaschine-auf-ubuntu-1804-lts/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.howtoforge.de/anleitung/so-installieren-sie-die-searx-meta-suchmaschine-auf-ubuntu-1804-lts/&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://www.howtoforge.de/anleitung/so-installieren-sie-die-searx-meta-suchmaschine-auf-ubuntu-1804-lts/&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://decatec.de/home-server/metasuchmaschine-searx-auf-eigenem-server-installieren-mit-docker-und-nginx/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://decatec.de/home-server/metasuchmaschine-searx-auf-eigenem-server-installieren-mit-docker-und-nginx/&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://decatec.de/home-server/metasuchmaschine-searx-auf-eigenem-server-installieren-mit-docker-und-nginx/&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://codingworld.io/project/searx-auf-dem-raspberry-pi-installieren&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://codingworld.io/project/searx-auf-dem-raspberry-pi-installieren&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://codingworld.io/project/searx-auf-dem-raspberry-pi-installieren&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://vitux.com/how-to-install-searx-search-engine-on-ubuntu&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://vitux.com/how-to-install-searx-search-engine-on-ubuntu&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://vitux.com/how-to-install-searx-search-engine-on-ubuntu&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://raspiblog.noblogs.org/post/2018/01/27/installing-searx-with-apache-and-morty&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://raspiblog.noblogs.org/post/2018/01/27/installing-searx-with-apache-and-morty&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://raspiblog.noblogs.org/post/2018/01/27/installing-searx-with-apache-and-morty&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://hub.docker.com/r/wonderfall/searx/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://hub.docker.com/r/wonderfall/searx/&quot; rel=&quot;ugc nofollow noopener&quot;&gt;https://hub.docker.com/r/wonderfall/searx/&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Installations-Anleitungen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;installations-anleitungen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;518-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>anleitungen:software:searx</category>
            <pubDate>Wed, 27 Oct 2021 16:46:03 +0000</pubDate>
        </item>
        <item>
            <title>S-NetworkX</title>
            <link>http://live.spdns.org/wiki/archiv/hotspot-muenchen/firmen/high-5/s-networkx?do=revisions&amp;rev=1575021493</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;s-networkx&quot;&gt;S-NetworkX&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Das am 7.3.2000 von einer Diplom-Betriebswirtin und einem Netzwerkspezialisten gegründete IT-Unternehmen war auf professionelle Netzwerklösungen und Internet-Dienstleistungen spezialisiert. So standen unter anderem Live-Support Systeme, Online-Warenwirtschaftssysteme (ERP), Online-Shops, Content Management Systeme (&lt;abbr title=&quot;Content Management System&quot;&gt;CMS&lt;/abbr&gt;), drahtlose Netzwerke (WLAN, WMAN), Fernwartungssysteme, Video-on-Demand Lösungen, Load-Balancing-Systeme (QoS), Netzwerkspeicherkonzepte (NAS und Disk-Arrays), Web-Hosting (im eigenen Server-Park), Netzwerksicherheitskonzepte und serverbasierte Antispam-Lösungen auf dem Portfolio.
&lt;/p&gt;

&lt;p&gt;
Es wurden aber auch alltäglichere Dienstleistungen angeboten wie Grafik- und Webdesign, Produktfotografie (im eigenen Fotostudio), Netzwerkinstallationen (Ethernet), Netzwerkwartung, Netzwerknotdienste und der Verkauf und Versand kommissionierter Waren aus einem eigenen Großlager.
&lt;/p&gt;

&lt;p&gt;
Das IT-Unternehmen war Teil von regionalen, nationalen und internationalen Internet-Projekten. So gehört das Hosting einer Realtime Blacklist (RTBL), Hosting von leistungsstarken Video-Streaming Servern, Hosting der besucherstärksten Portale im Landkreis Starnberg, der Betrieb von Nameservern (&lt;abbr title=&quot;Domain Name System&quot;&gt;DNS&lt;/abbr&gt;) und das Network Operation Center (NOC) für zwei Wireless Metropolitan Area Networks (WMAN) zu den täglichen Aufgaben.
&lt;/p&gt;

&lt;p&gt;
Im Mai 2010 wurde das Unternehmen aufgelöst.
&lt;/p&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:hotspot-muenchen:firmen:high-5</category>
            <pubDate>Fri, 29 Nov 2019 10:58:13 +0000</pubDate>
        </item>
        <item>
            <title>Binary Clock</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/binary_clock?do=revisions&amp;rev=1575021518</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;binary_clock&quot;&gt;Binary Clock&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Binary Clock Script
// By Fox Diller
// OMG INSANITY!
 
list bTime;
list oTime;
 
integer token;
 
string dec2bin(integer dec)
{
    if (dec == 0) return &amp;quot;0000&amp;quot;;
    if (dec == 1) return &amp;quot;0001&amp;quot;;
    if (dec == 2) return &amp;quot;0010&amp;quot;;
    if (dec == 3) return &amp;quot;0011&amp;quot;;
    if (dec == 4) return &amp;quot;0100&amp;quot;;
    if (dec == 5) return &amp;quot;0101&amp;quot;;
    if (dec == 6) return &amp;quot;0110&amp;quot;;
    if (dec == 7) return &amp;quot;0111&amp;quot;;
    if (dec == 8) return &amp;quot;1000&amp;quot;;
    if (dec == 9) return &amp;quot;1001&amp;quot;;
    return &amp;quot;0000&amp;quot;;
}
 
BuildClock()
{
    integer shiftraw = (integer)llGetWallclock();
 
    integer hours = shiftraw / 3600;
    integer minutes = (shiftraw % 3600) / 60;
    integer seconds = shiftraw % 60;
 
    bTime = [hours   / 10, hours   % 10,
             minutes / 10, minutes % 10,
             seconds / 10, seconds % 10];
 
}
 
displayBDC()
{
    integer current_rowA = llList2Integer(bTime, 0);
    integer old_rowA = llList2Integer(oTime, 0);
    if (current_rowA != old_rowA)
    {
        string rowA = dec2bin(current_rowA);
        integer Acol0 = (integer)llGetSubString(rowA, 3, 3);
        integer Acol1 = (integer)llGetSubString(rowA, 2, 2); 
        llMessageLinked(2, Acol0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(3, Acol1, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    } else if (!current_rowA) {
        llMessageLinked(2, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(3, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    }
 
    integer current_rowB = llList2Integer(bTime, 1);
    integer old_rowB = llList2Integer(oTime, 1);
    if (current_rowB != old_rowB)
    {
        string rowB = dec2bin(current_rowB);
        integer Bcol0 = (integer)llGetSubString(rowB, 3, 3);
        integer Bcol1 = (integer)llGetSubString(rowB, 2, 2);
        integer Bcol2 = (integer)llGetSubString(rowB, 1, 1);
        integer Bcol3 = (integer)llGetSubString(rowB, 0, 0); 
        llMessageLinked(4, Bcol0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(5, Bcol1, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(6, Bcol2, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(7, Bcol3, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    } else if (!current_rowB) {
        llMessageLinked(4, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(5, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(6, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(7, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    }
 
 
    integer current_rowC = llList2Integer(bTime, 2);
    integer old_rowC = llList2Integer(oTime, 2);
    if (current_rowC != old_rowC)
    {     
        string rowC = dec2bin(current_rowC);
        integer Ccol0 = (integer)llGetSubString(rowC, 3, 3);
        integer Ccol1 = (integer)llGetSubString(rowC, 2, 2);
        integer Ccol2 = (integer)llGetSubString(rowC, 1, 1);
        llMessageLinked(8, Ccol0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(9, Ccol1, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(10, Ccol2, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    } else if (!current_rowC) {
        llMessageLinked(8, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(9, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(10, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    }
 
    integer current_rowD = llList2Integer(bTime, 3);
    integer old_rowD = llList2Integer(oTime, 3);
    if (current_rowD != old_rowD)
    {
        string rowD = dec2bin(current_rowD);
        integer Dcol0 = (integer)llGetSubString(rowD, 3, 3);
        integer Dcol1 = (integer)llGetSubString(rowD, 2, 2);
        integer Dcol2 = (integer)llGetSubString(rowD, 1, 1);
        integer Dcol3 = (integer)llGetSubString(rowD, 0, 0); 
        llMessageLinked(11, Dcol0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(12, Dcol1, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(13, Dcol2, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(14, Dcol3, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    } else if (!current_rowD) {
        llMessageLinked(11, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(12, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(13, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(14, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    }
 
    integer current_rowE = llList2Integer(bTime, 4);
    integer old_rowE = llList2Integer(oTime, 4);
    if (current_rowE != old_rowE)
    {
        string rowE = dec2bin(current_rowE);
        integer Ecol0 = (integer)llGetSubString(rowE, 3, 3);
        integer Ecol1 = (integer)llGetSubString(rowE, 2, 2);
        integer Ecol2 = (integer)llGetSubString(rowE, 1, 1);
        llMessageLinked(15, Ecol0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(16, Ecol1, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(17, Ecol2, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    } else if (!current_rowE) {
        llMessageLinked(15, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(16, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(17, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    }
 
    integer current_rowF = llList2Integer(bTime, 5);
    integer old_rowF = llList2Integer(oTime, 5);
    if (current_rowF != old_rowF)
    {
        string rowF = dec2bin(current_rowF);
        integer Fcol0 = (integer)llGetSubString(rowF, 3, 3);
        integer Fcol1 = (integer)llGetSubString(rowF, 2, 2);
        integer Fcol2 = (integer)llGetSubString(rowF, 1, 1);
        integer Fcol3 = (integer)llGetSubString(rowF, 0, 0); 
        llMessageLinked(18, Fcol0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(19, Fcol1, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(20, Fcol2, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(21, Fcol3, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    } else if (!current_rowF) {
        llMessageLinked(18, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(19, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(20, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(21, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    }
 
}
 
default
{
    touch_start(integer total_number)
    {
        if (!token &amp;amp;&amp;amp; llDetectedKey(0) == llGetOwner())
        {
            oTime = [];
            bTime = [];
            llSetTimerEvent(1.0);
            token = 1;
            llOwnerSay(&amp;quot;On!&amp;quot;);
        }
 
        else if (token &amp;amp;&amp;amp; llDetectedKey(0) == llGetOwner())
        {
            llSetTimerEvent(0);
            token = 0;
            llOwnerSay(&amp;quot;Off!&amp;quot;);
        }
    }
 
    timer()
    {
        bTime = oTime;
        BuildClock();
        displayBDC();
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:38 +0000</pubDate>
        </item>
        <item>
            <title>Dance Poseball</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/dance_poseball?do=revisions&amp;rev=1575021519</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;dance_poseball&quot;&gt;Dance Poseball&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//////////////////////////////////////////// 
// Animation Script v1.2.1 
// 
// Written by Xylor Baysklef 
//////////////////////////////////////////// 
 
/////////////// CONSTANTS /////////////////// 
list ANIMATIONS  = [ &amp;quot;Club Dance 1&amp;quot; ]; 
list ANIMATIONS2 = [ &amp;quot;Club Dance 2&amp;quot; ]; 
list ANIMATIONS3 = [ &amp;quot;Club Dance 3&amp;quot; ]; 
list ANIMATIONS4 = [ &amp;quot;Club Dance 4&amp;quot; ]; 
///////////// END CONSTANTS ///////////////// 
 
///////////// GLOBAL VARIABLES /////////////// 
//integer gToggle = 0; 
integer gAnimNumber; 
integer gTotalAnims; 
 
string gAnimName = &amp;quot;type&amp;quot;; 
/////////// END GLOBAL VARIABLES ///////////// 
 
default { 
    state_entry() { 
        //llSay(0, &amp;quot;Init...&amp;quot;); 
        llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); 
         
        ANIMATIONS += ANIMATIONS2; 
        ANIMATIONS2 = []; 
         
        gTotalAnims = llGetListLength(ANIMATIONS); 
        gAnimNumber = -1; 
        llListen(0, &amp;quot;&amp;quot;, llGetOwner(), &amp;quot;&amp;quot;); 
    } 
     
    on_rez(integer param) { 
        //llGiveInventory(llGetOwner(), &amp;quot;Animation Names&amp;quot;); 
        llResetScript(); 
    } 
     
    listen(integer channel, string name, key id, string mesg) { 
        string preamble = llGetSubString(mesg, 0, 3); 
        if (preamble != &amp;quot;anim&amp;quot; &amp;amp;&amp;amp; preamble != &amp;quot;stop&amp;quot;) 
            return; 
                 
        integer perm = llGetPermissions(); 
         
        if ( !(perm &amp;amp; PERMISSION_TRIGGER_ANIMATION)) {             
            llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); 
            return; 
        } 
         
        list parsed = llParseString2List(mesg, [ &amp;quot; &amp;quot; ], []); 
        //llSay(0, (string)parsed); 
         
        string anim = llList2String(parsed, 1); 
         
        if (preamble == &amp;quot;stop&amp;quot;) { 
            //llSay(0, &amp;quot;Stopping: &amp;quot; + llGetAnimation(llGetOwner())); 
            //llStopAnimation(llGetAnimation(llGetOwner())); 
            if (anim == &amp;quot;&amp;quot;) 
                anim = gAnimName; 
                         
            if (anim == &amp;quot;all&amp;quot;) { 
                integer i; 
                llSay(0, &amp;quot;Stopping all animations... please wait.&amp;quot;); 
                for (i=0; i&amp;lt;gTotalAnims; i++) 
                    llStopAnimation(llList2String(ANIMATIONS, i)); 
                     
                llSay(0, &amp;quot;Done.&amp;quot;); 
                     
                return; 
            } 
                 
            //llSay(0, &amp;quot;Stopping: &amp;quot; + anim); 
            llStopAnimation(anim); 
            return; 
        } 
                 
        gAnimName = anim; 
        //llSay(0, &amp;quot;Animation: &amp;quot; + gAnimName); 
        llStartAnimation(gAnimName);             
    } 
     
    run_time_permissions(integer perm) { 
        //llStopAnimation(gAnimName); 
        //gToggle = 0; 
    } 
     
    attach(key id) { 
        integer perm = llGetPermissions(); 
         
        if (id != NULL_KEY) {         
         
            if (! (perm &amp;amp; PERMISSION_TRIGGER_ANIMATION)) { 
                llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); 
            }                 
        } 
        else { 
             
            if (perm &amp;amp; PERMISSION_TRIGGER_ANIMATION) { 
                llStopAnimation(gAnimName); 
            } 
        } 
    } 
 
    touch_start(integer total_number) { 
        if (llDetectedKey(0) != llGetOwner()) 
            return; 
         
        integer perm = llGetPermissions(); 
         
        if (perm &amp;amp; PERMISSION_TRIGGER_ANIMATION) { 
            if (gAnimNumber != -1) { 
                llStopAnimation( llList2String(ANIMATIONS, gAnimNumber) ); 
            } 
                 
             
            gAnimNumber++; 
            if (gAnimNumber == gTotalAnims) 
                gAnimNumber = 0; 
                 
            gAnimName = llList2String(ANIMATIONS, gAnimNumber); 
             
            llStartAnimation( gAnimName ); 
            llSay(0, &amp;quot;Animation: &amp;quot; + gAnimName); 
        } 
        else { 
            llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); 
        } 
    } 
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:39 +0000</pubDate>
        </item>
        <item>
            <title>Dimmen</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/dimmen?do=revisions&amp;rev=1575021519</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;dimmen&quot;&gt;Dimmen&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Mit dem diesem Script kann ein Objekt generiert werden dass bei Berührung ein Menü öffnet und mit dem dann die Transparanz anderer Objekte kontrolliert werden kann.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Dimmen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;dimmen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-189&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;kontrollobjekt&quot;&gt;Kontrollobjekt&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Dieses Script muss in das Objekt, das quasi als Fernbedienung dienen soll. Die Namen werden dabei im Array WALL_OPTIONS festgelegt.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// (C) 2007 Abba Thiebaud&amp;gt;SecondLifer  
// Please remember, I do not offer support for this script; your use of
// this script is your acknowledgement and agreement to the above
// terms.
//
// DO NOT REMOVE THE ABOVE HEADER FOR ANY REASON WHATSOEVER.
 
// Window Controller Script (put into controller prim)
list TINT_OPTIONS = [&amp;quot;40%&amp;quot;, &amp;quot;20%&amp;quot;, &amp;quot;None&amp;quot;, &amp;quot;100%&amp;quot;, &amp;quot;80%&amp;quot;, &amp;quot;60%&amp;quot;];
list WALL_OPTIONS = [&amp;quot;Lower Front&amp;quot;, &amp;quot;Lower Back&amp;quot;, &amp;quot;Lower Sides&amp;quot;, &amp;quot;Upper Front&amp;quot;, &amp;quot;Upper Back&amp;quot;, &amp;quot;Upper Sides&amp;quot;, &amp;quot;Ceiling&amp;quot;, &amp;quot;All&amp;quot;];
integer UPPER_FRONT = -28394;
integer LOWER_FRONT = -28395;
integer UPPER_BACK  = -28396;
integer LOWER_BACK  = -28397;
integer UPPER_SIDE  = -28398;
integer LOWER_SIDE  = -28399;
integer CEILING     = -28400;
integer CHANNEL     = -28393;
integer wallChannel;
integer allWalls;
 
PaintAllWalls(string tintLevel)
{
    integer i;
    integer j;
    
    j = -28394;
 
    for (i = 0; i &amp;lt; 7; i++)
    {
        llSay(j, tintLevel);
        j--;
    } // end for
} // end PaintAllWalls
   
default {
    state_entry()
    {
        llListen(CHANNEL, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot;); // listen for dialog answers (from multiple users)
    } // end state_entry()
 
    touch_start(integer total_number)
    {
        llDialog(llDetectedKey(0), &amp;quot;Which wall would you like to tint?&amp;quot;, WALL_OPTIONS, CHANNEL); // present dialog on click
        allWalls = 0;
    } // end touch_start()
 
    listen(integer channel, string name, key id, string message)
    {
        if (llListFindList(TINT_OPTIONS + WALL_OPTIONS, [message]) != -1)  // verify dialog choice
        {
            if (message == &amp;quot;Upper Front&amp;quot;)
            {
                llDialog(id, &amp;quot;How much tint would you like?&amp;quot;, TINT_OPTIONS, CHANNEL);
                wallChannel = UPPER_FRONT;
            }
            else if (message == &amp;quot;Upper Back&amp;quot;)
            {
                llDialog(id, &amp;quot;How much tint would you like?&amp;quot;, TINT_OPTIONS, CHANNEL);
                wallChannel = UPPER_BACK;
            }
            else if (message == &amp;quot;Upper Sides&amp;quot;)
            {
                llDialog(id, &amp;quot;How much tint would you like?&amp;quot;, TINT_OPTIONS, CHANNEL);
                wallChannel = UPPER_SIDE;
            }
            else if (message == &amp;quot;Lower Front&amp;quot;)
            {
                llDialog(id, &amp;quot;How much tint would you like?&amp;quot;, TINT_OPTIONS, CHANNEL);
                wallChannel = LOWER_FRONT;
            }
            else if (message == &amp;quot;Lower Back&amp;quot;)
            {
                llDialog(id, &amp;quot;How much tint would you like?&amp;quot;, TINT_OPTIONS, CHANNEL);
                wallChannel = LOWER_BACK;
            }
            else if (message == &amp;quot;Lower Sides&amp;quot;)
            {
                llDialog(id, &amp;quot;How much tint would you like?&amp;quot;, TINT_OPTIONS, CHANNEL);
                wallChannel = LOWER_SIDE;
            }
            else if (message == &amp;quot;Ceiling&amp;quot;)
            {
                llDialog(id, &amp;quot;How much tint would you like?&amp;quot;, TINT_OPTIONS, CHANNEL);
                wallChannel = CEILING;
            }
            else if(message == &amp;quot;All&amp;quot;)
            {
                llDialog(id, &amp;quot;How much tint would you like?&amp;quot;, TINT_OPTIONS, CHANNEL);
                allWalls = 1;
             }
 
            if (message == &amp;quot;100%&amp;quot;)
            {
                if(allWalls == 1)
                {
                    PaintAllWalls(&amp;quot;100&amp;quot;);
                }
                else
                {
                    llSay(wallChannel, &amp;quot;100&amp;quot;);
                }
             }
            else if (message == &amp;quot;80%&amp;quot;)
            {
                if(allWalls == 1)
                {
                    PaintAllWalls(&amp;quot;80&amp;quot;);
                }
                else
                {
                    llSay(wallChannel, &amp;quot;80&amp;quot;);
                }
             }
            else if (message == &amp;quot;60%&amp;quot;)
            {
                if(allWalls == 1)
                {
                    PaintAllWalls(&amp;quot;60&amp;quot;);
                }
                else
                {
                    llSay(wallChannel, &amp;quot;60&amp;quot;);
                }
             }
            else if (message == &amp;quot;40%&amp;quot;)
            {
                if(allWalls == 1)
                {
                    PaintAllWalls(&amp;quot;40&amp;quot;);
                }
                else
                {
                    llSay(wallChannel, &amp;quot;40&amp;quot;);
                }
             }
            else if (message == &amp;quot;20%&amp;quot;)
            {
                if(allWalls == 1)
                {
                    PaintAllWalls(&amp;quot;20&amp;quot;);
                }
                else
                {
                    llSay(wallChannel, &amp;quot;20&amp;quot;);
                }
             }
            else if (message == &amp;quot;None&amp;quot;)
            {
                if(allWalls == 1)
                {
                    PaintAllWalls(&amp;quot;0&amp;quot;);
                }
                else
                {
                    llSay(wallChannel, &amp;quot;0&amp;quot;);
                }
             }
          } // end if (valid message)
    }  // end listen
} // end default&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Kontrollobjekt&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;kontrollobjekt&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;190-5776&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;dimm-objekt&quot;&gt;Dimm-Objekt&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Dieses Script muss in alle wählbaren Objekte. Dabei muss ein Channel durch Entfernen des Platzhalters aktiviert werden, wodurch das Objekt durch das Kontrollscript ansprechbar wird.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;//Here the target aka Windows, put this script into them.
//integer chan = -28394; // uncomment for UPPER_FRONT
//integer chan = -28395; // uncomment for LOWER_FRONT
//integer chan = -28396; // uncomment for UPPER_BACK
//integer chan = -28397; // uncomment for LOWER_BACK
//integer chan = -28398; // uncomment for UPPER_SIDE
//integer chan = -28399; // uncomment for LOWER_SIDE
//integer chan = -28400; // uncomment for CEILING
 
default
{
        state_entry()
        {
                llListen(chan, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot; );
        }
 
        listen( integer channel, string name, key id, string message )
        {
                if ( message == &amp;quot;100&amp;quot; )
                {
                        llSetAlpha(1.0, ALL_SIDES);
                }
                else if ( message == &amp;quot;80&amp;quot; )
                {
                        llSetAlpha(0.8, ALL_SIDES);
                }
                else if ( message == &amp;quot;60&amp;quot; )
                {
                        llSetAlpha(0.6, ALL_SIDES);
                }
                else if ( message == &amp;quot;40&amp;quot; )
                {
                        llSetAlpha(0.4, ALL_SIDES);
                }
                else if ( message == &amp;quot;20&amp;quot; )
                {
                        llSetAlpha(0.2, ALL_SIDES);
                }
                else if ( message == &amp;quot;0&amp;quot; )
                {
                        llSetAlpha(0.0, ALL_SIDES);
                }
        }
}&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Dimm-Objekt&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;dimm-objekt&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;5777-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:39 +0000</pubDate>
        </item>
        <item>
            <title>E-Mail</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/e-mail?do=revisions&amp;rev=1575021519</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;e-mail&quot;&gt;E-Mail&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Damit dieses Script funktionieren kann muss zuvor die E-Mail Funktion in der Konfigurationsdatei opensim.ini eingeschaltet und konfiguriert werden.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;string email_address = &amp;quot;adresse@domain.xyz&amp;quot;; // who will receive the messages
string hname = &amp;quot;User Name&amp;quot;; // name that will be displayed in hover text as receiver of mail
string date;
string name;
string sim;
default
{
    state_entry() {

        //Send an email to a normal email account
        llSetText(&amp;quot;click to send &amp;quot; + hname + &amp;quot; an email&amp;quot;,&amp;lt;1,1,1&amp;gt;,1);
        llEmail( email_address, &amp;quot;Initializing Email Module&amp;quot;, &amp;quot;[STARTUP COMPLETE]&amp;quot;);
    }

    touch_start( integer num_detected ) {
        integer i = 0;
        date = llGetDate();
        name = llDetectedName(i);
        sim = llGetRegionName();

        // Send another email, telling who touched the prim.
        do
            llEmail( email_address, &amp;quot;Prim Touched&amp;quot;, &amp;quot;I was touched by: &amp;quot; + llDetectedName(i) + &amp;quot;\nKey: &amp;quot; + (string) llDetectedKey(i) + &amp;quot;\n On the Following Date: &amp;quot; + date);
        while(++i &amp;lt; num_detected);
        llSay(0,&amp;quot;------------------------&amp;gt;&amp;quot;);
        llSay(0,&amp;quot;E-Mail sent from &amp;quot; + name + &amp;quot;@&amp;quot; + sim + &amp;quot;.DOMAIN&amp;quot;);
        llSay(0,&amp;quot;------------------------&amp;gt;&amp;quot;);
        llPlaySound(&amp;quot;Boing&amp;quot;, 1.0);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:39 +0000</pubDate>
        </item>
        <item>
            <title>Fireworks</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/fireworks?do=revisions&amp;rev=1575021520</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;fireworks&quot;&gt;Fireworks&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//inspired by Xah Lee (http://xahlee.org/sl/)
 
 
default
{
    state_entry() {
    llListen(0, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot;);
    }
    listen(integer channel, string name, key id, string message) {
        if (message == &amp;quot;off&amp;quot;) {
        llParticleSystem([]);
        }
        else {
            if (message == &amp;quot;on&amp;quot;) {
            integer bounce = 0;
            integer glow = 1;        
            integer interpColor = 1;    
            integer interpSize = 1;    
            integer followSource = 0;    
            integer followVel = 1;
            integer wind = 1;        
            integer pattern = PSYS_SRC_PATTERN_EXPLODE;
            key target = &amp;quot;&amp;quot;;
            float age = 9.0;
            float maxSpeed = 3.0;            
            float minSpeed = 3.0;            
            string texture = &amp;quot;168e6813-096e-07ea-97ae-fd416826f627&amp;quot;;           
            float startAlpha = 0.9;           
            float endAlpha = 0.0;            
            float SC1 = llFrand(1.0);                //makes the color random
            float SC2 = llFrand(1.0);               //you can comment out this section
            float SC3 = llFrand(1.0);                //and set the start color to your choice
            vector startColor = &amp;lt;SC1,SC2,SC3&amp;gt;;       //change this to set a particular start color
            vector endColor = &amp;lt;0.0,0.0,1.0&amp;gt;;      
            vector startSize = &amp;lt;0.3,0.3,0&amp;gt;;     
            vector endSize = &amp;lt;0.1,0.1,0&amp;gt;;       
            vector push = &amp;lt;0.0,0.0,-0.8&amp;gt;;          
            float life = 0;           
            integer count = 100;       
            float rate = 3.5;                         //sets the rate of bursts
            float radius = 0.1;       
            float outerAngle = 1;   
            float innerAngle = 0.9;    
            vector omega = &amp;lt;0,0,1&amp;gt;;
            integer flags = 0;
            if (target == &amp;quot;owner&amp;quot;) target = llGetOwner();
            if (target == &amp;quot;self&amp;quot;) target = llGetKey();
            if (glow == 1) flags = flags | PSYS_PART_EMISSIVE_MASK;
            if (bounce == 1) flags = flags | PSYS_PART_BOUNCE_MASK;
            if (interpColor == 1) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
            if (interpSize == 1) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
            if (wind == 1) flags = flags | PSYS_PART_WIND_MASK;
            if (followSource == 1) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
            if (followVel == 1) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
            if (target != &amp;quot;&amp;quot;) flags = flags | PSYS_PART_TARGET_POS_MASK;
            llParticleSystem([  PSYS_PART_MAX_AGE,7,
                PSYS_PART_FLAGS,flags,
                PSYS_PART_START_COLOR, startColor,
                PSYS_PART_END_COLOR, endColor,
                PSYS_PART_START_SCALE,startSize,
                PSYS_PART_END_SCALE,endSize,
                PSYS_SRC_PATTERN, pattern,
                PSYS_SRC_BURST_RATE,(float)rate,
                PSYS_SRC_ACCEL, push,
                PSYS_SRC_BURST_PART_COUNT,count,
                PSYS_SRC_BURST_RADIUS,(float)radius,
                PSYS_SRC_BURST_SPEED_MIN,(float)minSpeed,
                PSYS_SRC_BURST_SPEED_MAX,(float)maxSpeed,
                PSYS_SRC_TARGET_KEY,target,
                PSYS_SRC_INNERANGLE,(float)innerAngle,
                PSYS_SRC_OUTERANGLE,(float)outerAngle,
                PSYS_SRC_OMEGA, omega,
                PSYS_SRC_MAX_AGE, (float)life,
                PSYS_SRC_TEXTURE, texture,
                PSYS_PART_START_ALPHA, (float)startAlpha,
                PSYS_PART_END_ALPHA, (float)endAlpha]);
            }
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:40 +0000</pubDate>
        </item>
        <item>
            <title>Follower</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/follower?do=revisions&amp;rev=1575021520</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;follower&quot;&gt;Follower&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;vector offset = &amp;lt; -1, 0, 1&amp;gt;;  //1 meter behind and 1 meter above owner&amp;#039;s center.
 
default
{
    state_entry()
    {
        llSetStatus(STATUS_PHYSICS, TRUE);
        // Little pause to allow server to make potentially large linked object physical.
        llSleep(0.1);
        // Look for owner within 20 metres in 360 degree arc every 1 seconds.
        llSensorRepeat(&amp;quot;&amp;quot;, llGetOwner(), AGENT, 20.0, PI,1.0);
    }
    sensor(integer total_number)
    {   // Owner detected...
        // Get position and rotation
        vector pos   = llDetectedPos(0);
        rotation rot = llDetectedRot(0);
        // Offset back one metre in X and up one metre in Z based on world coordinates.
        // use whatever offset you want.
        vector worldOffset = offset;
        // Offset relative to owner needs a quaternion.
        vector avOffset = offset * rot;
 
        pos += avOffset;       // use the one you want, world or relative to AV.
 
        llMoveToTarget(pos,0.4);     
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:40 +0000</pubDate>
        </item>
        <item>
            <title>Give Item</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/give_item?do=revisions&amp;rev=1575021521</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;give_item&quot;&gt;Give Item&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Idea and written by Criz Collins
// Don&amp;#039;t sell this FREE script!!!
 
string  giveitem    =   &amp;quot;Willkommen&amp;quot;;
float   giveevery   =   24;  // hours!
 
/////////////////////////////////////////////
 
list  visitors;
list lastsent;
integer n;
 
default
{
    on_rez( integer param )
    {
        llResetScript();
    }
 
    changed(integer change) 
    {
        if (change &amp;amp; CHANGED_INVENTORY) 
        {
            llResetScript();
        }
    }
 
    touch_start(integer total_number)
    {
        for (n=0; n&amp;lt;total_number; n++)
        {
            integer giveallowed = 0;
            integer index = llListFindList( visitors, [ llDetectedKey(n) ] );
            if (index == -1)
            {
                visitors = visitors + [ llDetectedKey(n) ];
                lastsent = lastsent + [(integer)llGetUnixTime()];
                giveallowed = 1;
            }
            else
            {
                if (llList2Integer(lastsent, index) &amp;lt;= ((integer)llGetUnixTime() - (giveevery * 60 * 60)))
                {
                    list replacer = [(integer)llGetUnixTime()];
                    list newlastsent = llListReplaceList(lastsent, replacer, index, index);
                    lastsent = [];
                    lastsent = newlastsent;
                    giveallowed = 1;
                }
                else
                {
                    giveallowed = 0;
                }
            }
            if (giveallowed == 1)
            {
                llGiveInventory(llDetectedKey(n), giveitem);
            }
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:41 +0000</pubDate>
        </item>
        <item>
            <title>Invisible Prim 2</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/invisible_prim_2?do=revisions&amp;rev=1575021521</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;invisible_prim_2&quot;&gt;Invisible Prim 2&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Invisible Prim Public v1.1b
// last updated Mar. 22, 2006

init()
{
llSetPrimitiveParams([PRIM_BUMP_SHINY, ALL_SIDES, PRIM_SHINY_NONE, PRIM_BUMP_BRIGHT]);
llOffsetTexture(0.468, 0.0, ALL_SIDES);
llScaleTexture(0.0, 0.0, ALL_SIDES);
llSetAlpha(1.0, ALL_SIDES);
}

refresh()
{
llSetTexture(&amp;quot;38b86f85-2575-52a9-a531-23108d8da837&amp;quot;, ALL_SIDES);
llSleep(30);
llSetTexture(&amp;quot;e97cf410-8e61-7005-ec06-629eba4cd1fb&amp;quot;, ALL_SIDES);
}

default
{
state_entry()
{
init();
llSetTimerEvent(5);
}

on_rez(integer start_param)
{
init();
}

timer()
{
if ((integer)llGetWallclock() % 60 &amp;lt; 10)
{
refresh();
}
}
} &lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:41 +0000</pubDate>
        </item>
        <item>
            <title>Media Viewer</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/media_viewer?do=revisions&amp;rev=1575021521</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;media_viewer&quot;&gt;Media Viewer&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;integer Channel = 1; //Command Channel.
 
key Song;
key Picture;
 
default
{
    state_entry()
    {
        llSetObjectName(&amp;quot;Media Viewer&amp;quot;);
        Picture = llGetTexture(ALL_SIDES);
        Song = llGetObjectDesc();
        llListen(Channel, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot;);
    }
 
    touch_start(integer total_number)
    {
        llOwnerSay(&amp;quot;\nSay commands on channel &amp;quot; + (string)Channel + &amp;quot;.\nSound: &amp;#039;play &amp;lt;key&amp;gt;&amp;#039;/&amp;#039;stop&amp;#039;\nImage: &amp;#039;show &amp;lt;key&amp;gt;&amp;#039;/&amp;#039;hide&amp;#039;&amp;quot;);
    }
 
    listen(integer channel, string name, key id, string message)
    {
        list Cmd = llParseString2List(message, [&amp;quot; &amp;quot;], [&amp;quot;&amp;quot;]);
        if(llToUpper(llList2String(Cmd, 0)) == &amp;quot;PLAY&amp;quot;)
        {
            llStopSound();
            if(llList2String(Cmd, 1) != &amp;quot;&amp;quot;)
            {
                Song = llList2String(Cmd, 1);
                llSetObjectDesc(Song);
            }
            llLoopSound(Song, 1);
        }
        if(llToUpper(llList2String(Cmd, 0)) == &amp;quot;STOP&amp;quot;)
        {
            llStopSound();
        }
        if(llToUpper(llList2String(Cmd, 0)) == &amp;quot;SHOW&amp;quot;)
        {
            if(llList2String(Cmd, 1) != &amp;quot;&amp;quot;)
            {
                Picture = llList2String(Cmd, 1);
            }
            llSetTexture(Picture, ALL_SIDES);
            llSetColor(&amp;lt;1,1,1&amp;gt;, ALL_SIDES);
            llSetAlpha(1, ALL_SIDES);
        }
        if(llToUpper(llList2String(Cmd, 0)) == &amp;quot;HIDE&amp;quot;)
        {
            llSetAlpha(0, ALL_SIDES);
            llSetColor(ZERO_VECTOR, ALL_SIDES);
            llSetTexture(&amp;quot;5748decc-f629-461c-9a36-a35a221fe21f&amp;quot;, ALL_SIDES);
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:41 +0000</pubDate>
        </item>
        <item>
            <title>Online Indicator</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/online_indicator?do=revisions&amp;rev=1575021521</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;online_indicator&quot;&gt;Online Indicator&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;////////////////////////////////////////////////////////////////////////////////////////////////
//    Copyright (c) 2008 by Kristy Fanshaw                                                    //
////////////////////////////////////////////////////////////////////////////////////////////////
//   This program is free software: you can redistribute it and/or modify                     //
//    it under the terms of the GNU General Public License as published by                    //
//    the Free Software Foundation, either version 3 of the License, or                       //
//    (at your option) any later version.                                                     //
//                                                                                            //
//    Vendor System is distributed in the hope that it will be useful,                        //
//    but WITHOUT ANY WARRANTY; without even the implied warranty of                          //
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                           //
//    GNU General Public License for more details.                                            //
//                                                                                            //
//    To get a copy of the GNU General Public License, see &amp;lt;http://www.gnu.org/licenses/&amp;gt;.    //
////////////////////////////////////////////////////////////////////////////////////////////////
 
key user_key = &amp;quot;00000000-0000-0000-0000-000000000000&amp;quot;;       // must be agent UUID whose status it will indicate
integer time = 30;                                           // time within the message should be written.
string url = &amp;quot;http://world.secondlife.com/resident/&amp;quot;;
key blank = &amp;quot;5748decc-f629-461c-9a36-a35a221fe21f&amp;quot;;
string name;
key toucher;
string status;
 
default
{
    state_entry()
    {
        llSetText(&amp;quot;&amp;quot;, &amp;lt;1,0,0&amp;gt;, 1.0);
        llSetTexture(blank, ALL_SIDES);
        llRequestAgentData( user_key, DATA_NAME);   
    }
    dataserver(key queryid, string data)
    {
        name = data;
        llSetObjectName(name + &amp;quot;&amp;#039;s Online Detector&amp;quot;);
        state show;
    }
}
state show
{   
    state_entry()
    {
        llSetTimerEvent(10);
    } 
    timer()
    {
        llHTTPRequest( url + (string)user_key,[HTTP_METHOD,&amp;quot;GET&amp;quot;],&amp;quot;&amp;quot;);
        llRequestAgentData( user_key, DATA_ONLINE);   
    } 
    on_rez(integer start_param)
    {
        llSetText(&amp;quot;&amp;quot;, &amp;lt;1,0,0&amp;gt;, 1.0);
        llSetTexture(blank, ALL_SIDES);
    } 
    http_response(key request_id,integer status, list metadata, string body)
    { 
        if (llSubStringIndex(body, &amp;quot;blank.jpg&amp;quot;) == -1)
                {
                        integer start_UUID = llSubStringIndex(body,&amp;quot;&amp;lt;img alt=\&amp;quot;profile image\&amp;quot; src=\&amp;quot;http://secondlife.com/app/image/&amp;quot;) + llStringLength(&amp;quot;&amp;lt;img alt=\&amp;quot;profile image\&amp;quot; src=\&amp;quot;http://secondlife.com/app/image/&amp;quot;);
                        integer end_UUID = llSubStringIndex(body,&amp;quot;\&amp;quot; class=\&amp;quot;parcelimg\&amp;quot; /&amp;gt;&amp;quot;) - 3;
                        string profile_pic = llGetSubString(body, start_UUID, end_UUID);
                        llSetTexture((key)profile_pic, ALL_SIDES);
                }
        else
        {
            llSetTexture(blank, ALL_SIDES);
        }
    }
    dataserver(key queryid, string data)
    {
        if ( data == &amp;quot;1&amp;quot; ) 
        {
            status = &amp;quot; is online&amp;quot;;
 
            llSetText(name + status, &amp;lt;0,1,0&amp;gt;, 1.0);
        }
        else if (data == &amp;quot;0&amp;quot;)
        {
            status = &amp;quot; is offline&amp;quot;;
 
            llSetText(name + status, &amp;lt;1,0,0&amp;gt;, 1.0);
        }
 
    }
    touch_start(integer num_detected)
    {
        toucher = llDetectedKey(0);
        state msg;
    }
}
state msg
{
     state_entry()
    {
        llListen(0,&amp;quot;&amp;quot;,toucher,&amp;quot;&amp;quot;);
        llInstantMessage(toucher, &amp;quot;write your message to &amp;quot; + name +&amp;quot; - you have &amp;quot; +(string)time + &amp;quot; seconds&amp;quot;);
        llInstantMessage(toucher, &amp;quot;to see &amp;quot; + name +&amp;quot;&amp;#039;s profile, click this link here: secondlife:///app/agent/&amp;quot; + (string)user_key + &amp;quot;/about&amp;quot;);
        llSetTimerEvent(time);   
    }
    listen(integer ch, string name, key id, string msg)
    {
        llInstantMessage(user_key, llKey2Name(toucher) + &amp;quot; sent you a message from &amp;quot; + llGetRegionName() + &amp;quot;: &amp;quot; + msg);
        llInstantMessage(toucher, &amp;quot;message is sent.&amp;quot;);
        llListenRemove(0);
        state show;
    }
    timer()
    {
        llInstantMessage(toucher, &amp;quot;time is up - touch again to write a message&amp;quot;);
        llListenRemove(0); 
        state show;
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:41 +0000</pubDate>
        </item>
        <item>
            <title>Pool Water</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/pool_water?do=revisions&amp;rev=1575021522</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;pool_water&quot;&gt;Pool Water&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;default
{
    state_entry()
    {
        llSetAlpha(0.50, ALL_SIDES);
        llSetTexture(&amp;quot;00000000-0000-2222-3333-100000001041&amp;quot;, ALL_SIDES);
        llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,1,1,1.0, 1,0.1);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:42 +0000</pubDate>
        </item>
        <item>
            <title>Rotating Texture</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/rotating_texture?do=revisions&amp;rev=1575021523</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;rotating_texture&quot;&gt;Rotating Texture&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;default
{
    state_entry()                                   
    {                                               
       float SPEED = 0.2; 
       llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES, 0, 0, 1.0, 1000, SPEED);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:43 +0000</pubDate>
        </item>
        <item>
            <title>Sim Crash Logger</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/sim_crash_logger?do=revisions&amp;rev=1575021523</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;sim_crash_logger&quot;&gt;Sim Crash Logger&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//********************************************************
//This Script was pulled out for you by YadNi Monde from the SL FORUMS at http://forums.secondlife.com/forumdisplay.php?f=15, it is intended to stay FREE by it s author(s) and all the comments here in ORANGE must NOT be deleted. They include notes on how to use it and no help will be provided either by YadNi Monde or it s Author(s). IF YOU DO NOT AGREE WITH THIS JUST DONT USE!!!
//********************************************************

/////////////////////////////////////////
//SIM CRASH/REBOOT LOGGER
//by: Kyrah Abattoir
/////////////////////////////////////////

integer timering = 10;//the polling rate, put the speed you wish, in seconds

//there we go...
integer UNIX;
string _buffer;
list log;
integer span = 0;
float fps;
float dilation;
integer crash = 0;
string date;
//2004-08-27T00:56:21.785886Z

default
{
    state_entry()
    {
        llSetTimerEvent(timering);//starting our timer
    }
    timer()
    {
        string timestamp = llGetTimestamp();
        list temp = llParseString2List(timestamp,[&amp;quot;T&amp;quot;,&amp;quot;:&amp;quot;,&amp;quot;:&amp;quot;,&amp;quot;.&amp;quot;],[]);
        integer _hour = llList2Integer(temp,1) + 4;
        if(_hour &amp;gt; 24) //getting the hours
            _hour = _hour - 24 ;

        string _date = llList2String(temp,0);
        integer _min = llList2Integer(temp,2);
        integer _sec = llList2Integer(temp,3);
        string buffer;

        if(date == _date) //daily reset of the average fps and dilation
            span++;
        else
        {
            span = 1;
            date = _date;
            fps = 0;
            dilation = 0;
        }

        fps += llGetRegionFPS();
        dilation += llGetRegionTimeDilation();
        integer avg_FPS = (integer)(fps/span);
        string avg_dilation= llGetSubString((string)(dilation/span),0,3);

        buffer += llGetRegionName();
        buffer += &amp;quot;\n FPS:&amp;quot;+(string)avg_FPS;
        buffer += &amp;quot; dil. :&amp;quot;+(string)avg_dilation;
        //buffer += &amp;quot;\n&amp;quot; + llDumpList2String(log,&amp;quot;\n&amp;quot;);

        integer _UNIX = _sec + _min * 60 + _hour * 3600;//making our timestamp
       
        if (_UNIX - UNIX &amp;gt; timering + 5 &amp;amp;&amp;amp; UNIX != 0)//okay the delay has been waaay too olong, it probably crashed or rebooted
        {
            crash++;
            log += (string)_date + &amp;quot; - &amp;quot; + (string)_hour+ &amp;quot;:&amp;quot;+(string)_min+&amp;quot;:&amp;quot;+(string)_sec;
            if(llGetListLength(log) &amp;gt; 9)
                log = llDeleteSubList(log,0,0);
        }
        buffer += &amp;quot;\n sim crashes: &amp;quot; + (string)crash + &amp;quot;\n last crash: \n&amp;quot; + llDumpList2String(log,&amp;quot;\n&amp;quot;);
        if(_buffer != buffer); //display
        {
            llSetText(buffer,&amp;lt;1,1,1&amp;gt;,1.0);
            _buffer = buffer;   
        }
        UNIX = _UNIX;
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:43 +0000</pubDate>
        </item>
        <item>
            <title>Simple Radar</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/simple_radar?do=revisions&amp;rev=1575021523</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;simple_radar&quot;&gt;Simple Radar&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//Sable Till - Radar/scannar script.
//You can get a copy of the license this script is under at http://www.gnu.org/copyleft/gpl.html
//Copyright (C) 2006 Sable Till

//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either version 2
//of the License, or (at your option) any later version.

//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.

//You should have received a copy of the GNU General Public License
//along with this program; if not, write to the Free Software
//Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

string status=&amp;quot;none&amp;quot;;
list people;
integer maxScanDistance;
vector color = &amp;lt;0,1,1&amp;gt;;
integer maxPeople = 8;
integer scanType = AGENT;
integer scanFreq=1;

integer count(string name) {
integer i = llListFindList(people, [name]);
if(i ==-1){
people+=[name, 0];
return 0;
} else {
integer count = llList2Integer(people, i+1);
people=llListReplaceList(people, [count+scanFreq], i+1, i+1);
return count;
}
}

//calculate time strings with proper units that are sensibly rounded
string time(integer cnt) {
if(cnt&amp;gt;3600) {
return (string)(cnt/3600)+&amp;quot;hr &amp;quot; + (string)((cnt%3600)/60) +&amp;quot;min&amp;quot;;
}else {
if(cnt&amp;gt;60) {
return (string)(cnt/60)+&amp;quot;min&amp;quot;;
} else {
return (string)cnt+&amp;quot;s&amp;quot;;
}
}
}

//I&amp;#039;m pretty sure there&amp;#039;s a better way to do this but I&amp;#039;m trying to calculate the angle between
//North and the target so I can work out which direction it is in.
float getAngle(vector me, vector target) {
float hyp = llVecDist(me, target);
float yDiff = target.y-me.y;
float xDiff = target.x-me.x;
float angle = llSin(yDiff/hyp);
if(xDiff&amp;gt;0 &amp;amp;&amp;amp; yDiff&amp;gt;0) {
return angle*RAD_TO_DEG;
}
if(xDiff&amp;gt;0 &amp;amp;&amp;amp; yDiff&amp;lt;0) {
return 90-angle*RAD_TO_DEG;
}
if(xDiff&amp;lt;0 &amp;amp;&amp;amp; yDiff&amp;gt;0) {
return angle*RAD_TO_DEG+270;
}
if(xDiff&amp;lt;0 &amp;amp;&amp;amp; yDiff&amp;lt;0) {
return angle*RAD_TO_DEG + 270;
}
return angle*RAD_TO_DEG;
}

default
{
state_entry()
{
llSensorRepeat(&amp;quot;&amp;quot;, &amp;quot;&amp;quot;,scanType, 96, PI, scanFreq);
llSetTimerEvent(6);
}

sensor(integer num_detected) {
people=[];
string result;
integer n=-1;
integer distance=0;
integer detDist;
string name;

vector pos = llGetPos();
//get the dist, name and direction of everyone we just scanned.
for(n=0;n&amp;lt;num_detected &amp;amp;&amp;amp; n&amp;lt;maxPeople;++n) {
vector detPos = llDetectedPos(n);
detDist = (integer)llVecDist(pos, detPos);
float angle = getAngle(llGetPos(), detPos);
name = llKey2Name(llDetectedKey(n));
if(detDist&amp;lt;96) {
people+=detDist;
people+=name;
people+=angle;
}
}
//sort the strided list
people = llListSort(people, 3, TRUE);
//construct settext
num_detected = llGetListLength(people)/3;
for(n=0;n&amp;lt;num_detected;++n) {
detDist=llList2Integer(people, n*3);
name = llList2String(people, n*3+1);
float dir = llList2Float(people, n*3+2);
if(detDist&amp;gt;20 &amp;amp;&amp;amp; distance&amp;lt;=20) {
result+=&amp;quot;&amp;lt;- Chat Range Limit -&amp;gt;\n&amp;quot;;
}
result+=name;
if(detDist&amp;lt;20) {
integer cnt = count(name);
result+=&amp;quot; [&amp;quot;+time(cnt)+&amp;quot;]&amp;quot;;
}
result+=&amp;quot; [&amp;quot;+(string)detDist+&amp;quot;m]&amp;quot;;

if(dir &amp;lt; 0 || dir &amp;gt; 360) {
llOwnerSay(&amp;quot;Error:&amp;quot;+(string)dir+&amp;quot;:&amp;quot;+name);
}
//determine which compass direction they are in.
if(dir &amp;lt;= 22.5) {
result+=&amp;quot; N\n&amp;quot;;
} else {
if(dir &amp;gt; 22.5 &amp;amp;&amp;amp; dir &amp;lt;= 67.5) {
result+=&amp;quot; NE\n&amp;quot;;
} else {
if(dir &amp;gt; 67.5 &amp;amp;&amp;amp; dir &amp;lt;= 112.5) {
result+=&amp;quot; E\n&amp;quot;;
} else {
if(dir &amp;gt; 112.5 &amp;amp;&amp;amp; dir &amp;lt;= 157.5) {
result+=&amp;quot; SE\n&amp;quot;;
} else {
if(dir &amp;gt; 157.5 &amp;amp;&amp;amp; dir &amp;lt;= 202.5) {
result+=&amp;quot; S\n&amp;quot;;
} else {
if(dir &amp;gt; 202.5 &amp;amp;&amp;amp; dir &amp;lt;= 247.5) {
result+=&amp;quot; SW\n&amp;quot;;
} else {
if(dir &amp;gt; 247.5 &amp;amp;&amp;amp; dir &amp;lt;= 292.5) {
result+=&amp;quot; W\n&amp;quot;;
} else {
if(dir &amp;gt; 292.5 &amp;amp;&amp;amp; dir &amp;lt;= 337.5) {
result+=&amp;quot; NW\n&amp;quot;;
} else {
if(dir &amp;gt; 337.5 &amp;amp;&amp;amp; dir &amp;lt; 360) {
result+=&amp;quot; N\n&amp;quot;;
}
}
}

}}}}}}

distance=detDist;
}


//If we detected more (or the same number of) people as maxPeople then shrink down the scan distance to just
//the distance to the furthest one. Otherwise increment it a bit in case there are people further out.
if(num_detected&amp;gt;=maxPeople) {
maxScanDistance=distance+10;
} else {
maxScanDistance+=10;
}

result+=&amp;quot;\nStatus:&amp;quot;+status;
//adjust max people based on the length of result
if(llStringLength(result)&amp;gt;254) {
maxPeople--;
llOwnerSay(&amp;quot;Length is &amp;quot;+(string)llStringLength(result) +
&amp;quot; Decrementing maxPeople to &amp;quot;+(string)maxPeople);
} else {
if(llStringLength(result)&amp;lt;200 &amp;amp;&amp;amp; num_detected&amp;gt;maxPeople) {
maxPeople++;
llOwnerSay(&amp;quot;Length is &amp;quot;+(string)llStringLength(result) +
&amp;quot; Incrementing maxPeople to &amp;quot;+(string)maxPeople);
}
}
llSetText(result, color, 1);
}

no_sensor() {
llSetText(&amp;quot;Status:&amp;quot;+status, color, 1);
maxScanDistance+=10;
llSensorRepeat(&amp;quot;&amp;quot;, &amp;quot;&amp;quot;, scanType, maxScanDistance, PI, scanFreq);
}

//all we do here is check the sims fps and dilation and tone down our scanning if necessary.
timer() {
float fps = llGetRegionFPS();
float timeDilation = llGetRegionTimeDilation();

integer scanDistance;
if(fps&amp;lt;35 || timeDilation &amp;lt;0.9) {
if(maxScanDistance&amp;gt;30) {
scanDistance=30;
}
scanFreq=240;
status = &amp;quot;poor&amp;quot;;
llSetTimerEvent(240);
color=&amp;lt;1,0,0&amp;gt;;
} else
{
if(fps&amp;lt;40 || timeDilation&amp;lt;0.95) {
if(maxScanDistance&amp;gt;64) {
scanDistance=64;
} else {
scanDistance=maxScanDistance;
}
scanFreq=30;
status = &amp;quot;ok&amp;quot;;
llSetTimerEvent(120);
color=&amp;lt;1,1,0&amp;gt;;
} else
{
if(maxScanDistance&amp;gt;96) {
scanDistance=96;
} else {
scanDistance=maxScanDistance;
}
scanFreq=1;
llSetTimerEvent(60);
status = &amp;quot;good&amp;quot;;
color=&amp;lt;0,1,1&amp;gt;;
}}
llSensorRepeat(&amp;quot;&amp;quot;, &amp;quot;&amp;quot;, scanType, scanDistance, PI, scanFreq);
}

}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:43 +0000</pubDate>
        </item>
        <item>
            <title>Skype Online Status - Multi-User Version</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/skype_multiuser?do=revisions&amp;rev=1575021523</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;skype_online_status_-_multi-user_version&quot;&gt;Skype Online Status - Multi-User Version&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// zwischen die Anführungszeichen Deinen Skype-Name einfügen
string skype_handle = &amp;quot;&amp;quot;;
// you are done!  no more changes!

key     notecode;
string  notecard;
integer noteline;
key skype_request_id = NULL_KEY; // id of http request

showStatus(string skype_status)
{
    // build up our message
    string message = &amp;quot;Skype&amp;quot;;
    message += &amp;quot;\nName: &amp;quot; + skype_handle;
    message += &amp;quot;\nStatus: &amp;quot; + skype_status;
    
    // write out the message as hovering text
    llSetText(message, &amp;lt;.5,.5,1&amp;gt;, 1);
}

// AMD64 ADD: readnotecard() liest eine zeile
// Im Dataserver Event wird die gewünschte Variable dann gefüllt
// Sollte einmal beim rezzen/reseten und Inventory Change durchgeführt werden
readnotecard()
{
    // Der name der NC ist egal
    notecard = llGetInventoryName(INVENTORY_NOTECARD, 0);
    // Wenn aber keine da ist, setze die Variable auch auf leer und beende das ganze
    if (notecard == &amp;quot;&amp;quot;)
    {
        skype_handle = &amp;quot;&amp;quot;;
        return;
    }
    // Lesen beginnen bei Zeile Null (anfang)
    noteline = 0;
    // Ab hier gehts im Dataserver Event weiter
    notecode = llGetNotecardLine(notecard, noteline);
}

default
{
    on_rez(integer start_param)
    {
        readnotecard();
    }
    state_entry()
    {
        llSetTimerEvent(0);
        readnotecard();
    }
    changed(integer change)
    {
        // Änderung im Inventar des Objekts
        if (change &amp;amp; CHANGED_INVENTORY)
        {
            // NC am besten neu einlesen
            readnotecard();
        }
    }
    dataserver(key queryid, string data)
    {
        if (queryid == notecode)
        {
            // Für den Fall dass die NC leer ist
            if (data != EOF) 
            {
                skype_handle = data;
            }
            else
            {
                skype_handle = &amp;quot;&amp;quot;;
            }
        }
    }
    touch_start(integer total_number)
    {
        // make sure owner has specified handle
        if(skype_handle == &amp;quot;&amp;quot;)
        {
            // send message to debugger
            llWhisper(DEBUG_CHANNEL, &amp;quot;skype_handle can not be empty.&amp;quot;);
            return;
        }
        
        // prevent extra requests happening at the same time
        if(skype_request_id != NULL_KEY) return;
        
        // make a request over the internet
        skype_request_id = llHTTPRequest(&amp;quot;http://mystatus.skype.com/&amp;quot; + skype_handle + &amp;quot;.txt&amp;quot;, [HTTP_METHOD, &amp;quot;GET&amp;quot;], &amp;quot;&amp;quot;);
        
        // set a timeout for http request
        llSetTimerEvent(5);
    }
    http_response(key request_id, integer status, list metadata, string body)
    {
        // is this a response to our request?
        if(request_id == skype_request_id) 
        {
            // show status
            showStatus(body);
            
            // change to view state
            state viewing;
        }

    }
    timer()
    {
        // Didn&amp;#039;t get a response in time.
        showStatus(&amp;quot;No Response&amp;quot;);
        
        // change to view state
        state viewing;
    }
}
state viewing
{
    state_entry()
    {
        // Set next timer for 3 minutes
        llSetTimerEvent(180);
    }
    timer()
    {
        state default;
    }
    state_exit()
    {
        // stop the timer
        llSetTimerEvent(0);

        // hide the text
        llSetText(&amp;quot;&amp;quot;, ZERO_VECTOR, 0);
        
        // reset the request id
        skype_request_id = NULL_KEY;
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:43 +0000</pubDate>
        </item>
        <item>
            <title>Spin</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/spin?do=revisions&amp;rev=1575021524</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;spin&quot;&gt;Spin&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;integer Switch = FALSE;

default
{
    state_entry()
    {
        llTargetOmega(&amp;lt;0,0,1&amp;gt;,0,1.0); // stop spinning
    }
        touch_start(integer total_number)
    {
        if(Switch == FALSE)
        {
            Switch = TRUE;
            llSay(0, &amp;quot;On&amp;quot;);
            llTargetOmega(&amp;lt;0,0,1&amp;gt;,PI,1.0); //start spinning
        }
        else
        {
            Switch = FALSE;
            llSay(0, &amp;quot;Off&amp;quot;);
            llTargetOmega(&amp;lt;0,0,1&amp;gt;,0,1.0); // stop spinning
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:44 +0000</pubDate>
        </item>
        <item>
            <title>Teleport</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/teleport?do=revisions&amp;rev=1575021524</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;teleport&quot;&gt;Teleport&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//Teleport v2.02 by Pablo Pharmanaut
//based on code by Cubey Terra

integer totalPos = 4;                    //This integer should equal total number of positions
integer currentPos = 1;
string currentpos;

vector vPos1 = &amp;lt;117,152,22&amp;gt;;             //These are vectors for the positions to
vector vPos2 = &amp;lt;81,23, 103&amp;gt;;             //which you wish to teleport
vector vPos3 = &amp;lt;83, 49.00, 29&amp;gt;;
vector vPos4 = &amp;lt;67,120,22&amp;gt;;
//vector vPos5 = &amp;lt;143.3,238.8,50.2&amp;gt;;

string sPos1 = &amp;quot;Position One&amp;quot;;           //name of positions, if desired.  This helps
string sPos2 = &amp;quot;Position Two&amp;quot;;           //you to know where you are going!
string sPos3 = &amp;quot;Position Three&amp;quot;;
string sPos4 = &amp;quot;Position Four&amp;quot;;
//string sPos5 = &amp;quot;Position Five&amp;quot;;

vector currentvPos;

setPos()
{
    if (currentPos == 1)
    {
        currentpos = sPos1;
        currentvPos = vPos1;
    }
    else if (currentPos == 2)             
    {                                     
        currentpos = sPos2;               
        currentvPos = vPos2;             
    }                                     
    else if (currentPos == 3)
    {
        currentpos = sPos3;
        currentvPos = vPos3;
    }
    else if (currentPos == 4)
    {
        currentpos = sPos4;
        currentvPos = vPos4;
    }
//  else if (currentPos == 5)
//  {
//      currentpos = sPos5;
//      currentvPos = vPos5;
//  }
   
    //add else if section here with higher currentPos integer to add TP destinations.
    //Don&amp;#039;t forget to increase totalPos integer at top of script

    vector pos = llGetPos();
    llSetText(&amp;quot;Teleport to &amp;quot;+currentpos+&amp;quot;\nTouch me to change destination&amp;quot;,&amp;lt;1,1,1&amp;gt;,1.0);
    vector offset = currentvPos - pos;
    llSitTarget(offset, ZERO_ROTATION);
}

default
{
    state_entry()
    {
        llSetSitText(&amp;quot;Teleport&amp;quot;);            //This changes HUD display from &amp;quot;sit&amp;quot; to &amp;quot;Teleport&amp;quot;
    }
    touch_start(integer total_number)
    {
        currentPos += 1;
        if (currentPos &amp;gt; totalPos) currentPos = 1;
        setPos();
    }
    changed(integer change)
    {
        if ((change &amp;amp; CHANGED_LINK)==CHANGED_LINK)
        {
            if (llAvatarOnSitTarget() != NULL_KEY)
            {
                llUnSit(llAvatarOnSitTarget());
            }
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:44 +0000</pubDate>
        </item>
        <item>
            <title>Teleport to Sim</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/teleport_to_sim?do=revisions&amp;rev=1575021524</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;teleport_to_sim&quot;&gt;Teleport to Sim&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;string teleport_message = &amp;quot;Sie teleportieren nun zur Sim M34&amp;quot;;
string destination_name = &amp;quot;Sim M34 von OpenSIM&amp;quot;;
vector destination_landing_point = &amp;lt;170,156,23&amp;gt;;
vector landing_point_facing = &amp;lt;150,120,34&amp;gt;;
default
{
    state_entry()
    {
        llSay(0, &amp;quot;Script running&amp;quot;);
        llSetText(&amp;quot;Teleport zu\n&amp;quot; + destination_name, &amp;lt;1,1,1&amp;gt;, 1);
        llSetTextureAnim(ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 0, 0, 1.0, 1000, 0.07);
    }
    
    touch_start(integer number)
    {   llRegionSay(-1, &amp;quot;occulus,&amp;quot; + llDetectedKey(0) + &amp;quot;,&amp;quot; + destination_name);
        llMapDestination(&amp;quot;DOMAIN:9090&amp;quot;, destination_landing_point, landing_point_facing);
        
    }
    

}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:44 +0000</pubDate>
        </item>
        <item>
            <title>Texture Rotator</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/texture_rotator?do=revisions&amp;rev=1575021525</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;texture_rotator&quot;&gt;Texture Rotator&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//Texture Rotator
default 
{ 
    state_entry() 
    { 
        llSetTextureAnim(ANIM_ON | SMOOTH |LOOP| ROTATE, ALL_SIDES, 0, 0, 0, TWO_PI, .2); 
    } 
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:45 +0000</pubDate>
        </item>
        <item>
            <title>Touch</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/touch?do=revisions&amp;rev=1575021525</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;touch&quot;&gt;Touch&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//touch switch
 
integer Switch = FALSE;
 
default
{
    state_entry()
    {
        llSleep(0.5);
    }
    touch_start(integer total_number)
    {
        if(Switch == FALSE)
        {
            Switch = TRUE;
            llSay(0, &amp;quot;On&amp;quot;);
        }
        else
        {
            Switch = FALSE;
            llSay(0, &amp;quot;Off&amp;quot;);
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:45 +0000</pubDate>
        </item>
        <item>
            <title>Visitor List Recorder</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/visitor_list_recorder?do=revisions&amp;rev=1575021525</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;visitor_list_recorder&quot;&gt;Visitor List Recorder&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Global variables
list visitor_list;
float range = 10.0; // in meters
float rate = 1.0; // in seconds


// Functions
integer isNameOnList( string name )
{
    integer len = llGetListLength( visitor_list );
    integer i;
    for( i = 0; i &amp;lt; len; i++ )
    {
        if( llList2String(visitor_list, i) == name )
        {
            return TRUE;
        }
    }
    return FALSE;
}

// States
default
{
    state_entry()
    {
        llSay(0, &amp;quot;Visitor List Maker started...&amp;quot;);
        llSay(0, &amp;quot;The owner can say &amp;#039;help&amp;#039; for instructions.&amp;quot;);
        llSensorRepeat( &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, AGENT, range, TWO_PI, rate );
        llListen(0, &amp;quot;&amp;quot;, llGetOwner(), &amp;quot;&amp;quot;);
    }
     
               
    sensor( integer number_detected )
    {
        integer i;
        for( i = 0; i &amp;lt; number_detected; i++ )
        {
            if( llDetectedKey( i ) != llGetOwner() )
            {
                string detected_name = llDetectedName( i );
                if( isNameOnList( detected_name ) == FALSE )
                {
                    visitor_list += detected_name;
                }
            }
        }   
    }
   
    listen( integer channel, string name, key id, string message )
    {
        if( id != llGetOwner() )
        {
            return;
        }
       
        if( message == &amp;quot;help&amp;quot; )
        {
            llSay( 0, &amp;quot;This object records the names of everyone who&amp;quot; );
            llSay( 0, &amp;quot;comes within &amp;quot;+ (string)range + &amp;quot; meters.&amp;quot; );
            llSay( 0, &amp;quot;Commands the owner can say:&amp;quot; );
            llSay( 0, &amp;quot;&amp;#039;help&amp;#039;  - Shows these instructions.&amp;quot; );
            llSay( 0, &amp;quot;&amp;#039;say list&amp;#039;   - Says the names of all visitors on the list.&amp;quot;);
            llSay( 0, &amp;quot;&amp;#039;reset list&amp;#039; - Removes all the names from the list.&amp;quot; );
        }
        else
        if( message == &amp;quot;say list&amp;quot; )
        {
            llSay( 0, &amp;quot;Visitor List:&amp;quot; );
            integer len = llGetListLength( visitor_list );
            integer i;
            for( i = 0; i &amp;lt; len; i++ )
            {
                llSay( 0, llList2String(visitor_list, i) );
            }
            llSay( 0, &amp;quot;Total = &amp;quot; + (string)len );
        }
        else
        if( message == &amp;quot;reset list&amp;quot; )
        {
            visitor_list = llDeleteSubList(visitor_list, 0, llGetListLength(visitor_list));
            llSay( 0, &amp;quot;Done resetting.&amp;quot;);
        }
    }       
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:45 +0000</pubDate>
        </item>
        <item>
            <title>Youtube Video Player</title>
            <link>http://live.spdns.org/wiki/archiv/opensim/downloads/scripts/youtube_video_player?do=revisions&amp;rev=1575021525</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;youtube_video_player&quot;&gt;Youtube Video Player&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// ytv by Ziah Zhangsun
// based on the youtubeplayer by Nebadon Izume
// with some few lines of code from DanFernandez Project innerTube

string yt_url = &amp;quot;http://www.youtube.com/watch?v=&amp;quot;; // base url of yt vid
string vid_id = &amp;quot;&amp;quot;;                                // video_id of yt video
string vid_base = &amp;quot;http://www.youtube.com/get_video?fmt=18&amp;amp;video_id=&amp;quot;;
string vid_url = &amp;quot;&amp;quot;;
key    reqid;

string StringBetween(integer pos, string source, string start, string end)
{
    if (pos &amp;gt; 0)
        source = llGetSubString(source, pos, -1);
    integer sindex = llSubStringIndex(source, start);
    integer eindex = llSubStringIndex(source, end);
    if (sindex == -1 || eindex == -1)
        return &amp;quot;&amp;quot;;
    else return llGetSubString(source, sindex + llStringLength(start), eindex -1);
}

default {
   
    state_entry() {
        llListen(7,&amp;quot;&amp;quot;,NULL_KEY,&amp;quot;&amp;quot;);     
        llOwnerSay(&amp;quot;Ready...&amp;quot;);         
    }

    listen( integer channel, string name, key id, string message )
    {
        if(channel == 7) {
            vid_id = message;
            reqid = llHTTPRequest( yt_url + vid_id, [], &amp;quot;&amp;quot; );
        }
    }   
   
    http_response(key id, integer status, list meta, string body) {
        if ( id != reqid )
            return;

        //llOwnerSay(body);

        integer swfArgIdx = llSubStringIndex(body, &amp;quot;swfArgs&amp;quot;);
        string stringArgs = StringBetween(swfArgIdx,body,&amp;quot;{&amp;quot;,&amp;quot;}&amp;quot;);

       
        list allArgs = llParseString2List(stringArgs,[&amp;quot;,&amp;quot;,&amp;quot;\&amp;quot;&amp;quot;,&amp;quot; &amp;quot;],[]);

        //find argName &amp;quot;t&amp;quot; and return value ( this is the token that has to bee added to the url to access the
        //video.mp4 directy.


        integer len = llGetListLength(allArgs);
        integer i;
        string pattern = &amp;quot;&amp;quot;;
        string token = &amp;quot;&amp;quot;;
        for (i = 0; i &amp;lt; len; ++i) {

            pattern = llList2String(allArgs,i);
            if(pattern == &amp;quot;t&amp;quot;) {
                token = llList2String(allArgs,i+2);
                llOwnerSay(&amp;quot;Found Token : &amp;quot; + token);
                i = len; //break from loop
            }
               
        }   

        //finally, if everything goes smooth, set the generated URL to the parcell media
       
        vid_url = vid_base + vid_id + &amp;quot;&amp;amp;t=&amp;quot; + token;
        //llOwnerSay(vid_url);
        llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_URL,vid_url]);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:45 +0000</pubDate>
        </item>
        <item>
            <title>S-NetworkX</title>
            <link>http://live.spdns.org/wiki/archiv/wlan/firmen/high-5/s-networkx?do=revisions&amp;rev=1575021551</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;s-networkx&quot;&gt;S-NetworkX&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Das am 7.3.2000 von einer Diplom-Betriebswirtin und einem Netzwerkspezialisten gegründete IT-Unternehmen war auf professionelle Netzwerklösungen und Internet-Dienstleistungen spezialisiert. So standen unter anderem Live-Support Systeme, Online-Warenwirtschaftssysteme (ERP), Online-Shops, Content Management Systeme (&lt;abbr title=&quot;Content Management System&quot;&gt;CMS&lt;/abbr&gt;), drahtlose Netzwerke (WLAN, WMAN), Fernwartungssysteme, Video-on-Demand Lösungen, Load-Balancing-Systeme (QoS), Netzwerkspeicherkonzepte (NAS und Disk-Arrays), Web-Hosting (im eigenen Server-Park), Netzwerksicherheitskonzepte und serverbasierte Antispam-Lösungen auf dem Portfolio.
&lt;/p&gt;

&lt;p&gt;
Es wurden aber auch alltäglichere Dienstleistungen angeboten wie Grafik- und Webdesign, Produktfotografie (im eigenen Fotostudio), Netzwerkinstallationen (Ethernet), Netzwerkwartung, Netzwerknotdienste und der Verkauf und Versand kommissionierter Waren aus einem eigenen Großlager.
&lt;/p&gt;

&lt;p&gt;
Das IT-Unternehmen war Teil von regionalen, nationalen und internationalen Internet-Projekten. So gehörte das Hosting einer Realtime Blacklist (RTBL), Hosting von leistungsstarken Video-Streaming Servern, Hosting der besucherstärksten Portale im Landkreis Starnberg, der Betrieb von Nameservern (&lt;abbr title=&quot;Domain Name System&quot;&gt;DNS&lt;/abbr&gt;) und das Network Operation Center (NOC) für zwei Wireless Metropolitan Area Networks (WMAN) zu den täglichen Aufgaben.
&lt;/p&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:wlan:firmen:high-5</category>
            <pubDate>Fri, 29 Nov 2019 10:59:11 +0000</pubDate>
        </item>
        <item>
            <title>Unreal Media Server</title>
            <link>http://live.spdns.org/wiki/archiv/hotspot-muenchen/software/media/windows/open_source/unreal_media_server?do=revisions&amp;rev=1575021502</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;unreal_media_server&quot;&gt;Unreal Media Server&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Der kostenlos erhältliche &lt;a href=&quot;http://www.umediaserver.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.umediaserver.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Unreal Media Server&lt;/a&gt; ist in der Lage viele verschiedene Audio- und Videoformate über ein Netzwerk zu streamen. Sie können damit sowohl ein Video on Demand (VoD), als auch ein Live-Video System aufbauen.
&lt;/p&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:hotspot-muenchen:software:media:windows:open_source</category>
            <pubDate>Fri, 29 Nov 2019 10:58:22 +0000</pubDate>
        </item>
        <item>
            <title>Unreal Media Server</title>
            <link>http://live.spdns.org/wiki/archiv/wlan/software/media/windows/open_source/unreal_media_server?do=revisions&amp;rev=1575021555</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;unreal_media_server&quot;&gt;Unreal Media Server&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Der kostenlos erhältliche &lt;a href=&quot;http://www.umediaserver.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.umediaserver.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Unreal Media Server&lt;/a&gt; ist in der Lage viele verschiedene Audio- und Videoformate über ein Netzwerk zu streamen. Sie können damit sowohl ein Video on Demand (VoD), als auch ein Live-Video System aufbauen.
&lt;/p&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:wlan:software:media:windows:open_source</category>
            <pubDate>Fri, 29 Nov 2019 10:59:15 +0000</pubDate>
        </item>
    </channel>
</rss>
